MrMadguy, on 06 March 2016 - 02:55 AM, said:
I suggested it long time ago. But now I have even better suggestion, then just normalize size/speed ratio - PGI should normalize size/(speed + armor + firepower) ratio for all Light 'Mechs in order to remove their 25% unfair advantage. Intended balance: you have to sacrifice survivability, if you want to have more firepower. You shouldn't be able to bring invulnerable Light with Heavy-like firepower.
you must be a mediocre assault player that gets rekt by lights because you clearly do not know what you're talking about.
Samial, on 06 March 2016 - 04:23 AM, said:
As a light player i agree with this topic they are broken...
somehow i dout that you are a light player making this statement becuz ur simply wrong in a massive way.
I play lights all day long and lights are prolly the hardest and imo most fun to play becuz of the lvl of attention ya have to have to play them properly...such as.....You have to be aware of your terrain..escape rout...speed...ur heat.(wich isnt hard to over heat in a light) you have to be able to aim ur weapons at high speed becuz if u slow down or stop ur dead..and be able to gtfo as soon as the situation turns against you...and you have to be aware of all these things every second of the match....its not like a heavy or an assault where you can take some hits..no no 1 good alpha and its babye leg..2 secs later its babye mech.
and then at the end of the match if you did a really fair job ur lucky if you break 400 damage..most matches end with 250 damage (have been some epic damage matches but few and far between)
So plz do not tell me lights are broken...you are clearly a troll
Edited by SplashDown, 06 March 2016 - 06:12 AM.