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Head and Leg restrictions?


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#1 Xigunder Blue

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Posted 13 July 2012 - 09:05 AM

I was reading thru some posts and found a tweet question about head targeting. It seems there will be some sort of moderator that will punish(? ) headshots. Legshots are also seemingly restricted altho he said that a 'destroyed' leg will not fall off but become frozen and the mech will slow and limp. Further damage will NOT transfer to torso.

I am still confused about this subject. When fighting you can move and shoot and your target can do the same. I may aim at the torso but movement can easily cause me to hit the head. Or the legs. How in the world can this be moderated? What am I missing here? Anyone help straighten me out?

#2 VK4502B

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Posted 13 July 2012 - 09:10 AM

Why would a mod. punish headshots?
It's a game where you wanna win, and headshotting is part on the Mech hitbox to take it down.

#3 Jost

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Posted 13 July 2012 - 09:12 AM

I've heard absolutely nothing about any moderator or any restriction on headshots.

Where was this tweet? Who gave the answer? Can you post a quote?

#4 Astaroth

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Posted 13 July 2012 - 09:12 AM

I hadn't heard anything about headshots being penalized, but based on the "An Average Day in Beta" posting from the other day it certainly doesn't sound like there is any kind of penalty. Difficult, yes, but penalized no.

The devs have said repeatedly that heads and legs would have some kind of armor adjustment applied to them to make them less vulnerable to legging and headshots. I've read more than once that trying take down a mech via headshotting is not any easier more efficient than just coring the torso at this point, and that legging is actually harder because you have to take out both legs.

Edited by Astaroth, 13 July 2012 - 09:14 AM.


#5 bpphantom

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Posted 13 July 2012 - 09:15 AM

Always take 'mechs with the smallest possible head profile in a twitch shooter.

#6 Nairdowell

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Posted 13 July 2012 - 09:17 AM

Regarding legs... They are not restricted targets as such, just some versions of MW destroyed the mech when 1 leg was destroyed.... In MWO, 1 leg destroyed equals lowered mobility, 2 legs destroyed to destroy the mech.....

Any point on the mech is a valid target.... (your opinion may vary)....

#7 captn rentoshi

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Posted 13 July 2012 - 09:23 AM

Heads, legs,groin. Hit em where it hurts I say. Posted Image

#8 Sean von Steinike

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Posted 13 July 2012 - 09:23 AM

I think someone was mentioning that an account might get flagged if they get like 100 headshots in a row or something. Wasn't a dev though.

#9 Captain Fabulous

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Posted 13 July 2012 - 09:24 AM

View PostXigunder Blue, on 13 July 2012 - 09:05 AM, said:

I was reading thru some posts and found a tweet question about head targeting. It seems there will be some sort of moderator that will punish(? ) headshots. Legshots are also seemingly restricted altho he said that a 'destroyed' leg will not fall off but become frozen and the mech will slow and limp. Further damage will NOT transfer to torso.

I am still confused about this subject. When fighting you can move and shoot and your target can do the same. I may aim at the torso but movement can easily cause me to hit the head. Or the legs. How in the world can this be moderated? What am I missing here? Anyone help straighten me out?


If they were going to implement such a system, I'm sure they'd be monitoring repeated hits in fast succession. Repeated alpha-strikes to the same leg, for example, might be punished somehow.

#10 Leetskeet

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Posted 13 July 2012 - 09:28 AM

View PostSean von Steinike, on 13 July 2012 - 09:23 AM, said:

I think someone was mentioning that an account might get flagged if they get like 100 headshots in a row or something. Wasn't a dev though.

Posted Image

#11 Abagnatius

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Posted 13 July 2012 - 09:29 AM

If anything, we'll get rewarded for head shots. After all, hitting the head of a moving, shooting (especially when shooting at you) Mech is not easy and proof of your great accuracy.

Of course, always keep your own head out of enemy fire (especially mine... *evil laughter*)

#12 Rooster68W

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Posted 13 July 2012 - 09:33 AM

If they restricted how you were able to aim in this game, that would suck. and I don't think there is any truth to what you read.

#13 Sythiss

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Posted 13 July 2012 - 09:35 AM

a simple missunderstandin id imagen. you can shoot any part of a mech front or back

#14 BLeeD

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Posted 13 July 2012 - 09:39 AM

oh my god really, here we go again please don't leg me , please don't pop my head off. Mpbt all over again . this game will be so much faster then the other ones even Mw4 I am sure it will be difficult to hit the legs of lights. I would say learn to torso twist.

#15 Suskis

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Posted 13 July 2012 - 09:39 AM

Nonsense. Pulse weapons + partial cover = headshot = win. This was the reason to use specifical mechs in specifical terrains.
The game is starting unbalanced towards Clans because of lack of melee attacks (and anyone knows what an Atlas kick means). I would not like to see headshots being out of the game.
What would be the point of making this game using tabletop rules for construction and different rules for combat???

#16 LordDread

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Posted 13 July 2012 - 09:41 AM

Q: How will the game deal with headhunting (Aiming at the head for an easy kill)?
A: In short we are and will deal with it just like the problem of legging. We won’t stick our head in the sand and ignore. [RUSS]

Q: Can legs be blown off? Is their limping with significant hip/leg damage?

A: Legs cannot be blown off. However you can do critical damage. The leg becomes useless and the mech limps. [BRYAN]


http://mwomercs.com/...eetchat-roundup

#17 Captain Fabulous

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Posted 13 July 2012 - 09:45 AM

View PostLordDread, on 13 July 2012 - 09:41 AM, said:

Q: How will the game deal with headhunting (Aiming at the head for an easy kill)?
A: In short we are and will deal with it just like the problem of legging. We won’t stick our head in the sand and ignore. [RUSS]

Q: Can legs be blown off? Is their limping with significant hip/leg damage?

A: Legs cannot be blown off. However you can do critical damage. The leg becomes useless and the mech limps. [BRYAN]


http://mwomercs.com/...eetchat-roundup




Like I said, I'm pretty sure the system they'd implement would monitor repeated hits in fast succession and penalize that. The difference between getting a head shot and intentionally aiming for just the leg is quite apparent.
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#18 Aeryk Corsaer

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Posted 13 July 2012 - 10:00 AM

I think the basis of the leg and head "restrictions" is to compensate for the randomness that BattleTech traditionally has regarding hit locations. Headshots were relatively rare in the game and the legs were not as commonly hit as arms and torsos via the hit location table. Making this a live action game where targeting is controlled by the player and not a random table meant that Piranha may have desired to modify the battle dynamics to increase the longevity of a fight by tweaking/doubling armor on the head (read Beta post about a 'Mech taking a Gauss round to the head) and allowing a 'Mech with a destroyed leg to continue to fight on. This is pure postulation on my part but this is how I read why this type of "mod" would exist and I have no issues with it if applied equally to all.

#19 Suskis

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Posted 13 July 2012 - 10:01 AM

I hope in the future:

1) The legs will be blown off
2) they could be picked up and used as clubs

this is the way the game has been since day 1!

#20 EGH

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Posted 13 July 2012 - 10:02 AM

Why would there be any such system?

if you get shot in the face.. fyl.. if you shoot them in the head.. sucks to be them.

Heads seem small enough and aiming looks hard enough with limited torso movespeed (not twitch shooting) that getting a clear headshot should be rewarded and not penalized





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