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Why Do I Get The Blame For Tk D:<


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#41 Bud Crue

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Posted 03 March 2016 - 06:47 AM

I've clearly lived a sheltered video game life.

First the cheating debate in this game. In the bit more than a year that I've been playing I think I have had maybe three matches wherein I suspected something odd was going on but never felt "OMG that guy right there is cheating". Yet I see on the forums that many consider cheating to be so prolific that they find the game unbearable.

Now this. The idea that there are folks playing this game who are so incompetent or so hostile that they actively TK their fellows is frankly shocking to me. The fact that this is so prolific that PGI apparently needs to put a mechanism in place to punish this behavior just blows me away. I get that accidents happen, and I get that sometimes you feel the need to retaliate against the jerk that just cored you at the spawn (you shouldn't retaliate, but I get it), but that there are people doing damage to their own teams, regularly and on purpose...just, wow. Why do such people even play? I truly don't understand this.

#42 sycocys

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Posted 03 March 2016 - 07:00 AM

Intentional TKing seems to come and go in spurts, and has since early on. The issue with it is that PGI has never punished those players to set a precedence and keep it from developing into a more regular problem.

It actually would be pretty well a dead issue if they either banned or wiped the accounts of people who were reported dozens of times for doing it, since they've consistently refused to do that for the past 3 years the continuance of the problem is mostly their fault.

It's also more of an issue in the lower tiers than it is in T1-T2 (some of T3, but they pull a lot of low tier games) - and I'm going to say its 50/50 with people being trolls simply because it's basically allowed by PGI for them to do so and people that get genuinely frustrate with the game because they perpetually get matched up/with players whose skill far surpasses their own.

Edited by sycocys, 03 March 2016 - 07:03 AM.


#43 Idealsuspect

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Posted 03 March 2016 - 07:26 AM

View Postnehebkau, on 02 March 2016 - 08:28 AM, said:


Its already been announced. Players will have to pay 21 cbills for every single (i.e. 1) point of team damage they do.

Do 100 damage and you will see 2100 cbills subtracted from your match earnings. There will be great crying from the lrm-tubs when they realize that 1/2 of the lrms they fired into the brawl actually hit friendly targets.



Yes, and eventually the hammer will fall -- yet another reason to avoid the pub queue.


21 cbills?
Is not enough and dont punish people who did REAL team damage for troll thier team... again and not for last time GGclose PGI you create rules that any kid should considere it coming from a kiddy mind.

Instead of kiddy's mind system i prefer this :

0 cbills under 30 team damage point
+30 cbills upper 31 team x damage point >> 625 cbills for this first step
+50 cbills upper 50 team x damage point >> 2500 cbils for this step
+75 cbills upper 75 team x damage point >> 5625 cbils for this step
+100 cbills upper 100 team x damage point >> 10000 cbills
It mean a total amount of 18750 cbills for 100 team damage
Instead of 21*100 cbills = 2100 cbills simply ridiculous effect ( with 100 damage you can kill a mech or 2 ).



Maybe 18750 cbills is too much ?
I dont think so becose 100 damage point is basically 2 alphas and even a simple consumable cost same price....
Even with this 18750 cbills lots of people will begin a stupid interteamate fight with an alpha for free ( 3000 Cbills is nothing ) you know and maybe another last alpha for less than 20000 ( half artillery strike cost )


Also at this first step in intentional damage fever, i mean the 100 point barrier the system about cbills income should be like this
You got this first cbills penalty directly in your cbills income from this match AND THEN you pay the same amount again from your wallet like it was before you began this match were you did team damage...
Yea you, FFers, you could pay twice when you got the 100 teamdamage point achievement ( it still only the full price of a basic consumable nothing more ... )



People will really stop really fast to shoot throught teamates with this system >>>> each step after this will be more and more dissuasive...

+150 cbills upper 150 team x damage point >> 22500 cbills
+200 cbills upper 200 team x damage point >> 40000 cbills
etc etc..
Also 81250 cbills for inflict 200 team damage point....You will basically win nothing in this match with the second pass directly in your wallet >>> 162500 cbills penalty.
It began to be enormous XD AND also efficient.


But this system have to not count arms damage point when a side torso is removed by FF becose if you accidentaly hit an dire dark red side torso becose of him or only if the 150 or 200points barrier is reach
Yea make anyway in fact just make pay the TKers or people who FF in back just becose they want a kill without move.


Me i want a system when someone who got 500 team damage have to pay more or less 1 million cbills penalty .. you think is too rude ? Just tell us Posted Image
Ps: PGI is PGI also writing this post is like doint nothing .. my bad.

Edited by Idealsuspect, 03 March 2016 - 07:35 AM.


#44 Galenit

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Posted 03 March 2016 - 07:56 AM

View Postnehebkau, on 02 March 2016 - 07:29 PM, said:

Ya, I can see your point and I agree -21 cbills is too small. I think an acceptable level of team-damage in a scrub match is 40 points (personally I think anything over 15 is horrible). Any more than that and you are not trying to reduce team damage at all. So I would figure that they should do is start penalizing team damage after 40 points to the tune of 1000 cbills per point.

I move my aim if someone went in front of me if i fire lasers.
I use lrms and streaks.
And i get sheldom more then 10 points of teamdamage (most times around 3-6).

But sometimes its enough to kill an allies. Bad luck, for both.
Some years ago a commando run trough my lasers and died, i apologized and we both laught, because he allready had red legs the little scratch was enough to kill both legs.

There should be no tolerance for teamdamage and 1000 cbills for every point of teamdamage.
21 cbills is nothing or just another pgi ...

Edited by Galenit, 03 March 2016 - 07:56 AM.


#45 BabyCakes666

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Posted 03 March 2016 - 08:54 AM

so how on the other hand how much TK do you have to do before PGI take action and what do they do like ban you for life suspend your account for a week take you to cort???

#46 Tyler Valentine

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Posted 03 March 2016 - 09:38 AM

View Postsycocys, on 02 March 2016 - 11:56 AM, said:

I only play CW unless there's a quickplay event or like recently a mech outside my faction that I actually want to play (IIC HBK ftw).
And CW, I only drop with my unit - won't even stay logged in most of the time if a few of them aren't around, the game just isn't interesting enough on its own to actually make me want to play without my friends.


It's really hard without a group. Makes it interesting for me Posted Image

#47 Damia Savon

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Posted 03 March 2016 - 09:57 AM

View PostBabyCakes666, on 03 March 2016 - 08:54 AM, said:

so how on the other hand how much TK do you have to do before PGI take action and what do they do like ban you for life suspend your account for a week take you to cort???
Just stop team killing people and you don't have to worry about it. I really doubt you had a bad week.

#48 BabyCakes666

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Posted 03 March 2016 - 10:03 AM

View PostDamia Savon, on 03 March 2016 - 09:57 AM, said:

Just stop team killing people and you don't have to worry about it. I really doubt you had a bad week.


so you never had a bad week or have some one run in front of you or done team dmg .....yer shore

#49 totgeboren

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Posted 03 March 2016 - 10:09 AM

View PostBabyCakes666, on 02 March 2016 - 08:01 AM, said:


he shot me first >_<


To be fair, from your description it sounds like you are a teamkiller.

Seriously, in most games I do between 1 and 20 team damage. If team mates attacked be cause I shot them first, I would be team killed basically every game.

I usually play assaults, and from my perspective lots of people seem to think it's hilarious shoot me in the back the first thing they do at the start of a game. But I understand it's just them being bad players, having cats jump in their laps or whatever.

If a team mate shoots you, don't shoot back. Not even one shot. 9 times out of 10 it's because they made a mistake.

Edited by totgeboren, 03 March 2016 - 10:15 AM.


#50 cazidin

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Posted 03 March 2016 - 10:12 AM

View PostBabyCakes666, on 03 March 2016 - 08:54 AM, said:

so how on the other hand how much TK do you have to do before PGI take action and what do they do like ban you for life suspend your account for a week take you to cort???


It depends how often you've teamkilled and how many reports are made against your account. They'd likely start with a temporary suspension followed up a ban if this behavior persisted but court is an extreme over-reaction to teamkilling in a video game.

#51 BabyCakes666

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Posted 03 March 2016 - 10:23 AM

View Postcazidin, on 03 March 2016 - 10:12 AM, said:


It depends how often you've teamkilled and how many reports are made against your account. They'd likely start with a temporary suspension followed up a ban if this behavior persisted but court is an extreme over-reaction to teamkilling in a video game.


lol i wonder if some one has gore to court over an in game TK or dispute

reason for going to court got memed XD

#52 sycocys

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Posted 03 March 2016 - 10:27 AM

View PostBabyCakes666, on 03 March 2016 - 10:03 AM, said:


so you never had a bad week or have some one run in front of you or done team dmg .....yer shore

Since this is repeat behavior for this account of yours since you started it - not a bad week.

Most non-troll players have less than 5 tks a YEAR, and many players haven't even gotten that many in the 3 years they've been playing.

#53 Bud Crue

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Posted 03 March 2016 - 10:37 AM

View PostBabyCakes666, on 03 March 2016 - 10:23 AM, said:


lol i wonder if some one has gore to court over an in game TK or dispute

reason for going to court got memed XD


There has been some minor litigation regarding "virtual property" its valuation, its "theft", etc. (see Bragg V. Linden and Evans V. Linden (second life cases) respectively. I've never heard of a case regarding TKing or what one's standing or what the asserted harm would be (i.e are you suing PGI because they didn't address the issue and this some how cased you a harm? Its a free to play game what is the harm? Are you suing the TK-er for what...virtual battery, emotional distress? etc.)

Silly, if not absurd.

#54 cazidin

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Posted 03 March 2016 - 10:46 AM

View Postsycocys, on 03 March 2016 - 10:27 AM, said:

Since this is repeat behavior for this account of yours since you started it - not a bad week.

Most non-troll players have less than 5 tks a YEAR, and many players haven't even gotten that many in the 3 years they've been playing.


Though it shames me greatly to admit this... I too have TK'd once... and it was somehow with Streak SRMS.

#55 sycocys

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Posted 03 March 2016 - 11:30 AM

View Postcazidin, on 03 March 2016 - 10:46 AM, said:


Though it shames me greatly to admit this... I too have TK'd once... and it was somehow with Streak SRMS.

Streaks are just worse luck than LRM tks.
I managed 2 tks through the ~1500 quickplay matches I played through last year and I play aggressive to the edge of suicidal.
People racking up 3 in a week... much less enough to be on multiple people's list as a known intentional tker (which is hard to do dropping with random people in quick play) - not unlucky.

#56 Burke IV

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Posted 03 March 2016 - 11:42 AM

View PostBabyCakes666, on 03 March 2016 - 08:54 AM, said:

so how on the other hand how much TK do you have to do before PGI take action and what do they do like ban you for life suspend your account for a week take you to cort???


Id bet you have to do it infront of PGI or at very least a recording that leaves no doubt. I would be very surprised if "server logs" would be any use in proving it was deliberate, or that these logs even exist. I bet PGI dont even log chat.

#57 Hootchie

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Posted 03 March 2016 - 12:35 PM

View PostEl Bandito, on 02 March 2016 - 07:57 AM, said:

I think I remember reporting you (someone with 666 in his name). One guy claimed that you are a chronic teamkiller, at the start of the match, and sure enough you TKed that guy shortly afterwards, and the rest of us ended up killing you and then reporting you. So you could indeed be a guilty TKer for all we know.


El Bandito, you are correct. I remember the OPs name for similar incidents including some KDR preservation shutdown behavior.

Edited by Hootchie, 03 March 2016 - 12:38 PM.


#58 Bud Crue

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Posted 03 March 2016 - 12:51 PM

View PostHootchie, on 03 March 2016 - 12:35 PM, said:


El Bandito, you are correct. I remember the OPs name for similar incidents including some KDR preservation shutdown behavior.


I just don't understand some people. Sigh.

#59 Soultraxx

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Posted 03 March 2016 - 01:34 PM

I think in all the time Ive played Ive TK'd twice.

Once was a pure accident where a enemy and friendlies reticule overlapped and the red was on top and I Alpha'd a light with a Bkack Knight - instant multiple apologies and explanation from me and the person was fine with it.

The other time was when a lance-mate opened up on me repeatedly and myself and the rest of the Lance took him out - afterwards we all reported him (prior to the new system) and quoted each others names in support of one another.

Other than that the most FF Ive registered on the end screen is 15 - usualky because someones run in front of me and Ive been a bit slow to "swipe" off target.

If someone is constantly having to TK or doing lots of "unintentional" absurdly high FF they're either very unlucky, lying or a very bad player.

#60 TVMA Doc

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Posted 03 March 2016 - 03:12 PM

I had a match a few weeks back where I was pinning a sniper down who was shooting up a lane at our advancing team on Mining Collective. Just as I fired my two ERLLs, a team mate decides to peek out to take a shot at the enemy as well.

His arm got blown off (mostly by the enemy mech), but I immediately got repeated team chat hate tells about shooting him. He got pretty rude and condescending about it (surprise, right?).

When the match ended I checked my log to see a whopping 3 points of team damage. Either he had no armor on his rear torso, or he's blaming the wrong person entirely-not to mention that you could see me cutting up this guy as he tried to poke out for shots with his clan ERLLs. I was pinning him for the better part of half a minute already to let others get in position.

It's amazing how upset some people get from honest friendly fire in game. Even if I had been the one to blast him, it's not like firing in the drop zone/intentionally firing into his back while we're doing the Conga line...then you add the fact that HE steps into the line of fire.

View PostSoultraxx, on 03 March 2016 - 01:34 PM, said:

I think in all the time Ive played Ive TK'd twice.

Once was a pure accident where a enemy and friendlies reticule overlapped and the red was on top and I Alpha'd a light with a Bkack Knight - instant multiple apologies and explanation from me and the person was fine with it.

The other time was when a lance-mate opened up on me repeatedly and myself and the rest of the Lance took him out - afterwards we all reported him (prior to the new system) and quoted each others names in support of one another.

Other than that the most FF Ive registered on the end screen is 15 - usualky because someones run in front of me and Ive been a bit slow to "swipe" off target.

If someone is constantly having to TK or doing lots of "unintentional" absurdly high FF they're either very unlucky, lying or a very bad player.

I hate when the reticles end up overlapping and a friendly mech ends up appearing as an enemy target. I've never killed someone that way, but I have done some unfortunate amounts of damage in a couple of instances. Dark maps tend to cause this. There's little to no sense of depth in heat or night vision modes. It makes it far too easy to mistake where that enemy target marker is originating.





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