Exilyth, on 24 February 2016 - 11:19 AM, said:
For decals, just make a subforum for user created decals, have users vote for decals regularly and the best decals are implemented and sold for MC. Small % of the profits go to the decal creators, who have to give all rights to PGI. If 5 or 10 decals would have to be checked for copyright after each voting, we would get custom decals, PGI would get more profits from decal sales and the efforts for implementation and moderation would be minimal.
I like this idea... Like i said, i am not against custom skins/badges ect.. But for an online game that runs server/client this is probably the best bet.. Personally i would love to see 100's of unique add-ons
Bill Lumbar, on 24 February 2016 - 03:26 PM, said:
I think I already explained one game that allowed players to upload their own badges.... required us to create them, and it had solo and PvP. Dawn of War. There was no reason for DOW to make anything official...or official PGI anything.... just add a the same of similar feature and then mod when needed from people adding stuff they deem not acceptable. Or add the option for players to see or not see others badges... pretty simple really. How did DOW pull it off? Really not that complicated.

Like i said, This game does not allow mods and for good reason. Even graphical mods can give advantages, just look at the changes they have made as of recent to laser fire. It's a single player game that you can play MP.. Its not a server side, FTP game.. totally different models, and subject to different rules.
They also could not put the CO infringement on the user, they would be the ones selling it and in violation..
Like i said, the best we can hope for is what the other user i quoted stated, or PGI decides to make their own logo's. Anything user made, i would think would need it's own CO, Or maybe fall under an umbrella of PGI, and then i'm sure it would cost a good amount of money to add it to the game.
Like in CW a big guild wants their own icon on all their mechs.. It would have to go through the process of being added, all camo updated, though the new tech that they can overlay would work perfect for it, and then pick the location, not only that, it would need to be added to every mech in the game, or maybe a list of mechs that could use it.. then a Mekpak would have to be added to the game, (Like the Hotrod pak for example) Its a lot of work.. Its not as easy as just making a mod in photo shop or some modeler program, and then running it on your own rig.
No clue how long it would take, but i would have to think a few days at least, and some coding on top of that going by what russ has stated in town halls about updating older mechs to new camo, because camo is the way this would work.
again, that is also why i stated they would also need to create a modular camo, then add them to every mech in the first place. could be something like, chest, arm, leg.. then need to fit the size requirements or scale.
Single player game, very easy job to make a mod.. FTP, server/client game.. HUGE job, and tons of legal issues that could come up.. But if it was added, i would see it costing hundreds of dollars, if not 1000's.. But hey, a large guild, with 500 people.. and each pays 5 bucks or something.. i could see it working in a case like that. But certainly not your own custom logo, for 5-20 bucks.. Unless they come from PGI's stock logo kits..
Edited by JC Daxion, 25 February 2016 - 12:01 AM.