I just bought Warhammers. I haven't finished leveling them, so I'll reserve final judgement for later, but just based on my experiences with it so far, I'm failing to understand what is so great about it.
WHM-6D (3LPL + 4ML)
Identical build as the Grasshopper, but lacking jumpjets and having larger torsos. I just can't justify playing this build. The mounts aren't higher than the Grasshopper, it doesn't get significantly better quirks, and it really struggles to win trades against clan mechs. The range is too short (~330m optimum range), and the alpha is too low (53, while popular clan vomit builds start at 54 and go up from there). Once I have this mech leveled up, I'll give it a go with 3LPL + 6ML and see if that's any more justifiable. Logic being go big or go home.
Also this is lacking in shield arms ---- the WHM arms can shield a little, but not nearly as effectively as the GHR. With the GHR I can put max armour on my arms and force enemies to chew through every point before I go down. With the WHM, I tend to die before losing my arms.
WHM-6R (2x LB10 + 4-6ML)
LB10 are only truly effective inside 200m (possibly 250m against larger mechs). It was suggested to me to try a build with 4MPL, but I went for medium lasers and extra heatsinks instead, but was still disappointed with the heat performance. I'll have to judge this properly after I've elited it, but as it stands I just don't see this mech putting out enough DPS in its optimal engagement range to be justifiable. Especially considering it must run an XL, and it almost certainly must brawl.
WHM-6R (2x UAC5 + 4-6ML)
When the LB10 weren't all they were cracked up to be, I gave this a go. I've had people suggest that I should try 2LPL instead, or give the ol' 2PPC a go, but my actual problem with this build was not the energy weapons, but the UAC5s themselves. They just jam too much. The DPS is not reliable, and the alpha damage is very low. I can't justify running this mech against clans.
I'll finish leveling these mechs out and giving them the old college try, but I have a feeling I'm going to stick with my Grasshoppers in the end. The jumpjets, slimmer hitboxes, and larger shield arms are really what makes the Grasshoppers good mechs. If you're going to play a ground-bound mech like the Warhammer, it better damned-well do something phenomenal, and the Whammies just don't for me so far. Of course then again, maybe I'm just so used to clan mechs that I've lost track of how terrible IS mechs are to play in the current meta.
Edited by Tarogato, 24 December 2016 - 11:28 PM.