http://www.twitch.tv...r325/v/52212165
Welcome To Tier 1: Pro Gameplay Within.
#1
Posted 03 March 2016 - 06:53 PM
#2
Posted 03 March 2016 - 07:03 PM
#3
Posted 03 March 2016 - 07:50 PM
Edit: There's this feel, to that discussion, that... "They were just having fun wrong". They played and won, and there's all this grouchiness because they didn't play the way you guys wanted them to play. But they beat you, handily. ECM wouldn't have changed that - I run LRM mechs with some measure of frequency, and I don't have "the occasional good game with a bad mech", I have very solid games with them very consistently. One or two enemy mechs with ECM isn't really an issue.
I don't contend LRM's are great weapons, but they're serviceable when used well.
I just find this notion that having a whole team with laser boats is perfectly reasonable, but having ~5 mechs with LRM's on a 12 man team is so ridiculously over the top... It's a pretty strong double standard.
Edited by Wintersdark, 03 March 2016 - 08:10 PM.
#5
Posted 03 March 2016 - 08:07 PM
using twitch i mean. real men use youtube!
#6
Posted 03 March 2016 - 08:18 PM
Sader325, on 03 March 2016 - 08:05 PM, said:
Maybe. Maybe not. Maybe they were just better than you? After all, if your team had, you know, actually pushed, used cover (and there's LOTS of cover on PH) you could have closed, but you didn't.
But it doesn't matter; what they did got them a victory. They just beat you, that's all there is to it. That they beat you by Having Fun Wrong really matter.
It's pretty easy to just say "they would have lost in <this other circumstance>", but it's kinda douchey to do that.
#7
Posted 03 March 2016 - 08:24 PM
Wintersdark, on 03 March 2016 - 08:18 PM, said:
Maybe. Maybe not. Maybe they were just better than you? After all, if your team had, you know, actually pushed, used cover (and there's LOTS of cover on PH) you could have closed, but you didn't.
But it doesn't matter; what they did got them a victory. They just beat you, that's all there is to it. That they beat you by Having Fun Wrong really matter.
It's pretty easy to just say "they would have lost in <this other circumstance>", but it's kinda douchey to do that.
Not sure why it's "douchey".
This was the one map where a team like that could get away with something like this. Do you think any of those LRM boats would be the first to push forward on any other map?
It's essentially the luck of the draw, this isn't the first time I've seen a team with a lot of LRM boats in solo queue. It was the first time I had seen it succeed to such a degree, because as I said, those 5 LRM boats on any other map would have been a giant liability.
I don't care that I lost, I don't care that they were in LRM boats honestly, I was rather enjoying the view actually as it was an interesting sight to behold.
But don't pretend they would have won any other map, because they wouldn't have.
*EDIT*
Which is to say thats why its such an interesting thing. These guys essentially got lucky, the planets aligned and everything set up for a truly glorious LRM game.
That being said, it probably took them well over 500 games to finally have one truly great LRM match, because on the whole that weapon system is extremly ineffective most of the time. And an LRM team is more often than not doomed to failure.
Edited by Sader325, 03 March 2016 - 08:27 PM.
#9
Posted 03 March 2016 - 08:33 PM
Edited by Anyone00, 03 March 2016 - 08:34 PM.
#10
Posted 03 March 2016 - 08:34 PM
Indirect fire is too easy.
Polar is the best map in the game by far, and is nothing but cover if you know how to use cover, but get a NARC on you and you are dead as there is no high cover to hide behind.
NARC actually turns a crap weapon into an OP one.
#11
Posted 03 March 2016 - 08:34 PM
Sader325, on 03 March 2016 - 08:24 PM, said:
Have to agree on this.
There are games which I wonder why does it take so long for team mates to kill an enemy mech. I only realized it after I spectate the remaining mechs and behold; all LRM boats!
Usually I lose games where most of my team mates are LRM boaters. The max I had was about 6 LRMs mechs; that's half the team, no need to guess the outcome.
The only map that favors LRM boating in high tiers is Polar and nothing else. LRMs stand no chance on other maps on T1 and 2.
#12
Posted 03 March 2016 - 08:36 PM
Sader325, on 03 March 2016 - 08:24 PM, said:
Not sure why it's "douchey".
This was the one map where a team like that could get away with something like this. Do you think any of those LRM boats would be the first to push forward on any other map?
So, yeah, I run mechs with LRM's frequently and have no trouble getting very good performance out of them. Not hiding in the back or BS like that, either.
Quote
I don't care that I lost, I don't care that they were in LRM boats honestly, I was rather enjoying the view actually as it was an interesting sight to behold.
But don't pretend they would have won any other map, because they wouldn't have.
Quote
Which is to say thats why its such an interesting thing. These guys essentially got lucky, the planets aligned and everything set up for a truly glorious LRM game.
That being said, it probably took them well over 500 games to finally have one truly great LRM match, because on the whole that weapon system is extremly ineffective most of the time. And an LRM team is more often than not doomed to failure.
over 500 games to have a really great LRM match? Doubtful. I manage to have really great LRM matches in a large majority of matches I bring them.
#13
Posted 03 March 2016 - 08:37 PM
Pro gameplay indeed.
#14
Posted 03 March 2016 - 08:41 PM
Wolfways, on 03 March 2016 - 08:34 PM, said:
Indirect fire is too easy.
Polar is the best map in the game by far, and is nothing but cover if you know how to use cover, but get a NARC on you and you are dead as there is no high cover to hide behind.
NARC actually turns a crap weapon into an OP one.
This is true. NARC, particularly on PH, is a death sentence. It's VERY difficult to survive being NARC'd if you not near buildings, at long range, or one of the better rocky outcroppings. On the other hand, on most maps, effective LRM use means that NARC isn't very useful (you're close, and probably have LOS most of the time anyways)... But on PH, NARC is lethal.
#15
Posted 03 March 2016 - 08:45 PM
Wolfways, on 03 March 2016 - 08:34 PM, said:
Indirect fire is too easy.
Polar is the best map in the game by far, and is nothing but cover if you know how to use cover, but get a NARC on you and you are dead as there is no high cover to hide behind.
NARC actually turns a crap weapon into an OP one.
Technically, Polar Highland is full of concealment, not cover.
The difference, whilst seemingly minor, actually IS the difference between life and death.
http://www.offthegri...vs-concealment/
But I find gamers get the idea confused just as often as the difference between viable and optimal.
#16
Posted 03 March 2016 - 08:52 PM
#17
Posted 03 March 2016 - 09:08 PM
Jeffrey Wilder, on 03 March 2016 - 08:34 PM, said:
Have to agree on this.
There are games which I wonder why does it take so long for team mates to kill an enemy mech. I only realized it after I spectate the remaining mechs and behold; all LRM boats!
Usually I lose games where most of my team mates are LRM boaters. The max I had was about 6 LRMs mechs; that's half the team, no need to guess the outcome.
The only map that favors LRM boating in high tiers is Polar and nothing else. LRMs stand no chance on other maps on T1 and 2.
Keep in mind, there's a difference between "I have nothing but LRM's and mountains of ammo" and LRM's as part of your full loadout. My LRM mad dog sustains 20dps at 200m, is heat neutral when just firing it's 25 damage laser alphas. The warhawk? 40 damage MPL alphas. May not sound as threatening as some, but when it's after you've been pelted with 3LRM15's... These mechs, working as an LRM team, are still very dangerous up close. And in close quarters, they're able to continue firing even through the press of friendly mechs, allowing them to lend fire support in narrow passages/crowded scrums.
#18
Posted 03 March 2016 - 09:19 PM
Bishop Steiner, on 03 March 2016 - 08:45 PM, said:
The difference, whilst seemingly minor, actually IS the difference between life and death.
http://www.offthegri...vs-concealment/
But I find gamers get the idea confused just as often as the difference between viable and optimal.
Just to put into situation, go for minute 4:30, hey enemy LRM team, let's run back at the pseudo flat snowy terrain instead jump into the H7 trench and be ready for close quarters.
Imho those Trenches are lifesavers and if you know how to maneuver properly can use them to block some Lrm even narced.
#19
Posted 03 March 2016 - 09:39 PM
GRiPSViGiL, on 03 March 2016 - 08:52 PM, said:
Essentially the game came down to random chance. The other team just happened to have someone with a NARC, in addition to 3-4 Mad Dog LRM boats, a Warhawk LRM boat, in addition to dropping on the most LRM friendly map of them all, in addition to Sader's team not having enough ECM, in addition to Sader's team not having enough AMS, etc.
I think that's what Sader meant by asking if this is what people considered fun. There isn't that extra mile you can push your mech to compensate for a bad team. You are literally 100% at the mercy of whatever the matchmaker decides to do.
Personally I like having some form of control over match outcome. Bringing a weapon system into solo queue that can be made 100% ineffective due to random chance with the matchmaker isn't very fun in my eyes. Sure, the MM may put a bunch of solo comps on one side while giving me a bunch of brand new T3 steam users, but at least I know I can still play to 100% of my own personal capability.
#20
Posted 03 March 2016 - 09:49 PM
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