Comparisons to Firestarters are quite accurate... before Firestarter hit boxes were nerfed to where they are currently, NOTHING would drive Clan CW gamers to greater distraction than House Marik's patented 3 Firestarter/ 1 Other Mech Drop Decks.
How did Clan gamers beat such Inner Sphere use of Firestarters?
We didn't.
We lost battles.
We lost worlds.
If the battle for a certain world was important enough we just campaigned within our units to "get out the vote" (get more fellow Unit gamers into CW rather than Public Queue) thus locally overwhelming in numbers what we could not take through strength of arms.
After a time, the smarter members of our Units constructed and structured the use of Streakcrows and then Streakdogs as well as organized our Unit's Horizontal Drop Decks to include 1 to 3 "Goalkeepers" (Streak-centric fast Mechs) to hang close to the net (generators) and guard specifically against Firestarter Rushes.
I think this is the point where many Inner Sphere gamers find themselves, what has always worked before (old builds and old tactics) will not work moving forward. New builds (material solutions) and new tactics (organizational solutions) are called for...
...will the Inner Sphere prove capable of developing acceptable and effective counters to the Arctic Cheetah?
...or will threads whining to PGI that the Arctic Cheetah is OP and MUST BE NERFED further propagate throughout our forums?
Edited by Prussian Havoc, 21 November 2015 - 11:41 PM.