Sir Roland MXIII, on 27 February 2016 - 02:08 AM, said:
Fair point. And honestly as I began to think on that general idea, the more problematic it seemed to become. Regulating power from engine based on rating vs weight of mech, standard engine vs xl.... yeah, I really don't think that's feasible, at least not with the paradigm as set by the lore.
Power Capacity as a system might've worked if the game had been designed for it from the start, but having given it some thought I really don't see that being an option now.
ACs are self-limiting by the slots, tonnage, and ammo they require. Missiles are self-limiting by spread, ammo, and extreme range profiles (short or long). Both are also beholden to the impacts projectile velocity has on their utility.
One of the things I've seen on these forums is a disappointment that bracket builds are so crap when in lore almost everything was a bracket build. While I don't care for lore, making only the lasers, PPCs, Gauss, and other electrically intense weapons be the only ones dependent upon the power draw means you have to bring other classes of weapons to get the DPS up. In other words, you have to make a bracket build.
So, basically, what I'm saying is that ballistics and missiles need not apply toward this "power pool."