PFC Carsten, on 26 February 2016 - 04:13 AM, said:
^^ This. THIS. T.H.I.S.
Make Skirmish go away (to Solaris Mode maybe) and expand on the teamplay factor by actually enabling and rewarding (!) Teamplay. 1st step: Make sensor range greater than weapon range (maybe not detailed target info, but only being able to lock a target at, say, 2 km, with getting closer revealing more info like mech-type at 1.5 km, Loadout at 1 km and Damage at 750m for example). Everything else will come after that. Because only then you can do real scouting.
No, absolutely not. One of the main issues on a lot of big maps is being seen half way across the map and being drowned in ERLL fire and having nowhere to run since the enemy knows your position. With that massive a radar range, LRMs would become far more annoying since it would be easy to maintain a lock. What they're doing with info warfare is perfect, nerf the sensors on larger mechs while giving a slight sensor buff to the lights, that way they have a more defined role.
Doman Hugin, on 26 February 2016 - 06:14 AM, said:
You had some good ideas in the last PTS, but seemed to cancel all of it over an issue with just one feature, are those other ideas still up for consideration?
I was heartbroken when the laser focus mechanic was dropped, don't get me wrong, I thought that the range nerf was too much in it's initial state, but if they made it so it only affected ERLLs and brought their unfocused range down to an LL that would've helped with how ridiculously OP they are on open maps. It would've also made ECM a lot more viable on large maps.
Zerberus, on 26 February 2016 - 06:26 AM, said:
Because prolonged survival is not incentive enough? 0.o
I understand where you´re coming from, and don´t get me wrong, I
would like to see more AMS in use, but I don´t think applying a c-bill reward that anyone would care about to passively shooting down missiles is the way to go, because that would push the pendulum too far in the other direction........
I disagree. On multi-AMS mechs like the KFX-C, which devote some tonnage for the extra AMSs and ammo, they should get rewarded for protecting others from LRM fire.