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Omg Yes! Highlander Feels So Much Better.
#1
Posted 23 February 2016 - 05:03 AM
But i have to ask...could we PLEASE get similar movement quirks added to the IIC Highlander and Orion? They badly need it.
#2
Posted 23 February 2016 - 05:05 AM
#3
Posted 23 February 2016 - 05:07 AM
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#4
Posted 23 February 2016 - 05:07 AM
Edited by Widowmaker1981, 23 February 2016 - 05:10 AM.
#5
Posted 23 February 2016 - 05:13 AM
#6
Posted 23 February 2016 - 05:15 AM
xXBagheeraXx, on 23 February 2016 - 05:13 AM, said:
Victors yes, but not Highlanders. 90 tons of Assault mech with max 325 engine rating should be sluggish. What you should be asking for is JJ buff for the Highlander, cause jumping is what the Highlander is known for, not accel/decel.
But of course, PGI being as incompetent as they are, simply cannot implement good JJs without poptarts abusing the crap out of it.
Edited by El Bandito, 23 February 2016 - 05:17 AM.
#7
Posted 23 February 2016 - 05:19 AM
El Bandito, on 23 February 2016 - 05:15 AM, said:
Victors yes, but not Highlanders. 90 tons of Assault mech with max 325 engine rating should be sluggish. What you should be asking for is JJ buff for the Highlander, cause jumping is what the Highlander is known for, not accel/decel.
But of course, PGI being as incompetent as they are, simply cannot implement good JJs without poptarts abusing the crap out of it.
Yeah...you're actually right...but If they cant buff the jumpjets at least let it keep some mobility. I'd much rather have highlanders being good in-fighters if they cant get the jumpjets right than bringing back poptarts.
#8
Posted 23 February 2016 - 05:23 AM
xXBagheeraXx, on 23 February 2016 - 05:13 AM, said:
I do think its a touch silly we have mechs accelerating a decelerating faster than it should be possible for their tonnage to do. The Banshee doesnt get agility quirks because it has a 400 engine cap so 'doesnt need them' - but the HGN gets to mount a 325 engine and have agility like it was mounting a 505 engine, and not pay the tonnage for it, while the Banshee pays more tonnage for the engine and arguably gets less out of it.
Im not raging about it, most of the mechs with these quirks need them due to severe hardpoint placement / type issues.. but do understand that these quirks are giving bonusues that would involve spending 20 tons on engine to achieve, even if it was possible at all.
#9
Posted 23 February 2016 - 05:36 AM
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90kph with almost Medium Mech agility and almost DWF armor (and TBR loadout)
#10
Posted 23 February 2016 - 05:39 AM
El Bandito, on 23 February 2016 - 05:15 AM, said:
Victors yes, but not Highlanders. 90 tons of Assault mech with max 325 engine rating should be sluggish. What you should be asking for is JJ buff for the Highlander, cause jumping is what the Highlander is known for, not accel/decel.
But of course, PGI being as incompetent as they are, simply cannot implement good JJs without poptarts abusing the crap out of it.
Even with the BAD JJs that are in place now I've been able to pop tart. It's not impossible just more situationally appropriate. It could be improved of course...
#11
Posted 23 February 2016 - 05:45 AM
Widowmaker1981, on 23 February 2016 - 05:23 AM, said:
I do think its a touch silly we have mechs accelerating a decelerating faster than it should be possible for their tonnage to do. The Banshee doesnt get agility quirks because it has a 400 engine cap so 'doesnt need them' - but the HGN gets to mount a 325 engine and have agility like it was mounting a 505 engine, and not pay the tonnage for it, while the Banshee pays more tonnage for the engine and arguably gets less out of it.
Im not raging about it, most of the mechs with these quirks need them due to severe hardpoint placement / type issues.. but do understand that these quirks are giving bonusues that would involve spending 20 tons on engine to achieve, even if it was possible at all.
But for the sake of balance and playability it KINDA needed it...I mean look at the IIC highlanders...It feels like you are walking in Cement....Utterly unenjoyable, however if they got IS levels of mobility quirks I'd actually enjoy using them.
Also most banshees run rather large engines...around 350ish, and have a great setup for rolling damage so dont really NEED the mobility quirks.
#12
Posted 23 February 2016 - 06:00 AM
xXBagheeraXx, on 23 February 2016 - 05:03 AM, said:
I'm not sure if just mobility quirks are enough to make two chassis decent, specially highlanders they are just so bad.
#13
Posted 23 February 2016 - 06:06 AM
Paigan, on 23 February 2016 - 05:36 AM, said:
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90kph with almost Medium Mech agility and almost DWF armor (and TBR loadout)
Nothing almost about it. With the 40% and hitting masc to pump the gas on peeks, it's faster peeking than most meds. Of course it's huge, low mounted arms and low tonnage but it does that one thing.
#14
Posted 23 February 2016 - 06:37 AM
Ghogiel, on 23 February 2016 - 06:06 AM, said:
And suddenly i regret selling mine.
#15
Posted 23 February 2016 - 06:52 AM
xXBagheeraXx, on 23 February 2016 - 05:45 AM, said:
Also most banshees run rather large engines...around 350ish, and have a great setup for rolling damage so dont really NEED the mobility quirks.
Yeah thats my point though. Mechs with high engine caps get told "spend a load of tonnage or a massive engine, or you're gonna be too sluggish to drive" but another mech with a low engine cap gets told "Nawwww poor you. Here, have 20 tons worth of accel/decel and turn rate for free!" - in those terms the mech with the big engine cap would rather have a low engine cap and quirks, no?
Like i said, the HGN has other issues, so im not complaining that its OP.
#16
Posted 23 February 2016 - 06:52 AM
It really plays more like a heavy with nice armor. It carries very similar load outs to my timber wolves, and is pretty quick, but masc does need to recharge. I find myself using it to close short distances quickly, or making longer distances a bit shorter. Another neat trick with it, is the round the corner quickly, and use that armor to soak a hit, while your buddies then push past.
But honestly, most of the time you are only going 64 KPH before unlocks, but it does not feel sluggish like other assaults. Being an avid light and medium pilot, to me this thing is hardly a medium.. nice moving heavy yea, but not a medium.. unless you are talking a very slow one with a 225 engine or something.
Over all, i am finding the EXE tons of fun, Now just to save 15m more, for my last so i can the full power of it! Lots o fun!
Edited by JC Daxion, 23 February 2016 - 06:55 AM.
#17
Posted 23 February 2016 - 07:04 AM
El Bandito, on 23 February 2016 - 05:05 AM, said:
well I only used the prime due to the previous ACC/decc and it felt good. Now finally all the Adder chassis get the same values again. But I do not get the reaosn to buff the Adders leg Sturctures, it was fine as it was. This is one of the strange buffs. instead they could have left the hp buffs on the arms.
Unfortunately on the NVA they still keep different CT quirks, which sucks against any omnipod idea. And buffing the B legs by 5% acc/decc each, thats a weird choice those 14% acc/decc are more valuable than those 4 HPP difference to the other legs. (excluding the A's turnrate)
Same for the MDD, the Prime and C variant? WTF? what is that supposed to be? does anyone at PGI really think those yaw angle is worth 35% acc/decc. gain a kick in the balls of the Omnipod point.
Edited by Lily from animove, 23 February 2016 - 07:07 AM.
#18
Posted 23 February 2016 - 07:19 AM
Widowmaker1981, on 23 February 2016 - 05:23 AM, said:
I do think its a touch silly we have mechs accelerating a decelerating faster than it should be possible for their tonnage to do. The Banshee doesnt get agility quirks because it has a 400 engine cap so 'doesnt need them' - but the HGN gets to mount a 325 engine and have agility like it was mounting a 505 engine, and not pay the tonnage for it, while the Banshee pays more tonnage for the engine and arguably gets less out of it.
Im not raging about it, most of the mechs with these quirks need them due to severe hardpoint placement / type issues.. but do understand that these quirks are giving bonusues that would involve spending 20 tons on engine to achieve, even if it was possible at all.
Well, the Banshee can at least move 70+ KPH, where the Highlander is stuck at 63, which makes XL engines not worth it, bringing you down to ~58 with a STD 300 if you want significant firepower. Just because it gets bonus acceleration, its still not very mobile at that speed.
And yeah, the Executioner is just awesome.
Lily from animove, on 23 February 2016 - 07:04 AM, said:
well I only used the prime due to the previous ACC/decc and it felt good. Now finally all the Adder chassis get the same values again. But I do not get the reaosn to buff the Adders leg Sturctures, it was fine as it was. This is one of the strange buffs. instead they could have left the hp buffs on the arms.
Unfortunately on the NVA they still keep different CT quirks, which sucks against any omnipod idea. And buffing the B legs by 5% acc/decc each, thats a weird choice those 14% acc/decc are more valuable than those 4 HPP difference to the other legs. (excluding the A's turnrate)
Same for the MDD, the Prime and C variant? WTF? what is that supposed to be? does anyone at PGI really think those yaw angle is worth 35% acc/decc. gain a kick in the balls of the Omnipod point.
Actaully the Prime adder has a bonus reverse speed quirk that the other CTs don't get.
#19
Posted 23 February 2016 - 07:22 AM
JC Daxion, on 23 February 2016 - 06:52 AM, said:
It really plays more like a heavy with nice armor. It carries very similar load outs to my timber wolves, and is pretty quick, but masc does need to recharge. I find myself using it to close short distances quickly, or making longer distances a bit shorter. Another neat trick with it, is the round the corner quickly, and use that armor to soak a hit, while your buddies then push past.
But honestly, most of the time you are only going 64 KPH before unlocks, but it does not feel sluggish like other assaults. Being an avid light and medium pilot, to me this thing is hardly a medium.. nice moving heavy yea, but not a medium.. unless you are talking a very slow one with a 225 engine or something.
Over all, i am finding the EXE tons of fun, Now just to save 15m more, for my last so i can the full power of it! Lots o fun!
After tweak and full out MASC it's 90kph. That's a good fast medium.
#20
Posted 23 February 2016 - 07:23 AM
Gas Guzzler, on 23 February 2016 - 07:19 AM, said:
Well, the Banshee can at least move 70+ KPH, where the Highlander is stuck at 63, which makes XL engines not worth it, bringing you down to ~58 with a STD 300 if you want significant firepower. Just because it gets bonus acceleration, its still not very mobile at that speed.
Yeah, straight line speed is really not that important. The reason i pile gigantic engines into my banshees is not because there is a world of difference between running at 65 or 70, its the acc/dec, twist speed and turn rate that i care about.
I don't give two flying fcks about the Dire losing 1kph. I refuse to drive it ever again because of the turn speed, twist speed/range and acc/dec it no longer has.
Edited by Widowmaker1981, 23 February 2016 - 07:25 AM.
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