Chados, on 01 March 2016 - 03:23 AM, said:
I ran a whole bunch of solo queue matches last night where I was the only RFL on the map. Rarely saw another one the whole night, and when I did it was a 3N. No LKs, 3Cs, or 5Ds, oddly. Lot of matches where I was paired up with two TBRs and an EBJ in the same lance, tho. It was running about 80% Clan hardware but for a few assaults, Atlases and Maulers mostly. Couple Marauders out there and saw some Jägers too.
Think a lot of folks have their RFLs skilled and are putting them away because they are so fragile. I like them a lot, though-I think I will stick with mine for awhile. I just wish they had a little better staying power for the midrange game.
I agree it's not a commonly seen mech because it requires some critical thinking to operate, I operated one of my models last night as part of it's extended field test and failed to spot any other Riflemen for several hours across a bunch of games.
Jaqir, on 01 March 2016 - 05:45 AM, said:
Then, if you're used to piloting meta 'mechs, you probably wouldn't get the most out of something like the Rifleman.
Using tier to validate arguments is kind of silly for many reasons, and tends to actually do the exact opposite of giving you credibility. Just a friendly hint, make what you wish of it.
I have to agree here on both points, the Rifleman will probably never have a 'meta' version and thus wont be picked up by the competition teams. Additionally since no one can even agree what the critiera for the tier system is using it to make an argument is kind of daft.
Rinkata Kimiku, on 01 March 2016 - 06:02 AM, said:
Higher tier - higher shooting skills of your opponents, higher focus on your weak points.
At higher tiers people don't just shoot your mech, they shoot its weak points first, so Rifleman lost its side-torsos all the time.
If someone shoot a side-torso of your mech, others would see it, and focus on it too. So you'll be dead very soon if you're using XL engine, or lost your firepower if using STD. Sure thing, you could twist torso to hide damaged part, but it doesn't help you too much, because there is no need to deal lots of damage to rifleman's poor side-torso to destroy it.
And you can't stay hidden all the time. There will be only several choises:
1) You could deal lots of damage from long range to make a kill before enemies could get to you (not for Rifleman).
2) You could run faster than your opponents and keep range (not for Rifleman).
3) You could tank enough damage to make a kill in mid/close combat (not for Rifleman).
So poor Rifleman need to get one of above features (no matter which one) to be at least a good mech.
Thats all theoretical, it could also mean the players up there cheated the system by cooking the books for win rate or use min/max (meta) builds so much that they have slithered their way to the 'top'. As for your points about the rifleman..
1. This is very easily done, you clearly just dont know how to yet.
2. The rifleman was never about speed, your supposed to be intuitive and aware enough to know when to move before fleeing is needed.
3. It's a rifleman, tanking was never an option, if you thought it was, I suggest you go buy a Mackie it's the best light mech ever.
DaZur, on 01 March 2016 - 06:07 AM, said:
Sorry...
Anyone who believes the Rifleman is worthless, doesn't understand how to pilot one.
It's a paper tiger... Brawlers need not apply.
Heh heh, though I prefer the term "Tinfoil Tiger" if only because a raven with a ac/20 or a cicada with dual guass is more of a paper tiger than the rifleman could ever be.