1453 R, on 23 February 2016 - 12:42 PM, said:
I don't like the thought of VTR Giganerfing Timber Wolves the way Bishop was talking about for a while back in the day either, but it was pretty clear a few months after the Clan release that the Timber Wolf had redefined the heavy 'Mech class. Something had to give...except it never did. So we got supermegaultraquirks instead, because people keep giving Paul grief. If you're going to keep a Timber Wolf that can do everything, then the Sphere ends up needing ludicrous quirkage to compensate. It's gotta be one or the other, man.
Gyrok, man...you have to know by now that most everyone on the boards sees you as That Guy. The crazy extremist dude who cannot be talked to, reasoned with, or even just ignored. You've been screaming about how badly the Clan tech base has been treated for so long now that you've lost pretty much all credibility you might've otherwise had. There's nothing left. Yeah...pretty much everyone does assume you want the Clans overpowered, because you've pitched an unearthly fit every time Piranha's done something to try and trim up the disparity between the two tech bases.
We all know the cXL shoulder blowout penalty is fair...except for you. We all know the cERML needs to go to 6/5, not 7/6...except for you. I agree that the game will not work properly until the Sphere gets the rest of its ER beams at the absolute least, and preferably the rest of its Ultra cannons, Streak launchers, and other major gaps between the two tech bases filled, but there are also clear outriders that need to be dealt with at some point. The Timber Wolf is still defining the heavy weight class, and if we cut quirks entirely then the only things that remotely compete with it are the Hellbringer and the Cauldron-Born - both Clan. The Stormcrow still rules the medium bracket, and again, without quirks in play the Arctic Cheetah dominates the light bracket.
Assaults are the only place where an argument can be made, and even then that's more because of the general weakness of most Clan assaults and the Whale's egregious mobility issues limiting it than because Sphere assaults keep up on their own. Even then, I ripped a Wubshee to tiny pieces today in my Executioner before heading to work in a face-to-face duel. The M.A.S.C. changes alone have given the Executioner a whole lot more leverage on the game, and now that it has Sphere-level mobility quirks that work...well, in the three games I got in with my mixed-dakka Executioner today (cUAC/10, cUAC/5, quad cERSL), I scored four kills, three kills, then one kill and three heavy assists. yeah, I know I'm down in T4 where none of that matters, but seriously. The Executioner is a whole goddamn lot more competitive now than it was last week...and remember, assaults are the only category where the Sphere can even pretend to contest the Clans for Best In Weight.
Something's going to give, Gyrok. Either the Clans take a few more hits to trim up the remaining disparity between tech bases, or the Sphere gets to keep its SMUQuirks to compensate. I know which of those I'd rather see happen.
1.) The 2 times I have openly complained about a specific chassis, it was overquirked, and everyone knew it.
2.) Have you played the TW lately? It is good...but honestly...comp units are still really not messing with them unless specific builds are in play. How is it redefining anything when it is not the defacto choice for many top players/units? In fact, with so many maps having vertical cover, I have actually gone away from playing anything but the HBR in a clan mech these days. Truth be told it is fragile as hell, but the high mounts make up for it. The TW has 80% of the mounts in knuckle dragger locations that are terrible for maps like tourmaline, polar highlands, terra therma, viridian bog, even the snow drifts on frozen city often present problems, and on Alpine you have to expose most the mech to peak effectively. To get around that, you can mount the massive "shoot me here plz" beacon that is the A-LT and gain *some small advantage* in the sense that you can clear things more easily. However, because the cockpit is significantly lower than the mount, you expose the "shoot me here plz" beacon well before you can actually see, or shoot, the target. I actually intend to make a post about this in the very near future with screen shots and maths to further illustrate the point.
3.) There are so many "That guy" people on this forum how can they bother to keep track of who is what? Seriously. I am not "that guy", and I have advocated for many reasonable things that would bring parity to this game. You cannot possibly hope to balance the tech bases without equal tech. 1453R, you and I both know this...people keep trying, in vain, to make things equal, when they will never be equal. The nerfs to clan tech are ********, because once the crazy powerful IS tech comes, then what? Play "I hope PGI figures out balance all over again now after years of assfucking quirks"?
4.) Once the IS gets the LFE and Compact heat sinks, then what will be fair? The LFE with single slot double heatsinks and regular endo/ferro will be no different than clans with DHS twice as big, and endo/ferro that occupy less slots. I mean really....that literally solves EVERY. SINGLE. PROBLEM. with the tech base differences. The IS ERML solves the gap in range, and frankly, with the IS being able to boat LLs as well as they can, I am not sure the ERML really needed the nerf...but I can tell you the mechs that relied on the ERML heavily, are not top of the heap anymore.
5.) As it stands, the BK, WHM, GHR are all in the topic of top heavy mechs, the BJ is outright the best heavy mech, has been for a while, and has yet to be dethroned by anything...if there is a conversation about best medium, the other breath in that conversation mentions the ENF-4R. Clan mediums have been irrelevant for a long time old friend. In the light bracket, the FS9 is outright better than the ACH for back hunting, without quirks, and without ECM. Period. The ravens are outright better snipers, and the oxide is an outright better brawler against heavier mechs. The cheetah cannot even bring as much armor as those mechs, and cannot go as fast either. Assaults...LOL! Yeah...there is not a conversation to be had there...the DW needs a spotter and a 3 point turn to change direction...any other clan assault is a joke. The EXE is mobile now...as mobile as a TW...it carries as many guns as a TW. Hey...wait...if we are tonnage constrained, and the EXE is a 95 ton TW...why the hell not save 20 tons and bring a damn TW, that can do more builds anyway?
6.) Move the timeline to 3060, give the IS their crazy OP ****, roll back the nerfs to clan tech because IS tech will be OP as hell after the new tech comes in...and maybe we can all have a reasonable conversation.