Groovdog, on 21 February 2016 - 10:53 AM, said:
Dude you have no clue. Take off your internet tough guy shirt.
#1 READ READ READ. My PSR is going up (and far quicker than it should be) while my KDR and win/loss are plummeting.
#2 Statistics. Yeah I know nothing..... I have an MBA in Finance from a Top 5 school. I priced/traded credit and credit derivatives on Wall Street and for the then 14th largest hedge fund in the world. That is ALL stats ALL the time. After leaving that field (went in got an MD) I now work in the medical field doing process improvement based on statistics. I know more about statistics than 99% (notice I didnt say you because there is a chance - that damn statistics thing again - that you know more, but your comments indicate otherwise) of the people on this board.
I said I was bad. I have no desire to get stomped every match especially if there are so many of us baddies out there. I dont need to win every time. Hell I dont need to win more than I lose, but to suggest that an individual's performance out of 24 participants impacts win/loss ratio in any significant way is foolish (especially when that person's performance is towards the mean of the 24 which mine often is not). Why does win/loss matter in individual performance? If I make a big enough difference to sway the match my personal stats show that. If I killed 11 and we still lost then my score should rocket even though we lost. If I got cored after doing 2 alphas I should plummet regardless of who won/lost. I bet you wouldnt suggest the guy on an NBA team who scores 5-8 pts a game over a season impacts the team's outcome (absent all other stats) over that season. In any one game, maybe if he goes off for 30 pts. You wouldnt also suggest that a guy who scores 30pts (with reasonable shot attempts) on a team that wins 25% of their games is a bad player. My stats were average at best against Tier 4/5 (which implies 2-5 for opponents). In Tier 3 (1-5 opponents) my stats are falling off a cliff yet my PSR is going up.
And to all those who say I want it easy. Nope. I want it reasonable. I shifted to Tier 3 and I now either wait to get stomped (since the queue opens to higher tiered players over time) or cant play in a reasonable queue time. Great choices those.
I shouldnt have expected more from an online FPS (which this game shouldnt be) community. Too many players worried about their epeen and having me as a seal makes your stats look better. But dont worry all you guys are going to have the game to yourself soon as the influx of new players will be gone and there is nothing currently to recommend this game to a new player. I wish I had figured that out before I contributed to your ability to play a little longer. Cant wait till they put in a Solaris like function and all you guys avoid it like the plague because you will be matched fairly (at least eventually).
First, as you state to know the math, do you also know the game to the core? Including behaviour, map glitchces, travel times from point to point and know well the maps and tactics to surely say how to play each and every of them to know how to manuevre you assets (e.g. players and their mech with respect to their loadouts)? If yes, why you are in a T4-T3? If no, how do you evaluate your impact on the match if you do not know all things that influence the match flow? If (it's the second) you are in medicine, how you explain some really useless chmicals that in combination make the huge effect. Just get vit. C and explain it's addition to the rations and all sorts of meds using it's isolated performance.
E.g. can you with all that statistics knoweledge with reasonable reliabbility name the best possible team from right now NBA rooster? Can you really evaluate everything in this game? Specifficaly, can you with reasonable probability claim you know exact things that matter and measure of impact of those things?
I know the math, I know the basics of statistics, I know that if I see a complex system with random inputs and non-linear bonds and boundaries I'd refrain from attempt to build an isolated measures. Really.
Now, to the point. Around the tier boundaries you might with high chances experience W/L drop as under the boundary you may found build/style that is good and pursue the goal of beeing good that allows you not to drop on losses. And thats enough. Also, you could've switched to lights and found (however randomly) the way to give your team advantage (even with timely squirrel run, tha will leave you with low damage, not mentioning scouting that is also vital). Above the tier boundary another set ofconditions may cut in. Like, the higher tier bucket does not allow your tactics to be valuable (like defending flanks in a DIre in T4 is good and in T3 is bad), you'll get less kills and KDR will go down and W/L will also go down. Plus, tier boundaries accumulate people around them, so you have higher chances near the boundaries to have the match with players that accidentally dropped under the boundary while levelling a mech (that is under the boundary), and with players that random brought up (above the boundary). Things will go different ways. Or you are just sitting perfectly in the main crowd and you PSR reflect general population drift towards the higher tiers. THe last is more probable or PGI wouldn't have to change PSR change rules' only match score formula.
PS: if you get 5 kills in a loss (not kill steams but a couple of solos and up to 4 KMMD) you will gain in PSR. Checked.
If you go down being corred after two alphas you most probably won't gain in PSR in a win (unless scouting etc.).
So, you will not see the T2 for a long time, and if you'll see it... well, you are measured against that crowd. Do not know what should the T2 player ba able to do in your opinion, but really, not more than T3. In 1v1 sure. In terms of map reading and etc can't say, but hope that this is the point with 'a lot more' (but how to factor it other than trough W/L?).
Edited by pyrocomp, 21 February 2016 - 11:53 AM.