IronClaws, on 23 February 2016 - 03:25 PM, said:
The problem is that in BATTLETECH all Mechs are not equal and were never intended to be equal or "balanced", so PGI has the near impossible task of creating game " balance " while still having MWO vaguely resemble "A BATTLETECH GAME".
True, but then they don't need to have the same numbers for the quirks across the board to provide some of those differences. However, giving no mobility quirks at all is unacceptable given the previous baseline that was created by the old skill trees. Ever since they made the changes to the skill trees all of the mechs have felt sluggish to me, and now we find out the reason they all felt that way was the quirks, but the mechs that don't have them while no worse than they were after the skill tree changes are significantly worse off than they were with the hot fix. I can't even begin to understand the reasoning some mechs got what they got when others didn't. With the quirks I love how the Atlas feels now, but honestly why is the Atlas given its size getting mobility quirks that significant when other lighter assault mechs got little to nothing in regard to mobility?