Town Hall Meeting On Twitch.tv With Russ Bullock Youtube Archive.
#101
Posted 26 February 2016 - 07:58 PM
#102
Posted 26 February 2016 - 08:12 PM
Thoughts on that?
#103
Posted 26 February 2016 - 08:24 PM
T e c h 4 9, on 26 February 2016 - 08:12 PM, said:
Thoughts on that?
The CoC doesn't see those as against the rules, so I don't see why they would not be allowed. CoC also has no problem with mice running macros.
#104
Posted 26 February 2016 - 08:38 PM
Either way it's good the devs are willing to look at and change such fundamental things.
Edited by Anyone00, 26 February 2016 - 08:39 PM.
#105
Posted 26 February 2016 - 08:38 PM
Prosperity Park, on 26 February 2016 - 11:00 AM, said:
Rampage, on 26 February 2016 - 12:29 PM, said:
Ramrod AI, on 26 February 2016 - 07:27 PM, said:
eminus, on 26 February 2016 - 07:43 PM, said:
8:48 PST: Phoenix Hawk... just announced!!!
mikerso, on 26 February 2016 - 08:24 PM, said:
Can someone tell me why every other Town Hall Russ announces a bunch of ********, and then alternating Town Hall's come out with some really great information?!?
Edited by Kay Wolf, 26 February 2016 - 08:48 PM.
#106
Posted 26 February 2016 - 09:01 PM
#107
Posted 26 February 2016 - 10:18 PM
Kay Wolf, on 26 February 2016 - 08:38 PM, said:
If you -and I'm talking about anyone, here, not just you Rampage- can't play all three game modes, you're a wuss; go play Solitaire!!! Sound familiar?
It sounds as though it's not going to. Russ said the cheaters in the community are a percentage of one-percent, a very small sampling, and I have to agree with that, though I've had cause from time-to-time to believe there are definitely people cheating. He says if there are bans coming out, based on new technology and algorithms they have at the login, in the lobby, and in the drops, they will be detected, and may be banned one or two a week or month, or if they get to be too bad, a larger group will be banned. However, allowing some cheaters to remain in the game gives PGI the opportunity to learn how to deal with them without making the game unplayable and, again, there are really very few cheaters in the game, at this point.
The Axeman has not been mentioned, and likely will not be until 3052, if PGI is continuing to pay attention to a clock at all.
8:48 PST: Phoenix Hawk... just announced!!!
Well, Russ is saying that negotiations and meetings with all of the principles to be involved in this championship tournament will begin within the next few weeks, and a lot of things are still not solid, as yet. It's going to be some time before details are going to be ready. A new web site will be set up for it, soon, and as things change, you'll be able to find out more.
Can someone tell me why every other Town Hall Russ announces a bunch of ********, and then alternating Town Hall's come out with some really great information?!?
You have GOT to be joking about the cheating percentage. Absolutely incredibly joking. I cannot over emphasize how ludicrous and naive that assumption is. I have seen cheating quite a bit over the past year or two. There is a very large number of them. I see this in every game. The people in charge underestimate the cheating then before you know it the game is overrun. Then it makes banning people difficult because they know how to hide it. Every game I play people keep saying there aren't many cheaters. 2 years later 50% of the community cheats. Naive attitudes destroy games. And it looks like MWO will be another one. 1%? More like 5%. And many competitive players/groups. And now they won't be banned permanently? PGI just lost my money for good. It's obvious they reward and tolerate cheating now.
Edited by Ramrod AI, 26 February 2016 - 10:42 PM.
#108
Posted 26 February 2016 - 10:25 PM
[Obligatory "STFU Dawnstealer Hatchetman Package being released"]
#109
Posted 26 February 2016 - 11:42 PM
#110
Posted 27 February 2016 - 12:02 AM
Kay Wolf, on 26 February 2016 - 08:38 PM, said:
We are getting a 3060 variant of the Kodiak, so I doubt that the Axeman is out of the realm of possibility, although it will not be a great mech in MWO since there is no melee. The Axeman in MWO would just be like a Black Knight with one ballistic and less free slots.
#113
Posted 27 February 2016 - 02:06 AM
Quote
Russ: I have the March roadmap complete, by the way I'm reading it right now. Let's talk about Conquest game mode changes. You can't win the game mode by wiping out the enemy team. It'll be harder to win that way. The only way to win the mode is to get to 750 points.
Russ: We are working on a complete revamp of the Assault Game Mode. Each side will have a base, an actual base. Completely new art/model assets. The only way to win the game mode is the capture the base, not kill the enemy team. We are making a change to the behavior of base capping. Each of the cap points in all modes will be the same, you can stop the resource allocation that an enemy is doing by shooting them or stepping in the cap zone.
Like this very much. Hope to see it works out in gameplay. Thinking man's shooter. Skirmish to Solaris!
#114
#115
Posted 27 February 2016 - 04:46 AM
Cranky Puppy, on 26 February 2016 - 01:21 PM, said:
PGI needs to bring back BASE DEFENSE...this is a Simulator Game....well supposedly. BASES SHOULD HAVE THEIR OWN DEFENSES.
PERFECT EXAMPLE....in CW Defend/Attack mode, the BASE has LASER TURRETS.
Now, if the enemy wants to Capture the BASE in ASSAULT MODE, enemy should face some BASE TURRETS. Maybe even put Additional C BILL Bonus for destroying turrets, don't know if it had that option before.
This game is graphically beautiful, I will admit that, however game play wise it is lacking in many things that cause players to leave and find other games. Compare MW4 Mercs, A DECADE OLD GAME but still fun,...you had bases with missile turrets, track vehicles like tanks, and helicopters to defend objective. They were easy to take down, but did provide a challenge and opposition to deal with.
Assault mode should not be an easy win to just walk up to the base and stand on it. I would be happy if PGI would just put up ONE Laser Turret...something to deter an enemy mech.
One laser Turret is good enough, if the lone surviving mech is desperate to return to base for protection then the enemy should be able to take out the turret and kill the last mech for the win.
If the LAST mech is powered down or disconnected, then base defense should be disabled so time would not be wasted searching for and capture occurs. I think these suggestions are a good compromise.
PFC Carsten, on 27 February 2016 - 02:06 AM, said:
Like this very much. Hope to see it works out in gameplay. Thinking man's shooter. Skirmish to Solaris!
Skirmish will still be one of the game modes but now Conquest and Assault and the new Domination won't just be another name for Skirmish i, II and III. People will actually have to play the objectives. You won't get yelled at for actually trying to capture the bases or objectives. Imagine that!
Also of great interest was Russ' comments about the new heat system and putting an end to the "Alpha everything" meta game. He said the Alphas should be possible but very rare in a game which adheres much better to BT/MW and less to other FPS games. The game should become much less about insta kills and much more about gradual attrition which is much more fitting for an armored Mech game. I hope the new system makes it in game and replaces the present Ghost Heat system which is clearly not working as envisioned.
I managed to stick it out through the whole 4+ hours. Interesting stuff outside the drinking and beard talk. The re-scaling photo of the Atlas and Nova was a great troll move. The actual comparison of the Nova looked great and the announcement that we can expect the re-scaling in May and June was fantastic news.
Needless to say, I am really looking forward to some of these changes.
Edited by Rampage, 27 February 2016 - 05:00 AM.
#116
Posted 27 February 2016 - 04:46 AM
Sounds interesting, all in all, especially the gamemodes and the re-scaling process .
Well, looks like 2016 will be an interesting year in MW:O .
PGI, keep kicking
#117
Posted 27 February 2016 - 05:55 AM
#118
Posted 27 February 2016 - 06:43 AM
#119
Posted 27 February 2016 - 08:26 AM
The simple and easy solution is right in front of them, and many of us have been advocating for it. Simple, fixed, flat values that are easily discerned just by looking at the weapon's tooltip in the mech lab. It can't get much easier than that, and it'd be drastically easier for PGI to balance.
I have a feeling PGI is going to have to look into an actual fix by the time they're trying to implement these HUD elements, because it's going to be difficult for them to show the exponential heat gain, the 4.75 second "magic" window of being heat neutral for yourself, and show the other "magic" window of having to wait 4.75 seconds to fire again or you completely screw the exponential heat gain mechanic and reset your "cooldown" timer. Seriously . . . if they want a weapon with a 4.75 second cooldown, then just make it a burst/duration firing weapon with a 4.75 second cooldown. . . . Don't give the illusion that it's a constant stream-firing weapon, because this current "fix" is anything but.
EDIT: Oh, and what makes the situation funnier/sadder is the fact that PGI plans on addressing the heat scale and fixing that . . . which means they'll have to revisit the Flamer and how it functions, anyway.
EDIT 2: I'm also particularly curious about the rest of the Classics, now. With the Phoenix Hawk slated to come out as an individual mech, that's basically wrecked the prospect of a complete "Classics" package (well, as we know packages with one of each weight class). The Phoenix Hawk was the only medium mech available to fit the role. So, if the rest of the classics are going to be coming out in packages, apparently there'll be some non-classics fit in with them. I wonder what they'd use.
Edited by Sereglach, 27 February 2016 - 08:32 AM.
#120
Posted 27 February 2016 - 08:30 AM
And, yet, I perceive the population as continuing to drop, much as some of you want to continue to see cheaters around every corner. I have already explained, in my previous post, that I am wary of cheaters, as well, and I look for them and, sometimes, I see cheating where, perhaps, there is none. A hard hit to the head that kills me outright, an alpha to a fully-armored, unharmed torso that drops me like a bad habit, instantly. I have also been destroyed out of nowhere, when there was no one around, and so I have seen the cheating, been a victim of it.
Now, I did not say that there will be NO bans, but what should have been read in what I wrote, what can be implied, is that PGI intends to be careful in their use of the banhammer, not to swing it recklessly, because again there are uses for cheaters, even if they cause players some amount of grief, and there are some players who are thought to be cheaters, who are not. You ban too many people too quickly and, as Russ pointed out last night, you chase away good players worried about being banned for nothing. On the other hand, there are those who are very careful about their cheating, and they have to be rooted out, and that can't be done without judicious use of bans.
7 user(s) are reading this topic
0 members, 7 guests, 0 anonymous users