Sigilum Sanctum, on 01 March 2016 - 12:46 PM, said:
Thank you for trying to make an example of something without explaining its context.
I'd like a full list of games that have outright "failed" because the devs "catered" to the competetive community.
Also the last time I checked, WoW was failing because its failure to adapt to its competition.
Every game, where devs care about 1% of playerbase too much - is doomed to fail. And devs don't even need to cater to them, like nerf LFR rewards, cuz they wanted raid rewards to be exclusive to them only. Devs may do the opposite thing - dumb the game down in order to remove any room for error, so elite will naturally disappear. For example remove talent system and replace in with perk one, where you choose between "passive speed small increase", "short cd medium speed increase" and "long cd big speed increase", that doesn't mean anything - you just pick passive one and forget about it forever. Or simply remove all gems and chants from the game, so players without them won't be considered scrub. Or prune all abilities, so player will be left with 1, 2, 3, 4, 1, 2, 3, 4 kind of rotation, he can't make any mistakes in.
All you need - is to: 1) Separate ordinal players from elitists, so they won't interact with each other and therefore ordinal players won't depend on elitist somehow. 2) Ignore elitists and their demands to force other players "to be more competitive", i.e. to allow them to be able to "confirm" their elite status via humiliating other players.
Asrrin, on 01 March 2016 - 01:02 PM, said:
If you think comp players in MWO are actually like this, you are hopelessly mistaken. There is a difference between "don't bring mixed loadouts, don't bring lurms" and "omg you scrublord you are running 9 back armor instead of 8!!!" At the highest tiers there is extensive testing of loadouts done, but within a range of competitiveness based on meta.
"Don't bring lurms" - is exactly the same thing. LRMs aren't actually that bad, that every player, who use them, should be stigmatized as underhive. Every elitism begins as some good thing. For example, as guide for newbies. Some skilled player becomes tired of questions like "what build should I use" and decides to write a guide, he will be able to simply link to every player, who asks. He uses some math and theorycraft there in order to justify his suggestions. It's only suggestions, but some players start to treat them as canons. The difference between builds - may be just 1% there. But at first players start to brainlessly copy-paste "best" cookie-cutter builds and then they start to stigmatize all player, who don't do it, as underhive, and tell them, that "if they can't even read guide - then they don't deserve playing this game".
Edited by MrMadguy, 01 March 2016 - 01:27 PM.