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Why Do The Clans Complain About The Is Being Op?


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#1 Harakon40K

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Posted 25 February 2016 - 01:44 PM

Why is it that when the Claner's whine about something the IS has being OP, it ends up being nerfed soon after?

Case in point the recent nerf of the Energy range quirks on certain IS mechs from 30% to 10%.
Clans complain that IS ER Large Lasers shouldn't have the same range as their ER Large Lasers and lo and behold the quirks get nerfed.

Soon the Clans will complain about something else and another IS nerf will happen.

I'm sick of this happening.

Edited by Harakon40K, 25 February 2016 - 01:44 PM.


#2 FupDup

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Posted 25 February 2016 - 01:46 PM

Quote

WHY DO THE CLANS COMPLAIN ABOUT THE IS BEING OP?

For the same reason that the IS complains about Clans being OP.

The reason for both can be illustrated in this meme picture below:
Posted Image

To sum it up, it's because of roleplayers (on both sides).


On a side note, I myself would have preferred different solutions to that whole "OMG IS energy range" debate, but it's not like those other ideas will be listened to.

I've proposed either using addititive range quirks instead of percentages (gives proportionally more range to small/medium lasers, but less range to ER Larges) or keeping the old range quirks but then adding a modest negative quirk for ERLL (e.g. mech with 30% laser range would also get -20% ERLL range, thus only +10% ERLL range).

Edited by FupDup, 25 February 2016 - 01:50 PM.


#3 Sandpit

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Posted 25 February 2016 - 01:53 PM

The same reason SOME players claim
IS
lurms
ACs
UACs
SRMs
mechs
teamwork
etc.
are "op"

#4 Luminis

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Posted 25 February 2016 - 01:55 PM

View PostFupDup, on 25 February 2016 - 01:46 PM, said:

To sum it up, it's because of roleplayers (on both sides).

Also much easier to blame one's own bad performance on the OP stuff others get. Both sides could be literally the same and you'd get players who go "but IS is so OP, muh Clans are super inferior, it's just my incredible skill that keeps me in the game!"

#5 Harakon40K

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Posted 25 February 2016 - 01:55 PM

So it boils down to everyone considers something OP and think it should be nerfed?

#6 Monkey Lover

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Posted 25 February 2016 - 01:57 PM

Because clan players tweet Russ more. I seen them tweet Russ about "being unplayable and wanting a refund" very often.

#7 Luminis

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Posted 25 February 2016 - 02:02 PM

View PostMonkey Lover, on 25 February 2016 - 01:57 PM, said:

Because clan players tweet Russ more. I seen them tweet Russ about "being unplayable and wanting a refund" very often.

I'm not quite convinced Clan players whine harder than IS players. Then again, I don't keep track of the whine threads Posted Image

#8 Thunderbird Anthares

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Posted 25 February 2016 - 02:05 PM

nah, IS players whine more because they get rolled by Clan players more

its just Clan players whine on Russ' twitter more than IS players do

shall we say... symmetry in asymmetry?

Edited by Thunderbird Anthares, 25 February 2016 - 02:05 PM.


#9 Metus regem

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Posted 25 February 2016 - 02:05 PM

View PostSandpit, on 25 February 2016 - 01:53 PM, said:

The same reason SOME players claim
IS
lurms
ACs
UACs
SRMs
mechs
teamwork
etc.
are "op"



Well Sandpit, Teamwork is OP.... I mean one well coordinated group can smash a large better equipped force if that force is not coordinated in any way shape or form... hence PUG vs Pre-made stomps in CW...

#10 Tyler Valentine

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Posted 25 February 2016 - 02:09 PM

View PostHarakon40K, on 25 February 2016 - 01:44 PM, said:


Why is it that when the Claner's whine about something the IS has being OP, it ends up being nerfed soon after?



Not even close to being categorically true, and when you generalize it makes your argument seem like a biased whine and not a legitimate question.

IS players, Clan players, and the people that play both (A.K.A. most players) all feel like some aspects of the game are unfair at times. Clan players certainly did not ask for their 'mechs to be NERF'd multiple times after they were released so this road must go both directions aff?

View PostLuminis, on 25 February 2016 - 01:55 PM, said:


...much easier to blame one's own bad performance on the OP stuff others get...



This is why people complain about one side or the other being OP, they got killed and they didn't like it.

Balance is pretty good right now, like B+/A- good. I play almost exclusively IS in solo queue and Clan in CW and I honestly don't have a preference. The play styles are different for sure, but fairly equal at the end of the day

#11 Sandpit

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Posted 25 February 2016 - 02:10 PM

View PostMetus regem, on 25 February 2016 - 02:05 PM, said:



Well Sandpit, Teamwork is OP.... I mean one well coordinated group can smash a large better equipped force if that force is not coordinated in any way shape or form... hence PUG vs Pre-made stomps in CW...

well of course :D

Just like PGI says in its very own loading screen.

Something along the lines of "No force in the galaxy blah blah blah coordinated team"

#12 Livewyr

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Posted 25 February 2016 - 02:13 PM

Simple: If you get killed by it, and you don't use it- it's OP.

#13 Aresye

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Posted 25 February 2016 - 02:14 PM

View PostHarakon40K, on 25 February 2016 - 01:44 PM, said:

Why is it that when the Claner's whine about something the IS has being OP, it ends up being nerfed soon after?

Case in point the recent nerf of the Energy range quirks on certain IS mechs from 30% to 10%.
Clans complain that IS ER Large Lasers shouldn't have the same range as their ER Large Lasers and lo and behold the quirks get nerfed.

Soon the Clans will complain about something else and another IS nerf will happen.

I'm sick of this happening.

The decision to nerf the IS's super range came not long after TheSilken hosted an IS vs. Clan balance test, in which the IS won 6 out of 6 games, primarily due to their range advantage. Both teams were comprised of some of the best players from some of the best competitive teams, and they switched tech bases halfway through, so player skill and team composition didn't have any impact on the result.

Clan players have been whining a LONG time about the IS's super range, so I doubt PGI was acting based on forum complaints, otherwise they would have nerfed them a long time ago. This leads me to believe that Silken's Clan vs. IS test must have had a fairly substantial impact in terms of giving PGI a better look at where balance stood, and what needed to be addressed. Range was the ultimate winner for the balance test, and range is what got nerfed. Coincidence? Not likely.

It's a good thing too. I saw teams that I KNOW are terrible, yet somehow they manage to stand up to better teams, all because they sit back and poke from 1600m+ away? I'm sorry, but that's a whole bunch of BS. I've played enough CW on both sides. I've played the super range ERLL pokers, and nowhere in hell would I ever say they were balanced.

#14 Monkey Lover

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Posted 25 February 2016 - 02:14 PM

View PostLuminis, on 25 February 2016 - 02:02 PM, said:

I'm not quite convinced Clan players whine harder than IS players. Then again, I don't keep track of the whine threads Posted Image


I don't think threads matters I think tweeting does.

#15 Sandpit

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Posted 25 February 2016 - 02:15 PM

View PostLivewyr, on 25 February 2016 - 02:13 PM, said:

Simple: If you get killed by it, and you don't use it- it's OP.

actually it's only "OP" when you're not using it, when you're using it, it needs to be buffed because it sucks and is "useless" Posted Image

#16 Thunderbird Anthares

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Posted 25 February 2016 - 02:16 PM

what doesnt help either is that PGI tends to balance with a sledgehammer instead of a brush and an excel sheet Posted Image

#17 Cyborne Elemental

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Posted 25 February 2016 - 02:16 PM

Because a good majority of the vets are pay2win supporters of the game, and have gone with Clan from day-1 due to either boredom or love of the easybutton.

If Clanners are calling IS OP, its either true in some random way, or its just the usual "the game is now pretty balanced and is a challenge, and I don't like a challenge" thing happening.

The only thing I can think of is the handful of mechs with ridiculous amounts of structure, and yes they can be a pain to deal with when it is just one of them, let alone an entire wave.

#18 Livewyr

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Posted 25 February 2016 - 02:17 PM

View PostSandpit, on 25 February 2016 - 02:15 PM, said:

actually it's only "OP" when you're not using it, when you're using it, it needs to be buffed because it sucks and is "useless" Posted Image


True, some people forgo any rationale.

#19 Monkey Lover

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Posted 25 February 2016 - 02:18 PM

View PostAresye, on 25 February 2016 - 02:14 PM, said:

The decision to nerf the IS's super range came not long after TheSilken hosted an IS vs. Clan balance test, in which the IS won 6 out of 6 games, primarily due to their range advantage. Both teams were comprised of some of the best players from some of the best competitive teams, and they switched tech bases halfway through, so player skill and team composition didn't have any impact on the result.

.


Ya one to the stupidest things I ever saw. They were using er laser dire Wolf's trying to prove IS is better.

#20 Bulletsponge0

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Posted 25 February 2016 - 02:19 PM

View PostTyler Valentine, on 25 February 2016 - 02:09 PM, said:


Not even close to being categorically true, and when you generalize it makes your argument seem like a biased whine and not a legitimate question.

IS players, Clan players, and the people that play both (A.K.A. most players) all feel like some aspects of the game are unfair at times. Clan players certainly did not ask for their 'mechs to be NERF'd multiple times after they were released so this road must go both directions aff?



This is why people complain about one side or the other being OP, they got killed and they didn't like it.

Balance is pretty good right now, like B+/A- good. I play almost exclusively IS in solo queue and Clan in CW and I honestly don't have a preference. The play styles are different for sure, but fairly equal at the end of the day

This can't be emphasized enough. People that complain clans are OP are trying to play their IS mechs like they are clan mechs, and it doesn't work. People that complain that IS is OP are trying to play their clan mechs like they are IS mechs, and it doesn't work. Each has their strengths and weaknesses, players need to learn to play the tech to its advantages and minimize its weaknesses.





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