There are also a few mechs within timeline that could probably be available as well, like a certain Cataphract that was in the game files when it was released (CTF-3L).
While there are quite a few redundant variants, there were a few interesting variants I felt were worth mentioning.
TDR-7SE - JJs and ECM
AWS-9Q - ECM Awesome, not that it really helps it any, still a classic variant for the thing
These next IS variants are technically within the timeline.
BJ-2 - missile boat BJ, to further solidify the BJ as a great medium
CTF-3L - CTF-1X with MASC essentially
WVR-7M - The medium we should've gotten instead of the worthless 7D, it is a 6K with JJs and MASC essentially.
BNC-5S - Sort of like a mix of all 3 variants, and still better than the LM (8E/1B/1M minimum).
VTR-9A - Dual goose jump sniper, not that it would be good given how fragile the Victor is and the fact the goose are on opposite sides.
Grand Dragon - Honorable mention, not that it would be worth anything.
SMN F/G - F gives us 1B/1E arms and 1E right torso, G only has a heavy small which can be replaced, gives us a 1E CT and 3M side torsos
KFX W - 2E arms with LA/H on both sides, maybe Wub quirks for the almighty Wubfox
SCR-I - Adds nothing, but mentioning it still
HBR-F - 1B/1E arms, 1E right torso
WHK-F - Ballistic in right torso
In Timeline variants
SMN A - Gauss quirks?
KFX A/B - Gauss/UAC quirks?
ADR-C - NARC quirks I guess?
ACH-D - Adds nothing, but mentioning it still
EBJ-D - Extra energy hardpoint for right torso
Not saying more variants really helps some of the issues with this game, just putting this out there, partially because I want the TDR-7SE, AWS-9Q, and SMN-G.
Edited by Quicksilver Kalasa, 24 February 2016 - 10:23 PM.