

Head and Leg restrictions?
#1
Posted 13 July 2012 - 09:05 AM
I am still confused about this subject. When fighting you can move and shoot and your target can do the same. I may aim at the torso but movement can easily cause me to hit the head. Or the legs. How in the world can this be moderated? What am I missing here? Anyone help straighten me out?
#2
Posted 13 July 2012 - 09:10 AM
It's a game where you wanna win, and headshotting is part on the Mech hitbox to take it down.
#3
Posted 13 July 2012 - 09:12 AM
Where was this tweet? Who gave the answer? Can you post a quote?
#4
Posted 13 July 2012 - 09:12 AM
The devs have said repeatedly that heads and legs would have some kind of armor adjustment applied to them to make them less vulnerable to legging and headshots. I've read more than once that trying take down a mech via headshotting is not any
Edited by Astaroth, 13 July 2012 - 09:14 AM.
#5
Posted 13 July 2012 - 09:15 AM
#6
Posted 13 July 2012 - 09:17 AM
Any point on the mech is a valid target.... (your opinion may vary)....
#7
Posted 13 July 2012 - 09:23 AM

#8
Posted 13 July 2012 - 09:23 AM
#9
Posted 13 July 2012 - 09:24 AM
Xigunder Blue, on 13 July 2012 - 09:05 AM, said:
I am still confused about this subject. When fighting you can move and shoot and your target can do the same. I may aim at the torso but movement can easily cause me to hit the head. Or the legs. How in the world can this be moderated? What am I missing here? Anyone help straighten me out?
If they were going to implement such a system, I'm sure they'd be monitoring repeated hits in fast succession. Repeated alpha-strikes to the same leg, for example, might be punished somehow.
#11
Posted 13 July 2012 - 09:29 AM
Of course, always keep your own head out of enemy fire (especially mine... *evil laughter*)
#12
Posted 13 July 2012 - 09:33 AM
#13
Posted 13 July 2012 - 09:35 AM
#14
Posted 13 July 2012 - 09:39 AM
#15
Posted 13 July 2012 - 09:39 AM
The game is starting unbalanced towards Clans because of lack of melee attacks (and anyone knows what an Atlas kick means). I would not like to see headshots being out of the game.
What would be the point of making this game using tabletop rules for construction and different rules for combat???
#16
Posted 13 July 2012 - 09:41 AM
A: In short we are and will deal with it just like the problem of legging. We won’t stick our head in the sand and ignore. [RUSS]
Q: Can legs be blown off? Is their limping with significant hip/leg damage?
A: Legs cannot be blown off. However you can do critical damage. The leg becomes useless and the mech limps. [BRYAN]
http://mwomercs.com/...eetchat-roundup
#17
Posted 13 July 2012 - 09:45 AM
LordDread, on 13 July 2012 - 09:41 AM, said:
A: In short we are and will deal with it just like the problem of legging. We won’t stick our head in the sand and ignore. [RUSS]
Q: Can legs be blown off? Is their limping with significant hip/leg damage?
A: Legs cannot be blown off. However you can do critical damage. The leg becomes useless and the mech limps. [BRYAN]
http://mwomercs.com/...eetchat-roundup
Like I said, I'm pretty sure the system they'd implement would monitor repeated hits in fast succession and penalize that. The difference between getting a head shot and intentionally aiming for just the leg is quite apparent.
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#18
Posted 13 July 2012 - 10:00 AM
#19
Posted 13 July 2012 - 10:01 AM
1) The legs will be blown off
2) they could be picked up and used as clubs
this is the way the game has been since day 1!
#20
Posted 13 July 2012 - 10:02 AM
if you get shot in the face.. fyl.. if you shoot them in the head.. sucks to be them.
Heads seem small enough and aiming looks hard enough with limited torso movespeed (not twitch shooting) that getting a clear headshot should be rewarded and not penalized
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