and by extention what will be the point of taking a assault mech (whit the exeption of daka boats)
when they lose there main advantage, firepower...
IMO the core of this problem is energy weapons ==> light weight, high damage, and easy to use together... they enable smaller mechs to still bring 50+ alphas..
then again there are assaults with only energy hard points, so if u limit the amount of damage of energy weapons in a single A strike then they are screwd..
So i dont know a general way to limit the alpha strikes, and not obsolete most assaults..
a idea might be to make the alpha limit class dependand;
light, mediums, and heavys get 1 set of alpha rules, the assaults get a 2nd set of less restrictive alpha rules. (this will have the aditional benefit of making the heavys less of the go to class like they are now..)
what do you think?
edit; (i should have included this from the start.. sr)
noting is set in stone, but from what i could make of it in town hall,
-it will replace GH
-it will be a global system (so not on a amound of weapons of a sertain category) but on alpha damage (alphas over a sartain nbr will be penelized)
-this penalty will most likely be in the form of a increased CD (he said something along the lines of now you will be able to do that big alpha every 10s instead of every 4)
- the alpha penalty cap will most likely be in between 30-40 damage range (its meant to stop the 50+ alphas from being fired constantly)
all of the above is a (IMO prety accurate) summary of what he explaind the system to be, the system it self still has to be tested, and he made his explenation of it deliberatly vage so it might differ significant from the afformentiond..
still 1 thing is sertain it will be based on alpha damage size
Edited by L3mming2, 29 February 2016 - 09:41 AM.