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Stop Building 6 Lrm5 Maddogs


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#81 FupDup

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Posted 18 February 2016 - 06:37 PM

View PostMellifluer, on 18 February 2016 - 06:07 PM, said:


I call mine the "longbow"

http://mwo.smurfy-ne...3deab58d9b14d80

you would be surprised the names you get called, and the frequency with which you can break 1k damage.

and its not like any other lurm boat, literally in a league of its own in firepower and how you have to play.

(edit) note normal LRM ammo not arti, forgive me just woke up Posted Image.

You only have enough ammo for 20 volleys, you have no backup weapons whatsoever, and your armor is heavily stripped down, and you don't have any LRM-accessories like TAG. That mech requires its team to carry it and do most of the heavily lifting in order for that mech to not die instantly.

It would be much more sensible to downsize the launchers in exchange for full armor, some backup guns, and maybe a TAG or CAP in there somewhere.

#82 Livewyr

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Posted 18 February 2016 - 06:38 PM

More important point:

Fix ECM.

#83 Escef

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Posted 18 February 2016 - 06:38 PM

View PostCai Merin, on 18 February 2016 - 06:35 PM, said:

I'm cool with that. Not trying to be a ***** at all.


Didn't get the impresion you were. But some of these uppity SOBs need to up their Metamucil intake.

#84 adamts01

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Posted 18 February 2016 - 06:45 PM

View PostCai Merin, on 18 February 2016 - 06:30 PM, said:

Also, why do people fire off their weapons when the game starts? At best you give away your position. At worst you shoot your teammate in the back (this happens all the ******* time).

I had one guy tell me he was testing his groupings. How do you not already know your groupings?

Quit that ****.

I often test fire to see exactly how much heat an alpha will use on that particular map with that particular mech so I know exactly when I can fire again without shutting down. I switch up builds a lot and I can't remember that number for every chassis. But I'm always extremely careful of where my teammates are, and the shots go to the ground.

#85 Cai Merin

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Posted 18 February 2016 - 06:50 PM

View Postadamts01, on 18 February 2016 - 06:45 PM, said:

I often test fire to see exactly how much heat an alpha will use on that particular map with that particular mech so I know exactly when I can fire again without shutting down. I switch up builds a lot and I can't remember that number for every chassis. But I'm always extremely careful of where my teammates are, and the shots go to the ground.

That's a solid answer. The rest of you chucklefucks should stop that.

#86 adamts01

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Posted 18 February 2016 - 07:03 PM

View PostFupDup, on 18 February 2016 - 06:37 PM, said:

You only have enough ammo for 20 volleys, you have no backup weapons whatsoever, and your armor is heavily stripped down, and you don't have any LRM-accessories like TAG. That mech requires its team to carry it and do most of the heavily lifting in order for that mech to not die instantly.

It would be much more sensible to downsize the launchers in exchange for full armor, some backup guns, and maybe a TAG or CAP in there somewhere.

Before I just sucked it up and started playing with 300-400 ping on the NA and EU servers I went on this 2 week long mission to lower my tier to get faster matches and started running this. http://mwo.smurfy-ne...0fa3e630c0d4ffc It's really stupid how well I did in it. It has enough ammo to fire at absolutely every lock my team would give me and it wrecks mid-game when the teams start engaging. I'd just stay right behind a big mech and LRM over it. Positioning is obviously critical, but it's crazy how many 1k plus games I got. It was very rare not to break at least 400, even in solo que. My buddy runs that same Mad Dog LRM90 with zero armor so he can fit more ammo while I spot for him and that pair wins many more matches than not. LOLz. I'm not saying they're good, good teams will wreck LRMs, but low armor LRM boats can be very effective. But right now with all the Steam noobs in tier 3, it's easy pickings.

#87 LordNothing

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Posted 18 February 2016 - 07:30 PM

6lrm seems to work best in line of sight, at least thats my experience. big launchers are great for indirect fire when the lock window is short. you can get a lot of missiles into the enemy. but when you start moving to skirmish range, those big launchers are less desirable, they are too hot, so if you have to fall back to backups you cant use them. 5s are great in line of sight skirmishing, they stun the enemy with screen shake, so its very difficult to return fire. they also have more concentrated damage and can kill faster.

#88 Col Jaime Wolf

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Posted 18 February 2016 - 07:32 PM

View PostFupDup, on 18 February 2016 - 06:37 PM, said:

You only have enough ammo for 20 volleys, you have no backup weapons whatsoever, and your armor is heavily stripped down, and you don't have any LRM-accessories like TAG. That mech requires its team to carry it and do most of the heavily lifting in order for that mech to not die instantly.

It would be much more sensible to downsize the launchers in exchange for full armor, some backup guns, and maybe a TAG or CAP in there somewhere.


in soviet Russia tag BAPS YOU!

ya full armor, tag and bap would be nice. but it isnt nearly as fun as wrecking assaults and heavies in 2 salvos of "blight out the sun" level support fire.

and it DOES do some serious heavy lifting, i would have to troll through my screenies but once you learn how to use it well you will often get 3-5 kills (many solo) and easily taking top spot in damage for the match.

and if i wanted to play a sensible version of that mech i would just take an lrm80 ebon jag, that can pack bap, tag and the 4x lrm 20's with mostly full armor.

i mean just look at it? its the one thing a mad dog can do that no other mech in the game can claim fame to. and the mad dog is already pretty lackluster so why not?

also just imagine if you had 3 of them shooting lrm 270's from the back lines, practically 1 hit KO on any mech.

Edited by Mellifluer, 18 February 2016 - 07:38 PM.


#89 NeoGenesis For Answer

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Posted 18 February 2016 - 07:43 PM

lol, I dont have an issue with ecm... Try using 6x LRM5s, 4xersl, tag and a bazillion tons of ammo. I get my own locks sucka.

#90 Malachy Karrde

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Posted 18 February 2016 - 07:48 PM

LOL 6x LRM 5 Mad Dogs with 4 Med Pulse will melt pretty much anything if you stay back and let the lights get locks for you. Anything gets close and 32 damage per shot isn't too shabby either. Havent driven my mad dog in awhile but because this idiot posted...that's my ride tonight...say hello to 900 damage matches with very little effort on my part lol

#91 SQW

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Posted 18 February 2016 - 07:53 PM

View Postadamts01, on 18 February 2016 - 06:45 PM, said:

I often test fire to see exactly how much heat an alpha will use on that particular map with that particular mech so I know exactly when I can fire again without shutting down. I switch up builds a lot and I can't remember that number for every chassis. But I'm always extremely careful of where my teammates are, and the shots go to the ground.


I do the same. However, we are talking about kids or man-child who fire weapons at the sky or just meters away from you non-stop as they walk to the front line.

It's the real life equivalent of thrusting your hips repeatedly into the air screaming "I has big c*ck" in a crowd.

#92 Azalie

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Posted 18 February 2016 - 07:55 PM

View PostCai Merin, on 18 February 2016 - 06:30 PM, said:

In my limited experience, LRMing appears to be LRMing the wrong way.

Also, why do people fire off their weapons when the game starts? At best you give away your position. At worst you shoot your teammate in the back (this happens all the ******* time).

I had one guy tell me he was testing his groupings. How do you not already know your groupings?

Quit that ****.

I will at times do just that on new builds. Sometimes either because of hardpoint placement or because I often go back and forth a few times before saving a build but if I wanted to put 2 of 4 arm mpls into a group and say I want group one to be my left arm and two to be my right. I have found that you can never be too sure which mpl is which on your weapons list until you fire them.


Or course whenever I fire a weapon outside of a battle it's at the ground in front of me because allies and position.

#93 Jaymes Valluche

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Posted 18 February 2016 - 08:56 PM

View PostEscef, on 18 February 2016 - 06:31 PM, said:


I did. I was demonstrating how insipid your post was.

By the way you edited it, if someone were to read the paragraph in its' fullness, by itself, it would basically read "Hey, but I actually think snipers are pretty good at doing what they're intended to do. There should be at least one of them in group play."
And then responding to that with, 'Oh, so I guess that only brawlers are a good 'Mech-type, then?'

I mean--It would've made sense if you'd isolated, say, the first part where I point out that they're dealing damage using other people's armor--To point out to a guy who was bragging about everyone elses' opinions being invalid because he did more damage than they did that perhaps they weren't doing as much damage because they had a shorter life-expectancy.

Or the part where I said how people would likely never appreciate the LRM boat if they were on the front line, since LRM boats are guaranteed to be raking in the CBills if they have even an inkling of how to play correctly, and their team can hold the line, whereas the teammate whose actually having their armor chewed up doesn't get points for tanking.

So I hope you'll understand my confusion on whether you've read the sentence or not, since you chose the one that encouraged people to play LRM-boats anyway as a statement on me advocating pure-brawl builds.

#94 Chuck Jager

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Posted 18 February 2016 - 08:57 PM

View PostBishop Steiner, on 18 February 2016 - 01:29 PM, said:

Cool story. Want to stop me? Come kill me. I'll be waiting to pick the meat off the bones of your carcass.

Those of us who know how to use those MDD are less than 400 meters away, have TAG and 4 erml.

You can run, but you can't hide, son.

I had a team mate support a push where we got out of position. We held off 4 mechs with 2 kills. He was right behind/beside me the whole time and kept the 4mlas going to. 4cermlas is really good direct damage at the most important ranges in the game. Teamwork is also a huge modifier especially when team mates share exposure time.

I prefer the "new" AC2 for suppression fire, lrm5s are good in the right hands. Suppression needs to actually suppress for the mechs under fire not be an excuse to sit in back.

#95 Tyman4

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Posted 18 February 2016 - 09:13 PM

Wow, didn't really expect any responses to this.

And even Bishop and Alistair defending this pile of crap.

I'll tell you what. We can stand 1200 m apart and I'll walk my nova into the maddogs face and eat it for breakfast. Name the time and place. Record it, so you can add it to the thread later.

Then, strip the armor down and load it with the lrm 90...I bet the nova doesn't get past 500m...

You miss the point "1 AMS WITH OVERLOAD can stop your stream of missles"...my nova with 3 and 30% increased fire rate AND Overload...will never get hit.

I post this because people bring this mech. It is a trash load out...second only to lrm atlases.
Stop bringing it.

And for all the QQ's in the thread...no...I have never been killed by one of these awful things...give me some credit jeez...I just feel bad for the noobies who show up with it...

Tyman4

#96 Malachy Karrde

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Posted 18 February 2016 - 09:21 PM

Sorry mate... AMS is broken and doesn't do crap. be lucky in 1 in 20 hits a missile.

#97 Tyman4

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Posted 18 February 2016 - 09:23 PM

View PostMalachy Karrde, on 18 February 2016 - 09:21 PM, said:

Sorry mate... AMS is broken and doesn't do crap. be lucky in 1 in 20 hits a missile.

Obviously has never run a 3 ams kit fox or the 2 ams stalkers...ams is useful to stop streaming missles. That is why I recommend lrms try to alpha groups of 40 or more. Then the AMS doesn't work very well.

#98 Malachy Karrde

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Posted 18 February 2016 - 09:39 PM

Actually I run a dual ams summoner with overload. And it's not thar effective against streams. But for the sake of argument..let's say it is. All the mad dog needs to do is hit backspace and fire them simultaneously. He then can fire them again several times on the amount of time it takes a big launcher to cool down. Plus more of the missiles from a lrm 5 will hit center mass than from a bigger launcher. So say 2 of 5 hit you, both of those hit your center torso. Maybe 5 of the 20 hit from a lrm 20 but the likelihood of one of those 5 hitting center mass is maybe 1 missile. The lrm 5 is much more likely to score a kill when you have enough of them. Why do you think people run them? It's a pretty boring load out but it scores kills and racks up damage fast. I have 4 medium pulse lasers and 1800 missiles... usually don't even fire the lasers until I've fired every last missile. By that time I have 7 or 800 damage...and 1 or 2 Shots from those pulse lasers knock out anything smaller than me. Now... I don't play this mech much..and actually it's only used on my cw drop deck as I pretty much exclusively run a dire wolf for everything else since it takes a hell of a lot more skill to effectively use a dire wolf and I feel like I am clubbing seals with the mad dog.


#99 Crockdaddy

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Posted 18 February 2016 - 09:51 PM

View PostTyman4, on 18 February 2016 - 01:00 PM, said:

Ecm stops it
radar deprivation stops it
breaking lock stops it
your spotter has to hold a lock for 2 minutes to kill something

AND, 1 AMS with overload stops it...

This build is worthless. Either go up to a volley of 40, 60, or 90, or bring something else.

Personally, I prefer the 60 or 90 because it lets you alpha someone for a significant amount of damage. But if you are going to take lrm5 just go down to streaks or srms.

Rant done
Tyman4


You lost credibility the moment you said that you took LRMS.

#100 Chuck Jager

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Posted 18 February 2016 - 10:14 PM

Most lrm, ppc, ac2 builds are BAD.

Some of these do work well to even very well. The Mad Dog with lrm 5s and 4cermlas is not high meta, but it is better than just lrms in general. A good pilot can also read that someone has AMS and even see it and switch targets. Also a faster LRM boat is better than an assault lrm boat in being able to support team over the padding damage average lrm play.

Yes crap cowardly players do gravitate to LRM play, but if you have not been touched by Jebus you will not understand.





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