

Merc HQs! What are they good for?
#1
Posted 06 December 2011 - 11:02 PM
But what could they possibly be good for? I mean what difference would be between a "fresh" merc HQ and a fully upgraded one?
Or rather: What would you guys like to have with these Merc Hqs?
The higher the level the more members are allowed in the merc unit?
Just some fancy "guild hallish" thing to brag about and show off your units achievements?
Faster repairs to your mech based on your mechangars level?
Basing the options for customisation on how well your mechhanger is upgraded? Some customisation options really need alot more then a welder and a toolbox... good equipment is expensive.
Having different benefits depending on the level of the base? Like aditional information warfare options available? Like access to beacons or surveilance satelites? (limited uses ofcourse.. like showing you "possible" enemy contacts on the maps.. the level of the HQ would determine the accuracy of those infromations?)
Well those are my ideas what they could be used for but really... if its upgradable it must have some decent influence on gameplay right?
Or should they be possible targets for enemy merc units? (Wich would be totaly awesome but also somewhat difficult to get right)
Soooo.... Ideas anyone?
#2
Posted 06 December 2011 - 11:44 PM
#3
Posted 07 December 2011 - 12:10 AM
#4
Posted 07 December 2011 - 12:11 AM
#5
Posted 07 December 2011 - 12:20 AM
There could be a reflection in the ability of 'techs' you employ. This might allow you to better repair Battlemechs, while also being able to have some rare Battlemechs in a hanger which can be awarded to members, or allow to transfer to personal mech hangers if that is something which happens in the game. If there is no personal hanger, then the size of the Corp hanger will be where everyone pools their mechs from.
Medals, and unit state pages. Obviously you'll have the ability to award members medals, design your own medals, and control your roster and other unit administration. I'd love for the game to generate a mini-page which shows stats and rosters and such.
#6
Posted 07 December 2011 - 12:23 AM
for example I would imagine that it would look something like this:
Level 1: 1 Lance
Level 2: 2 Lances
Level 3: 1 Company (12 - 16 mechs)
Level 4: 2 Companies.
Level 5: 1 Batallion (roughly 3 companies plus a command lance)
Level 6: 2 Batallions
Level 7: 1 Regimental Combat Team to include 3 full batallions plus a command company (and possibly support)
I cannot imagine that the devs would even consider allowing us to get into Brigades or Divisions.
In addition to this upgrades could allow for the Merc Company to allow to store more weapons, armor and ammo.
Just my thoughts on the matter.
#7
Posted 07 December 2011 - 03:25 AM
#8
Posted 07 December 2011 - 04:57 AM
I've hated limits like this in every game that's had them. It is nothing but an annoyance.
#9
Posted 07 December 2011 - 05:11 AM
But perhaps it will influence how many lances you can bring into a fight? *shrugs*
#10
Posted 07 December 2011 - 05:19 AM

#11
Posted 07 December 2011 - 09:02 AM
xlrate, on 07 December 2011 - 12:23 AM, said:
for example I would imagine that it would look something like this:
Level 1: 1 Lance
Level 2: 2 Lances
Level 3: 1 Company (12 - 16 mechs)
Level 4: 2 Companies.
Level 5: 1 Batallion (roughly 3 companies plus a command lance)
Level 6: 2 Batallions
Level 7: 1 Regimental Combat Team to include 3 full batallions plus a command company (and possibly support)
I cannot imagine that the devs would even consider allowing us to get into Brigades or Divisions.
In addition to this upgrades could allow for the Merc Company to allow to store more weapons, armor and ammo.
Just my thoughts on the matter.
It would have to start much larger than that, the endpoint seems fine. But a single lance to start? I don't know about you but I have more than three friends.

I don't think size should really be impacted by level though.
It all depends on how community warfare plays out. Are we going to be fighting to try and get an entire planet for our Merc Commands like the Highlanders or Kell Hounds? Earning a whole planet seems like it would be quite the endgame.
Or will it be something else? Perhaps they'll aim to have most of conquest take place in Merc Command Vs Merc Command complete with logistics over the course of an entire campaign rather than multiple iterations of the same fight?
I truly hope Merc Commands are more involved than glorified chat channels. Though even more than that I would hope to see true and proper House warfare like MPBT with players leading it, rather than focusing on Mercs. The focus on Mercs makes me feel like the game is going to have less depth than it should, we'll see.
Edited by Haeso, 07 December 2011 - 09:04 AM.
#12
Posted 07 December 2011 - 09:44 AM
We really wanted to put as much control into the community’s hands as we could. They can create their own legends."
It seems to be more about creating your own unit history than any in-game limits or such. I think it is what they say, YOUR Merc HQ.
#13
Posted 07 December 2011 - 09:48 AM
#14
Posted 07 December 2011 - 10:04 AM
I guess the question is how would it be implemented: in game limits, on line limits, ToO limits? Interested in how it plays out but seems like we just don't know enough at the moment.
#15
Posted 07 December 2011 - 10:06 AM
As noted above. Track the units history in regards to the game. Corp A was awarded Contract B and was dropped on Planet C. Word on the Interstellar Grape Vine is they achieved great success with only minimal losses and their sponsors were very pleased indeed. Rumor even has it the Sponsor threw in a nice BONUS for a job well done.
Want to hire Corp A? Go to www.CorpA.mwo for details and pics. Better hurry, they have been keeping pretty busy of late.

Edited by MaddMaxx, 07 December 2011 - 10:06 AM.
#16
Posted 07 December 2011 - 01:03 PM
Though what kind, I'm not sure.
#17
Posted 07 December 2011 - 01:07 PM
#18
Posted 07 December 2011 - 01:08 PM
#19
Posted 07 December 2011 - 01:17 PM

#20
Posted 07 December 2011 - 01:17 PM
In addition, there could be social upgrades, such as a canteen that acts like a chat room/lobby for members.
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