Kdr Stress!
#21
Posted 23 February 2016 - 08:52 PM
Actually, I worry more about average damage than I do kills. KDR means nothing because it's tied to your WLR (you get a death for just about every match you lose, so KDR is somewhat dependent on you getting a streak of good or bad teams in your matches or just getting in lucky killsteals) and also group queue can really wreck your KDR by making it insanely high (or low). So i just go by average damage instead, since it remains constant regardless of win or lose so long as I position myself properly and shoot all match. I aim for 350-400 for lights, 400 for mediums, 450 for heavies, and 500 for assaults.
You can see your average damage on your mechs by installing this plugin: http://mwomercs.com/...-stats-sorting/
I've found it a lot less stressful than worrying about KDR. It also gives you kill rate (Kills per match), which is a better measure than KDR if you want to focus on kills.
#22
Posted 23 February 2016 - 09:06 PM
Tarogato, on 23 February 2016 - 08:52 PM, said:
Actually, I worry more about average damage than I do kills. KDR means nothing because it's tied to your WLR (you get a death for just about every match you lose, so KDR is somewhat dependent on you getting a streak of good or bad teams in your matches or just getting in lucky killsteals) and also group queue can really wreck your KDR by making it insanely high (or low). So i just go by average damage instead, since it remains constant regardless of win or lose so long as I position myself properly and shoot all match. I aim for 350-400 for lights, 400 for mediums, 450 for heavies, and 500 for assaults.
You can see your average damage on your mechs by installing this plugin: http://mwomercs.com/...-stats-sorting/
I've found it a lot less stressful than worrying about KDR. It also gives you kill rate (Kills per match), which is a better measure than KDR if you want to focus on kills.
all you ahve to do to see average damage on a mech is look at your stats and divide damage by number of games...
#23
Posted 23 February 2016 - 09:07 PM
Win/Loss is ultimately a statistic of higher importance.
#24
Posted 23 February 2016 - 09:50 PM
I think the sooner people stop caring about KDR and stuff in MW: O the sooner games start to be more varied and open ended...
#25
Posted 23 February 2016 - 10:02 PM
KBurn85, on 23 February 2016 - 06:14 PM, said:
You know that it is a problem(for you) and you want to get rid of it. Recognising that you have a problem is the first step. You obviously got rid of that problem piloting FS9 and KGC when you stated "had fun with KGCs and FSHs. In fact, my KDR is now below 2.0, and I don't even care.". So you obsess over a value on certain mech, the reason you do it(i really have no idea what im talking about here) is because that value is already high and it's a nice value to have high. Get rid of those mech or tank their kdr and report back and remember that if it made things worse it's because "i really have no idea what im talking about here" .
#26
Posted 23 February 2016 - 10:27 PM
KBurn85, on 23 February 2016 - 06:14 PM, said:
You just have to realize how meaningless KDR is. I wrote about this over a year ago:
http://mwomercs.com/...34#entry4069934
#27
Posted 23 February 2016 - 10:35 PM
#28
Posted 23 February 2016 - 10:37 PM
To the guy who commented that his KDR is getting worse so he must be getting worse. That's not true at all. KDR doesn't show a damned thing in relation to how much you helped your team. Stopping to cover a faltering assault can negatively impact your KDR while actually helping your team win more than the git who coveted his ratio and played it safe.
KDR means about as much as that MSD sticker on your neighbor kids Honda...
#29
Posted 23 February 2016 - 10:49 PM
Win/loss. Your own performance metrics match over match are a great indicator; try to beat your last score. Try to get better, think about what you did that worked well and what worked poorly. What got you out of position and when you were really supporting your team well.
Win/loss indicates how often you help your team win. That's what matters.
#30
Posted 23 February 2016 - 11:18 PM
Sandpit, on 23 February 2016 - 09:06 PM, said:
... so you really wanna do that for all your mechs to compare them and every time you want to come back and check?
Just download the plugin and it does it automatically. And you can sort as well, it's amazing.
Example
#31
Posted 23 February 2016 - 11:23 PM
Ok with that out of the way... I try to get at least every mech above 1.0 k/d because... there's not much other thing you can do for the long term.
This shouldn't be a number one priority, though. Sure, you can try to kill steal without caring about the team or match at all but you'll end up chasing disconnects at the start.
So just play the game
I bought a black knight yesterday and my friend and me played in group queue. The very first match got me 4 kills and a loss, and no, not kill stealing, I worked for those. mostly . However a loss, and from the 8 matches we played, we only won 2. Kills came in at first and I had a 3.0 K/D. that got down to 1.12 and finally (after some solo matches afterwards) I'm now at 0.92 with a 0.55 W/L rate.
That was the time I thought fox it and went to bed. There are some days where you better do something else. Trying harder won't work at all, you'll only get more risky and this rarely works.
#32
Posted 23 February 2016 - 11:27 PM
#33
Posted 23 February 2016 - 11:27 PM
Edited by MrMadguy, 23 February 2016 - 11:51 PM.
#34
Posted 23 February 2016 - 11:30 PM
I am living proof that the Tier bar is an Exp barm
#35
Posted 23 February 2016 - 11:34 PM
Tarogato, on 23 February 2016 - 11:18 PM, said:
Just download the plugin and it does it automatically. And you can sort as well, it's amazing.
Example
it takes me about 5 seconds and a pen lol
#36
Posted 24 February 2016 - 12:09 AM
Example? Mine is a lowly 0.55 ! There are two significant reasons for that.
1. I play support builds (LRMs and dakka) that boost the rest of the team. Lots of KMDD, but less direct kills.
2. If a push is required, I take my non-PPFLD mech around the corner first and soak the enemy attention so the "better" players can take free shots at what I flush out.
My W/L is neutral overall (goes up in team play and down in PUG play). In a team game THAT is what counts.
#37
Posted 24 February 2016 - 12:25 AM
1) Damage done matters more: if you are lucky, you can get 5 or 7 kills with 150 damage. Our you can get 0 kills with 850 damage. But who contributed more to the win? Yes, if you loose with so much damage and 0 kills, something went wrong but in a normal setting, focus fire is the best way to take down targets and when five people focus on one mech, its possible to not get a single kill. In my mind, dealing damage is more important than dealing the last hit.
2) Capping doesn't get you KDR, but in wins matches. I often won Conquest matches where I capped the points as a light. My entire team died, but as the last man standing, I got the win. This isn't shown in my stats. But I rather win with only 50 damage done and 0 kills then lose.
3) Group play is different. When your drop leader says, go in and push hard, you can't stand in the back. If you're first or even second, you will probably die within seconds without getting a kill or even a high damage number. But you're instrumental for the victory and that's what matters.
People like you who only look at numbers can't grasp why you'll lose against a coordinated team that does less damage but beats you in the end.
Learn to look outside of your comfort zone and be a team player in this team game.
#38
Posted 24 February 2016 - 12:31 AM
A high KDR doesn't necessarily mean that you play like a douche just to get the kills - some comments in here might give the impression.
#40
Posted 24 February 2016 - 02:18 AM
Edited by MrMadguy, 24 February 2016 - 02:20 AM.
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