Realizer, on 23 February 2016 - 06:24 PM, said:
I started playing almost 2 months ago now, first 3 weeks were my "learning curve" I suppose. During that time I was reading these forums, watching a few good tier 1 streams, and studying metamechs.com. After building out a few decent mostly tier 1-2 mechs I was well on my way to gaining. Sure I still have the bad start every now and again where I don't accumulate enough damage and match score to upswing, but I end up gaining rating on most games even if I lose, since I'm normally one of the last few alive. I'm currently half way to tier 3, and honestly if you "don't want to spend the time analyzing your games," why do you care about your rating?
In most other games "skill rating" goes off your wins/losses so I don't really see a way for devs to make it any easier to climb, if it were every player in the game would be tier 1 after 1000 matches no matter what skill they really had.
This is a great attitude to have for a "new" player. Also, your point about caring about your rating while not caring enough to actually track data is spot on.
Zensei, on 23 February 2016 - 06:29 PM, said:
I think there is something to starting 2 months ago and April 2012, I have a way larger playing curve if that is what is being fed into the algorithm, nothing personal but if you have only played for 2 months and you are better than me then I should really quit this game.
There are thousands, possibly millions of guys out there younger than you making more money than you and having relations with better looking women than you will ever have. Doesn't affect your life one bit, unless you come into direct competition with them for a job or something. If you worry about people starting after you overtaking you, there will always be self-esteem problems.
Don't worry about what other people are doing...worry about what you can control and what you are doing. Just because you (or I) have played the game longer than Realizer doesn't automatically make us better than him.