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What Are You Affraid Of?


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#21 Revis Volek

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Posted 25 February 2016 - 08:48 AM

View PostFupDup, on 25 February 2016 - 08:46 AM, said:

Paul.


Posted Image

#22 Bud Crue

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Posted 25 February 2016 - 08:50 AM

Sigh.

#23 Metus regem

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Posted 25 February 2016 - 08:54 AM

[redacted]

As for MWO, no mech I fear, some pilots on the other hand.... and even then it's not fear, just knowing I'm going to get my teeth kicked in.

View PostAppogee, on 25 February 2016 - 08:25 AM, said:

Donald Trump



More afraid of what he'll do, if he gets in...

Edited by Marvyn Dodgers, 25 February 2016 - 04:37 PM.
Unconstructive quote and response


#24 0bsidion

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Posted 25 February 2016 - 08:56 AM

View PostBud Crue, on 25 February 2016 - 07:38 AM, said:

Match last night on bog. Enemy had four Cheetahs. They accounted for more damage and more kills than the entire rest of the their team combined. They did not appear to have dropped together, but they worked together like a pack of hyenas: One would peak over and scratch you at long range. The other two were running around flanking. You would turn to hit one and the others would nail you. They did this repeatedly. But for being one of their victims it was really impressive to watch. Yes, the rest of their team certainly helped but it was the Cheetahs that gave nearly all of our side the fidgets.

I am not claiming Cheetahs are OP or anything like that. I think they have such good characteristics that they compensate for poor players more than just about any other mech. As such seeing a poorly driven Cheetah is a rarity, and thus they are a consistent and greater threat than many other mechs. Its just that when I see a Cheetah on the other team, my impulse thought is that the Cheetah is a greater threat to me and my side's chances of winning more than any other mech. I feel like if I kill a Cheetah (or even just leg it) I feel I have done more to help my team win than killing a Dire or Atlas on the other side. I think this fear is common and is a real big part of why so many fall victim of "gotta chase the squirrel" mentality.

What is your mech equivalent to the boogie man and why?

Ugh, I've been on the receiving end of those rare instances where 2 or more lights actually work together and coordinate and it typically doesn't end well for me.

It's not just ACHs that are troublesome when it happens. I've had a pair of Ravens do it, and Jenners, and lots of other combos. As usual, teamwork is OP.

Fortunately for me it's not all that common in pugland so there's that.

#25 Metus regem

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Posted 25 February 2016 - 08:59 AM

View Post0bsidion, on 25 February 2016 - 08:56 AM, said:

Ugh, I've been on the receiving end of those rare instances where 2 or more lights actually work together and coordinate and it typically doesn't end well for me.

It's not just ACHs that are troublesome when it happens. I've had a pair of Ravens do it, and Jenners, and lots of other combos. As usual, teamwork is OP.

Fortunately for me it's not all that common in pugland so there's that.



I remember this one match, from a few months back, I was dropping in my LCT-PB, and got matched up with three LCT-1E's on Bog... well we got stomped hard, 4-8, but us four Locusts, we made it a 12-10 by the end... as usual team work is OP.

#26 nehebkau

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Posted 25 February 2016 - 09:04 AM

View Post1Grimbane, on 25 February 2016 - 09:00 AM, said:

i miss the light swarms of old.. doesn't seem to happen much anymore since players can't tune lights just for conquest mode anymore


Oh god those light swarms were fierce -- and fun to be in. To see the seething mass of firestarters cresting the hill and then surround you in a bubbling mass of lasers and metal was terrifying and fascinating at the same time.

#27 Bud Crue

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Posted 25 February 2016 - 09:10 AM

View Post0bsidion, on 25 February 2016 - 08:56 AM, said:

Ugh, I've been on the receiving end of those rare instances where 2 or more lights actually work together and coordinate and it typically doesn't end well for me.

It's not just ACHs that are troublesome when it happens. I've had a pair of Ravens do it, and Jenners, and lots of other combos. As usual, teamwork is OP.

Fortunately for me it's not all that common in pugland so there's that.



The only thing to fear is...

...teamwork itself!

I like that. Sums up a lot about what I like about the game.
Still though, Cheetahs man, Cheetahs.

#28 General Solo

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Posted 25 February 2016 - 09:32 AM

When my team splits up to the four corners of the map 30 seconds into a match
Usually ends badly

Edited by OZHomerOZ, 25 February 2016 - 09:32 AM.


#29 1453 R

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Posted 25 February 2016 - 10:06 AM

There are 'Mechs I pay more attention to than others, or try to engage in a certain way, but there's not usually much I look at and go "Aww hellbees, shoulda wore the brown pants today." Possibly because down here in Puglandia, it's often less about a certain chassis being exceptional as it is catching some T1 getting VIGOROUS EXERCISE on an alt account, or someone who manages to get his sh*t together for a match and explodes. I've seen enemy Cheetahs go down like punks trying to brawl an assault lance in a mutual defense circle, and I've seen Shadow Cats claim half a team like murderous phantasms in the night.

Though...if I had to pick one chassis that makes me sit up and pay attention more'n any other, it'd actually be the Cauldron-Born. Perhaps it's just my own deep affection for the chassis and the multitude of horrifying things you can do with it combined with how surprisingly rare they are down here, but whenever I see an enemy Cauldron-Born I tend to focus on it and ensure it's handled if at all possible, simply because it's one of those 'Mechs I personally know takes more merciless advantage of being ignored than virtually any other machine in the game.

#30 AlphaToaster

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Posted 25 February 2016 - 10:29 AM

Mechwise = Black Knight. Something with Dual Guass positioned properly is also distressing, but mainly those Black Knights.

Teamwise = Those teams that refuse to push an advantage, or that stand in place as they're being killed and do nothing, those teams are downright scary to be on. Autopilot Nascar as long as it's away from the enemy style of team, even if it means Nascar'ing right out of the terrain advantage when we know the enemy is heading towards it from the disadvantage.

Caustic comes to mind, I rarely see a team Nascar left instead of right and catch the other teams Nascar coming across either of the open sides. The team that Nascars left, actually has their assault lance at the front and ends up grouped better, but for some reason, the default is always away from the assault lance to the right. /boggle

Edited by AlphaToaster, 25 February 2016 - 10:30 AM.


#31 LordMelvin

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Posted 25 February 2016 - 10:40 AM

NARC ravens. They're not very common, but LRM carriers are. Nothing makes me give up on life quite like seeing the NARC indicator pop up and watch the hail of doom roll in.

#32 mogs01gt

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Posted 25 February 2016 - 10:42 AM

ACH's, Clan Jenners and any mech that has 4x ballistics. No amount of twisting will save your ***!

Edited by mogs01gt, 25 February 2016 - 10:42 AM.


#33 Sigilum Sanctum

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Posted 25 February 2016 - 10:45 AM

Banshee's.....and Atlases....

Particularly if they've somehow remained hidden most of the game and come lumbering around a corner when I'm not exactly in prime condition.

#34 Sandpit

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Posted 25 February 2016 - 11:34 AM

View PostBud Crue, on 25 February 2016 - 07:38 AM, said:


What is your mech equivalent to the boogie man and why?

wolf packs like you mentioned.

Those are the hardest thing in the world to fight off sometimes if the enemy knows how to coordinate well.

#35 Soulstrom

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Posted 25 February 2016 - 12:01 PM

I would like 4 Arctic Cheetahs, 4 Streak Crows, 2 Grasshoppers, 2 Atlas's and a side order of fries.

#36 Bud Crue

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Posted 25 February 2016 - 12:05 PM

View PostSoulstrom, on 25 February 2016 - 12:01 PM, said:

I would like 4 Arctic Cheetahs, 4 Streak Crows, 2 Grasshoppers, 2 Atlas's and a side order of fries.


I may have just wet myself a little.

#37 Sandpit

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Posted 25 February 2016 - 12:17 PM

View PostSoulstrom, on 25 February 2016 - 12:01 PM, said:

I would like 4 Arctic Cheetahs, 4 Streak Crows, 2 Grasshoppers, 2 Atlas's and a side order of fries.

I'm still toying with the idea of putting together a team of crabs. I think 12 crabs would shred just about anything the enemy had in opposition.

#38 Metus regem

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Posted 25 February 2016 - 12:24 PM

View PostSandpit, on 25 February 2016 - 12:17 PM, said:

I'm still toying with the idea of putting together a team of crabs. I think 12 crabs would shred just about anything the enemy had in opposition.



12 crabs + 12 King Crabs (6 of each in the first two waves)... that leaves enough room for 110t more stuff.... could be interesting....

#39 Sandpit

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Posted 25 February 2016 - 01:26 PM

View PostMetus regem, on 25 February 2016 - 12:24 PM, said:



12 crabs + 12 King Crabs (6 of each in the first two waves)... that leaves enough room for 110t more stuff.... could be interesting....

hmmmm
that means you could do 3 crabs and a KGC...

That could be interesting, especially if the entire team had the same deck

Might not work too well on defend unless you get aggressive though

#40 Whitey On The Moon

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Posted 25 February 2016 - 02:03 PM

Wolf pacs, hands down.

Is it better to be loved, or feared?

Don't fear me.
Don't fear my weapons.
Just get your head down, you're safe behind me.





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