Adamski, on 25 February 2016 - 07:17 PM, said:
Considering each Battlemech variant has its own unique set of quirks, I think they retain their dictionary definition just fine.
I suppose this is a POV issue, but lots of 'Mechs share the same or similar Quirks/Quirk-sets. This really does make them less special.
Adamski, on 25 February 2016 - 07:17 PM, said:
Quirks are also used to add differentiation between different variants of the same chassis, so they check off that requirement of yours.
Sometimes the disparity between variants is too much, sometime not enough. There are frequently visible aspects of the chassis not reflected in the Quirks and sometimes the Quirks are so disparate across variants as to be nonsensical.
I would much prefer each Quirk-set to reflect the features of the chassis and then the variant, in that order.
Adamski, on 25 February 2016 - 07:17 PM, said:
The reason that Quirks are used for balance instead of changing base weapon values, is because you cannot buff weapons in a global way, without it favoring some playstyles over others. (Essentially the same way that quirks currently favor some playstyles on some mechs, but applied globally to every mech that wants to use a specific weapon).
That's not strictly true. If weapons are tied to ratios, then the playstyle of each weapon would be differentiated more clearly and the balance between them would be more actual.
Consider:
Lasers - range:heat (longer range, more heat)
AC type - range:weight (lighter weight, longer ranger)
These ratios work across techlines.
Edited by Brandarr Gunnarson, 25 February 2016 - 08:15 PM.