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#1 Eidelon

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Posted 05 March 2016 - 12:32 AM

When are Knockdowns/Collisions going to be added back into the game?
It used to be and has been with previous games that if you ran into something bigger than you, you fell down. Why has this not been put back in? Years ago when we were testing this you guys said you were only removing it for a temporary fix, and here we are several years later with light pilots running into the legs of assault mechs and suffering nothing for it. Can we please get this back into the game?

Edited by Eidelon, 05 March 2016 - 12:57 AM.


#2 Kodyn

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Posted 05 March 2016 - 12:38 AM

Mechs better get a lot more agile then, because I never see a match where half the team doesn't run into each other most of the match. It'd be nigh unplayable right now with collisions in. (I know, I know, "it will teach people not to run into each other!"...nope, i don't have that much faith in our playerbase, and have no reason to assume they'd clear that hurdle.)

#3 DrxAbstract

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Posted 05 March 2016 - 12:50 AM

View PostEidelon, on 05 March 2016 - 12:32 AM, said:

When are collisions going to be added back into the game?
It used to be and has been with previous games that if you ran into something bigger than you, you fell down. Why has this not been put back in? Years ago when we were testing this you guys said you were only removing it for a temporary fix, and here we are several years later with light pilots running into the legs of assault mechs and suffering nothing for it. Can we please get this back into the game?

For reference: You're talking about Knockdowns, not Collision (Which is still in the game). Every mech suffers Collision damage, just not a lot from it and primarily to the legs but it's possible for some Mechs to take Collision damage to their CT and Arms as well. If you want Knockdowns back then you're going to have to accept the fact that your Atlas can also get knocked on its a** by a Light Mech jump jetting straight into the upper half of its torso at 130+ KPH, just like the old days... I.E. You arent immune just because you're a Heavy/Assault... punk.

#4 Eidelon

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Posted 05 March 2016 - 01:02 AM

You are correct it is Knockdowns. And I am more than happy to get knocked over by a light doing 135 and jumps into my chest.(as long as the little **** takes damage and falls too) Hell I want death from above too. The engine can take it we know as it used to have it.
As far as better pilots that is easy, back when if you ran into someone you fell down folks actually paid attention to where the hell they were going. It aint that hard.

Edited by Eidelon, 05 March 2016 - 01:04 AM.


#5 DrxAbstract

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Posted 05 March 2016 - 01:09 AM

Meh... Tackle someone and lose half your armor to your own team because getting back up meant teleport issues that got you shot from both sides... Oh i'm sure they've got all the bugs worked out now, what could possibly go wrong?! Posted Image

#6 Vashramire

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Posted 05 March 2016 - 01:19 AM

I remember the days when the only way to kill a Commando was to ram it with another Commando. To be fair, aside from using it to kill super fast lights it was kind of cheap. Atlas leads the charge only to have a suicide light knock it down while the other team murders it as it got up. Even if the light died it was a trade in favor of the lights team. I'm not sure putting knockdowns in will ever be fair or non abused. It's super easy to grief people with knockdowns and I'm not sure it would be healthy to add back in. It would probably turn the game into Football Warrior Online. Just trade knockdowns till two mechs are left then have a duel. While I'm sure it could add some flavor to those who don't abuse it, I don't think we need another thing in the game for people to rage about because people run into each other all the time and at lower tiers it's probably going to make people just straight up uninstall.

#7 Pjwned

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Posted 05 March 2016 - 01:23 AM

View PostPjwned, on 23 February 2016 - 02:35 AM, said:

I would be okay with some real collision damage, but knockdowns are ****.


#8 Cyborne Elemental

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Posted 05 March 2016 - 01:23 AM

I for one never want to see knockdowns again.

Death From Above, Solid collisions instead of Teleporting through and around other players, bring it on.

#9 Kodyn

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Posted 05 March 2016 - 01:25 AM

The main reason I said I have no faith in players' ability to adapt and get better is that we have evidence of that in-game now.

We have voip that barely gets used. Pug matches play out the same way 98% of the time, same mistakes, over and over. There are bad spots on most maps that are consistently misused and turned into mass graveyards, yet pilots continually gravitate to those spots. You see LRMs without backup weapons on 100-tonners even in T2-T1 matches.

No, I have zero faith that the MWO playerbase can simply "get better" about running into each other. We had collision damage increased for a few days, maybe a week, little while back, and it was awful. Enough of us complained that they went ahead and reduced it again. No thank you.

#10 Eidelon

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Posted 05 March 2016 - 01:32 AM

View PostKodyn, on 05 March 2016 - 01:25 AM, said:

The main reason I said I have no faith in players' ability to adapt and get better is that we have evidence of that in-game now.

We have voip that barely gets used. Pug matches play out the same way 98% of the time, same mistakes, over and over.

I was so happy when I came back and started playing again that this was now in game, until three games in and no one bloody used it. And of course it doesn't always work when folks actually do try to use it.

Edited by Eidelon, 05 March 2016 - 01:33 AM.


#11 Brandarr Gunnarson

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Posted 05 March 2016 - 02:35 AM

Yeah, collisions, knockdowns and DFAs should all be possible.

Maybe they could find a way to limit them to tier rating. I mean, if you can get to Tier 3 (just to be conservative) you should be able to drive your 'Mech without hitting things! :P

#12 Adamski

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Posted 05 March 2016 - 02:56 AM

The best solution for implementing Knockdown back into the game is:

Make it so you are only knocked over if you exceed your deceleration by 25% or something like that.

This way, you cannot be chain knocked down by griefers, because all you need to do is walk slower and you wont exceed your deceleration when they hit you and change you to a dead stop.

#13 Doman Hugin

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Posted 05 March 2016 - 03:03 AM

Knock-downs as a tactic, only work when ganging up and with today's alphas would not be as viable just shooting it.

Even back when we had knock-downs, you had to seriously think about shooting or knocking down.

Admittedly Trolling was a pain but was never a factor in winning or losing a match.

And shooting a downed mech was not so easy as you had to wait for it to teleport to it's standing up location.

But, with the risk of falling over everyone was much more polite in tight lanes / tunnels. And lights dancing around an enemy lance without whipping out on someones leg, was true skill.

#14 Zolaz

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Posted 05 March 2016 - 04:13 AM

Every game some surat on my own team runs into my mech. Those same surats only want to play Heavies and Assaults. PGI would need to put in greater penalties for trolling and messing with team mates. Wandering into a person's field of fire should get penalized. Right now we penalize the good player because someone else puts themselves into a bad situation and takes damage.

You know, when I was in the Army, you didnt run into friendly fire and then blame someone else. Not sure how many people over at PGI were in the military, but I dont think it is very many.

#15 Narcissistic Martyr

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Posted 05 March 2016 - 06:43 AM

View PostEidelon, on 05 March 2016 - 12:32 AM, said:

When are Knockdowns/Collisions going to be added back into the game?
It used to be and has been with previous games that if you ran into something bigger than you, you fell down. Why has this not been put back in? Years ago when we were testing this you guys said you were only removing it for a temporary fix, and here we are several years later with light pilots running into the legs of assault mechs and suffering nothing for it. Can we please get this back into the game?


The netcode can't handle it, that's why it was removed in closed beta.

PGI is working on syncing the locations of fallen objects and collision detection though. How you ask? Ask the trees... the trees know...

#16 Kumakichi

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Posted 05 March 2016 - 06:50 AM

I miss the mighty days of the Dragon! Please bring back asap!!Posted Image Posted Image

Posted Image

#17 Sorbic

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Posted 05 March 2016 - 07:01 AM

View PostEidelon, on 05 March 2016 - 01:02 AM, said:

You are correct it is Knockdowns. And I am more than happy to get knocked over by a light doing 135 and jumps into my chest.(as long as the little **** takes damage and falls too) Hell I want death from above too. The engine can take it we know as it used to have it.
As far as better pilots that is easy, back when if you ran into someone you fell down folks actually paid attention to where the hell they were going. It aint that hard.


Were knockdowns around when it was 12 vs 12 or...?

#18 FupDup

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Posted 05 March 2016 - 08:33 AM

View PostEidelon, on 05 March 2016 - 12:32 AM, said:

It used to be and has been with previous games that if you ran into something bigger than you, you fell down.

You clearly didn't play previous games.

Previous games had you fall over if you got hit with a large alpha strike, if somebody jumped on your head, or if you jumped on somebody else's head. But for just touching their body with your body, you took a bit of damage (in MW4 at least) and then nothing else happened. There was a solid body collision (no warping), but neither mech fell over.

Don't spread misinformation, because MWO's Closed Beta is literally the only MW game in the history of the series to make you be defenseless for 5 seconds if you touched another mech.

Edited by FupDup, 05 March 2016 - 08:42 AM.


#19 cazidin

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Posted 05 March 2016 - 08:37 AM

I'd like to see the return of proper collision detection in the game but why does anybody want knockdowns? I can only see knockdowns causing a lot more frustration than they're worth.

Think about it. If you're knockdowned and unable to twist or respond to incoming enemy fire what fun is there for you, the unfortunately downed pilot? If you're lucky, you may still have some CT left.

#20 FupDup

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Posted 05 March 2016 - 08:41 AM

View Postcazidin, on 05 March 2016 - 08:37 AM, said:

I'd like to see the return of proper collision detection in the game but why does anybody want knockdowns? I can only see knockdowns causing a lot more frustration than they're worth.

Think about it. If you're knockdowned and unable to twist or respond to incoming enemy fire what fun is there for you, the unfortunately downed pilot? If you're lucky, you may still have some CT left.

People who ask for KD's don't think of themselves being in that condition, they fixate on the sadistic pleasure they'd get from doing it to other people.





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