Prosperity Park, on 08 March 2016 - 09:46 AM, said:
The quick play idea would lead to craptastic gameplay where people YOLO after the Bounty and forego the mission objective/teamwork. The CW version makes no sense, as there is no reason to chase bounties when whole planets are at stake and Lone Wolves do not have unit coffers.
The idea you proposed is nothing other than a variant of American football called Smear the Que- well, you get the point.
My idea is an actual player-driven bounty system that generates revenue for the game. I think my idea is better...just saying.
And everything I read from PGI said you cannot drain unit coffers into individual accounts. That's to prevent the crap you see in Eve
eh, I just don't like the idea of making it a premium only feature. I don't see the need for that as it just completely excludes a good part of the player population. I don't see how players being able to exchange c-bills is a detriment to the game personally.
One of the other popular ideas is to add in a betting system on Solaris matches.
Using an escrow system, no offense but had you bothered to read the thread you're responding to you'd already know this, that has players pay a fee to participate and collect on a bounty
oh forget this, I'm not retyping it all...
Sandpit, on 01 March 2016 - 11:02 AM, said:
I think adding in like an "escrow" fee would help with gaming it. Requiring a player to put up and risk their own cbills to collect would help prevent any gaming of the system.
Collecting a 10 million cbill bounty sounds great, but if you had to put up say 10-25% of that (or set it to a sliding scale, the larger the bounty, the larger the fee) with no guaranteed that you're going to win the bounty, it would definitely prevent that or at the very least severely mitigate it.
If the player survives then they get to collect the escrow fees.
If the player dies but isn't killed by one of the bounty hunters, the escrow fee goes away and nobody gets it and maybe add a % of that escrow to the total bounty.
I don't see how moving around cbills really affects much. Units have unit coffers to be able to do that without all that fuss anyhow.
seriously bud, if you're going to participate in the discussion at least read the discussion