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Pirate Faction

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#1 MechWarrior319348

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Posted 07 June 2016 - 06:03 PM

Since I first started playing this game I was interesting in a pirate faction. I looked into it a bit and then forgot about it.

Most talk about Pirates faded out a very long time ago I think. But I'm relentless.... If I want that candy bar, I'm gonna find a way to get that candy bar. Mom is gonna regret saying no when I throw my fit at checkout.

The Idea is already in feature suggestions, more than once. The Most notable one I found is this one. Its a post from 2014 that a lot of us got hyped up over.

http://mwomercs.com/...es/page__st__20

Its a poll topic btw, you might as well click teh button eh?



So I am curious to see if this kind of thing still appeals to players?

They could do some interesting things with it.

I can even see an "expansion" type scenario that could be built around it. A separate story centered around scoundrel Mechwarriors who take advantage of the chaos caused by the invasions?

Posted Image

I has your thoughts and imagination?

Edited by Delta 62, 08 June 2016 - 08:23 AM.


#2 XxXAbsolutZeroXxX

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Posted 07 June 2016 - 06:33 PM

Can pirates be effective in twitch fps games with those eyepatches hindering their depth perception?

Quick. Someone start a cyclops bowling league.

Posted Image

#3 El Bandito

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Posted 07 June 2016 - 06:40 PM

Would be pretty damned funny if Pirate faction attracts more people than IS houses, or Clans. Pirates are supposed to be small nuisance, not a conquering force.

#4 MechWarrior319348

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Posted 07 June 2016 - 06:42 PM

View PostI Zeratul I, on 07 June 2016 - 06:33 PM, said:

Can pirates be effective in twitch fps games with those eyepatches hindering their depth perception?

Quick. Someone start a cyclops bowling league.

Posted Image

heh, you made me giggle.... just a little bit though!

View PostEl Bandito, on 07 June 2016 - 06:40 PM, said:

Would be pretty damned funny if Pirate faction attracts more people than IS houses, or Clans. Pirates are supposed to be small nuisance, not a conquering force.

I imagine it would have its downsides. Especially in the area of faction loyalty bonuses.

It would probably be filled by 30 people who are bored.

#5 Mystere

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Posted 07 June 2016 - 06:46 PM

Posted Image

#6 Johnny Z

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Posted 07 June 2016 - 09:08 PM

If there is ever a lack of faction then yes to this! Or maybe there is sub factions some time?

#7 MechWarrior319348

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Posted 08 June 2016 - 12:23 AM

View PostJohnny Z, on 07 June 2016 - 09:08 PM, said:

If there is ever a lack of faction then yes to this! Or maybe there is sub factions some time?


yaaaaaaaaaaayyyyyyyyyy enthusiasm!

#8 Bud Crue

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Posted 08 June 2016 - 06:10 AM

I'd like to see:
2 Clan factions (running clan tech obviously, with LP reward tree and CBill rewards and limited attack lanes),
2 IS factions (running IS tech obviously, with LP reward tree and CBill reward, and limited attack lanes),
1 Pirate faction running IS tech only and NO LP rewards, and ONLY CBILL rewards but can attack anywhere), and
1 MERC/INDEPENDENT faction with NO LP/MERC reward tree, Cbill rewards only (greater than pirate) and can only fight (attack or defend) on planets where clans, IS or Pirate faction is active. Members of this faction can run any tech.

Rationale:
Reduces factions, still allows same and different tech fights. Gives incentives to be loyalist: LP rewards and Cbills and ability to establish attack lanes. Incentive to be Mercs: play any tech you want and more Cbill than others. incentive to be Pirate attack anywhere you want, but limits the incentive to Pirate to reduced cbills over MERC as being a Pirate should be less desirable. Pirates limited to single tech to reflect reduced tech base to maintain both types.

Edit: clarification

Edited by Bud Crue, 08 June 2016 - 06:23 AM.


#9 Thorn Hallis

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Posted 08 June 2016 - 06:13 AM

Pirates are something the DEVs could play in FW, randomly dropping into games.

#10 MechWarrior319348

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Posted 08 June 2016 - 08:06 AM

View PostThorn Hallis, on 08 June 2016 - 06:13 AM, said:

Pirates are something the DEVs could play in FW, randomly dropping into games.


I had that thought too. But I'll just be honest, quite a few of us have been diligent about keeping this subject going, and we want a little something for ourselves heh. Which I suppose is the right attitude for piracy.

Maybe your idea could be implemented for those who have shown support over the years (or now). Could end up with a faction of 100-150 people. Sounds about right for that faction's population.

I would really feel rewarded if PGI gave us this, of all my posts, this might be the one I care about most.

#11 MechWarrior319348

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Posted 08 June 2016 - 08:17 AM

I also see this faction being a home for all those pug players who have drifted through matches for years without a unit or faction. Alot of hidden talent out there inpug queue.

#12 Narcissistic Martyr

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Posted 08 June 2016 - 02:33 PM

View PostDelta 62, on 07 June 2016 - 06:03 PM, said:

Mom is gonna regret saying no when I throw my fit at checkout.


Ah, your mother wouldn't slap the hell out of you then and there I take it then. Weird...

#13 MechWarrior319348

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Posted 08 June 2016 - 02:38 PM

View PostNarcissistic Martyr, on 08 June 2016 - 02:33 PM, said:


Ah, your mother wouldn't slap the hell out of you then and there I take it then. Weird...


Every good hearted parent knows that the right thing to do is wait til you get back to the car.

Then you can hit the child twice as hard.

#14 AztecD

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Posted 08 June 2016 - 03:54 PM

Pirate and periphery nations, but since this game has no logistics, its a mute point

It has to "mean" somthing when you get raided, you have to lose or win "something" other than gg

but since russ is burned out like a junkie i doubt we will see it any time soon

#15 MechWarrior319348

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Posted 09 June 2016 - 06:01 AM

I suppose it would be the termite faction. If it gets a chance to infest a faction, then it will. It would drain money and resources away from that faction. And therefor it would have to be dealt with.

Perhaps the pirate faction would be a privateer type scenario. Factions might indirectly support said privateers while they raid another faction's supplies and stuff. Enemy of my enemy is my friend. Of course, it would all depend on which nation has more money

Edited by Delta 62, 09 June 2016 - 09:18 AM.


#16 Baulven

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Posted 09 June 2016 - 06:15 AM

Just based on the amount of infrastructure needed to keep a mech running I don't think pirates would actually work. It quite seriously takes dozens of technicians to keep a single stompy robot stomping. The only reason mercs can do it is through exorbitant contract fees, and the IS houses and clans have more than planetary budgets to keep them going. Granted if you get lucky you could raid a planet and make off with loot, but if you can't buy repair parts, refiting equipment, ammo, and other specialty parts (actuators, jump jets, fusion reactor bits, etc) your robot wouldn't hold together for long.

#17 Clownwarlord

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Posted 09 June 2016 - 06:24 AM

I always enjoy a good plundering of another's booty.

#18 Triordinant

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Posted 09 June 2016 - 09:31 AM

Sadly, factions have been rendered irrelevant... Posted Image

#19 S 0 L E N Y A

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Posted 09 June 2016 - 11:40 AM

Just what CW needs, more factions.
We can think of it as game ballance.
If nobody can get a match then the playing field will truly be level.

#20 Bud Crue

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Posted 09 June 2016 - 11:44 AM

View PostBoogie138, on 09 June 2016 - 11:40 AM, said:

Just what CW needs, more factions.
We can think of it as game ballance.
If nobody can get a match then the playing field will truly be level.


A pirate faction or mercenary faction could easily be done...just at the cost of eliminating most of the existing factions which are already irrelevant when compared to the population playing as mercenaries. I suggested a very basic way to do it above (6 factions: 2 Clan, 2 IS, 1 Pirate and 1 Mercenary) and I am sure there are other ways as well (I'm sure becasue others have proposed similar ideas on these forums). Of course, the only problem with any faction consolidation plan would be getting PGI to go for it, and I don't see that happening. Ever.





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