Vashramire, on 02 March 2016 - 04:33 AM, said:
Russ did say all weapons use energy so ballistics and missiles will likely draw some power. Since they are basically unlinking weapon from ghost heat it will probably draw enough power so that you still can't alpha 4+ LRM15's or 2 AC20's without a heat penalty if that's the route they are going. Since we have no info it's hard to speculate how much power will be drawn. For all we know double tapping UAC's may really tax power and keep high alpha ballistics down.
Just seems P.G.I are doing what they always do, add another layer of complexity, that they will get wrong, instead of fixing the problem with what they have.
They will also use paul logic with regards to how much energy each uses.
RL
You can launch a missile with a car battery, but it will generate a lot of heat
Machines guns once cocked are gas operated, you'll take skin off your hand if your dumb enough to try hold a bare barrel, it
Chain guns are electrically operated, but are not in game.
Auto Canon are cocked electrically but after the first shot coil spring or gas operated
Railguns (gauss) draw a lot of power.
lasers can work with a penlight battery, but can have in theory an infinitely large power plant, the focus is the limiting factor, in range, they also generate a lot of heat.
P.P.C's ok its fictional but its really the only weapon that is going to be seriously effected by this system as it generates a lot of heat and takes more power than a laser, as its a concentrated single burst like a condensed pulse laser, not the word like

.
Each pilot also sits on a cold fusion reactor generating enough power to make a machine walk like a man and to a limited degree fight like one, just how in holy hell is something that powerful going to be effected by such small considerations as weapons fire..
This idea just makes me shake my head at the stupid levels of complexity involved.
Lower the GOD DAMN heat thresh hold and problem's cut back hard, if not solved, without all this extra crap