I still don't like LRMs.
IS has a minimum range. If you can't maintain that minimum range, you've lost some of your damage effectiveness. Clan doesn't have this problem. I haven't unlocked any clan modules and I'm not swapping to clan just to use LRMs. Both have a sweet spot to use them and out of that spot, it is harder to hit your target and easier for them to get out of the way.
You need to get that lock. Loose that lock and you will loose your shot. I use radar deprivation module and once I get behind cover, the LRMs continue to where I was standing missing me. You can rely on your team but they can loose their lock. I do get hit with them, I'll admit that, but it isn't too terribly difficult to avoid them. If I'm in the sweet spot, it can be more difficult, but then I'm probably closing in on an IS LRM boat with all my weapons available where the LRM boat lost some of it's effectiveness once I've gotten within that minimum range.
While I'm not too impressed with AMS, it does reduce LRM effectiveness, and I do load AMS and I carry 2 tonnes of AMS ammo. Have a few players with AMS offers a fairly decent defense against LRMs without having to get to cover right away.
They spread. I don't like that. I'd much rather be accurate and hit what I'm wanting to hit on that mech.
I don't care for their sound when firing. They sound rockety enough, but I find ballistics are more satisfying to hear when firing.
You have to slot ammo. I'd rather slot ballistics.
LRMs have to be hands down better for me to use them and they are not. If I'm going to have to get some kind of visual, I may as well stick with ballistics or lasers. Besides, it is more fun to be able to hit my target in motion, while I'm in motion, at my ballistics optimal effective range using a bit of skill, unlike LRMs which takes the computer to lock.
Edited by CreativeAnarchy, 02 March 2016 - 05:35 AM.