

Faction Play Blows
#1
Posted 31 December 2015 - 06:27 PM
The only actual reason I started faction wars was just to take advantage of the different maps ONLY available in that game mode.
Why cant we have those maps in skirmish mode? Or add a "faction quick play' button that puts you into a random faction map fight instead of waiting around forever to play.
just my 2c
#2
Posted 31 December 2015 - 06:34 PM
N8tronic, on 31 December 2015 - 06:27 PM, said:
The only actual reason I started faction wars was just to take advantage of the different maps ONLY available in that game mode.
Why cant we have those maps in skirmish mode? Or add a "faction quick play' button that puts you into a random faction map fight instead of waiting around forever to play.
just my 2c
same reason you don't have those maps available in pub drops in CW
trust me, getting rolled in CW has nothing to do with being a solo player
#3
Posted 31 December 2015 - 06:42 PM
The best bet is to make the queues IS vs IS, Clan vs IS, and Clan vs Clan, and not have all these individual planets. Concentrate all the players together, and the chances of giant groups going against PUG's would actually shrink, as more PUG's would be in the mix.
#4
Posted 31 December 2015 - 07:31 PM
#5
Posted 31 December 2015 - 07:48 PM
#6
Posted 31 December 2015 - 08:53 PM
N8tronic, on 31 December 2015 - 06:27 PM, said:
Why cant we have those maps in skirmish mode? Or add a "faction quick play' button that puts you into a random faction map fight instead of waiting around forever to play.
just my 2c
...Honestly... I'd probably enjoy a faction quick play button. So... good idea! Sure, you can put on the gates and stuff like that, but just rolling with a bunch of randoms on the same faction against another group of randoms of another faction seems more appealing than taking planets (for pointless reasons I might add), creating drop decks, and having to join units.
#7
Posted 31 December 2015 - 08:58 PM
N8tronic, on 31 December 2015 - 06:27 PM, said:
The only actual reason I started faction wars was just to take advantage of the different maps ONLY available in that game mode.
Why cant we have those maps in skirmish mode? Or add a "faction quick play' button that puts you into a random faction map fight instead of waiting around forever to play.
just my 2c
You're a Marik you dont have to play solo q. Join us over on the house marik TS server. Signup over at house-marik.com then download teamspeak3 (free) and click the little mic on the lower corner to connet. 1fwg has been doing a lot of CW drops. I do a lot of group Q. Most of us will do more cw when the update it in a few months.
Side note, you always get faction points. You just dont get a little extra bonus for the win. The Game points and most more so it doesnt matter much.
Edited by Monkey Lover, 31 December 2015 - 09:00 PM.
#8
Posted 31 December 2015 - 09:24 PM
Techorse, on 31 December 2015 - 06:42 PM, said:
Pugs winning as a rare occurrence backs up OP's complaint. I stopped playing CW because of all the steamrolls my unit was having against pugs. I like good fights, and they're rare in CW. At least they were a year ago, and it sounds like things have only gotten worse with less people playing the mode.
#9
Posted 31 December 2015 - 09:29 PM
In 2016, hopefully this spring, we will see 4v4 in CW. Unfortunately, it won't use the CW maps, so you won't get the same level of variety, but at least solo players will probably have more fun.
#10
Posted 31 December 2015 - 09:37 PM
last night i was dropping solo in CW (its faction warfare now?)
And i came across this 6 man group in my team.
final results? 48-16 stomp on grim portico
me, looking at the screen seeing 7 kills 2300 damage for my self, while the group max damage output was 440 with 3 guys below 100.
so yeah...
its not about solo or groups, its about better equipped mechs... more experience and better coordination.
#11
Posted 31 December 2015 - 09:41 PM
Sylonce, on 31 December 2015 - 08:53 PM, said:
...Honestly... I'd probably enjoy a faction quick play button. So... good idea! Sure, you can put on the gates and stuff like that, but just rolling with a bunch of randoms on the same faction against another group of randoms of another faction seems more appealing than taking planets (for pointless reasons I might add), creating drop decks, and having to join units.
The upcoming changes should do essentially this. Currently, there are a LOT of planets up for contestation at any given time, so that spreads the limited player pool pretty broadly. Once there are fewer options, that'll condense players down into fewer points - faster cycling.
#12
Posted 31 December 2015 - 09:42 PM
N8tronic, on 31 December 2015 - 06:27 PM, said:
The only actual reason I started faction wars was just to take advantage of the different maps ONLY available in that game mode.
Why cant we have those maps in skirmish mode? Or add a "faction quick play' button that puts you into a random faction map fight instead of waiting around forever to play.
just my 2c
I'm guessing you just started playing this game. In that case you probably do not even have four mastered mechs, let alone full set of modules and consumables. Which means you are a liability to the team, and better off sticking to quick matches anyway. Play Community Warfare after you have collected all of the above.
Edited by El Bandito, 01 January 2016 - 05:42 AM.
#13
Posted 01 January 2016 - 01:35 AM
Techorse, on 31 December 2015 - 06:42 PM, said:
The best bet is to make the queues IS vs IS, Clan vs IS, and Clan vs Clan, and not have all these individual planets. Concentrate all the players together, and the chances of giant groups going against PUG's would actually shrink, as more PUG's would be in the mix.
Exactly...get rid of individual factions since lore means very little in this game, aside from roleplaying. Better queue times are more important at this point. PGI has had years to implement some sort of background lore depth...if they wanted to do it, they would have done it by now.
#14
Posted 01 January 2016 - 01:41 AM
1. Solo players that know what they're doing and is usually top damage and/or kills almost every match. They're not bothered by whether the match is a win or loss or much the quality of it, because they know they can consistently break 2000 damage and get good earnings out of the match.
2. Solo players who don't entirely know what they are doing and are thus not having fun because they are cannon fodder and haven't learned to git gud yet.
3. Group-oriented players who know the ins and outs of their faction and through their networking they never have to drop alone. All players should aspire to be this player. Use your faction TS hub, get to know the units in your faction, use LFG, drop with any group you can find. Or outright join one. This is the way that CW as meant to be played.
#15
Posted 01 January 2016 - 02:01 AM
I want to play and learn more of this mode and maps but there definitely should be a "quick play" button would mode infinitely more enjoyable for me personally if I was playing against other pugs.
Edited by N8tronic, 01 January 2016 - 02:04 AM.
#16
Posted 01 January 2016 - 05:11 AM
N8tronic, on 01 January 2016 - 02:01 AM, said:
I want to play and learn more of this mode and maps but there definitely should be a "quick play" button would mode infinitely more enjoyable for me personally if I was playing against other pugs.
If you were new to the game, did you have 4 mastered mechs? Did you have a full set of modules? Did you use consumables? Did you do around 1k damage? That is probably the bare minimum reqs for a solo player in CW, if you want to win. If you arent doing these things, that means that someone has to pick up your slack. It means you arent pulling your own weight for the win. That isnt anyones fault but yourself. Bad pilots make bad decisions. There is no kiddy pool in CW.
You really want around 8 mastered mechs that you switch around depending on the heat of the planet and if you are attacking or defending. You want 8 sets of modules for those mechs and you want to be using consumables. Each properly dropped Air Strike should net you around 200 damage alone. The proper meta mechs help you get the 2k damage you need to do in order to carry the guys doing sub 200 damage with 4 mechs.
I'll just leave you with this ...

#17
Posted 01 January 2016 - 05:57 AM
N8tronic, on 01 January 2016 - 02:01 AM, said:
JOIN A UNIT. Seriously, there are tons of units that are looking for fresh talent, and they will help you learn the ropes on Community Warfare, as well as cutting you some slack. House Marik welcomes you, as well as others. Just ask around here. http://mwomercs.com/...munity-warfare/
PS: Don't join mercenary units, they are scum.

Edited by El Bandito, 01 January 2016 - 06:04 AM.
#18
Posted 01 January 2016 - 06:20 AM
You should do more than 1k damage on average in a CW match, that should suffice to get you a decent winrate. More is better and modules and masteries help you get more, but if you have a set of mech that allow you to reach the benchmark, go for it.
#19
Posted 01 January 2016 - 07:32 AM
Leartes, on 01 January 2016 - 06:20 AM, said:
You should do more than 1k damage on average in a CW match, that should suffice to get you a decent winrate. More is better and modules and masteries help you get more, but if you have a set of mech that allow you to reach the benchmark, go for it.
There is a difference between minimal viability and an award winning product.
#20
Posted 01 January 2016 - 07:36 AM
N8tronic, on 31 December 2015 - 06:27 PM, said:
The only actual reason I started faction wars was just to take advantage of the different maps ONLY available in that game mode.
Why cant we have those maps in skirmish mode? Or add a "faction quick play' button that puts you into a random faction map fight instead of waiting around forever to play.
just my 2c
You are opening yourself up for a sh1tstorm of epic proportions. "Join a team, you moron," will be one of the kinder comments thrown your way. "Don't you know CW is HARD MODE!!!!!?"
LOL. You are not alone. The "Team with 11 of your closest Internet friends" crowd is deathly afraid that splitting the queues into groups or pug play will leave them in a graveyard. They are probably right to worry about it. And that fact alone, means that they know that getting stomped by groups is not good, in general, for this prison population.
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