im also a big fan of 1v1 to 4v4. and ofc i extremely appreciate that such maps have been added.
i would also suggest instead of trying to suite every need for this map, a small variety of simple 1v1 maps could do the job.
as for the current 1v1 map. i consider it a deathmatch arena (and reminds me strongly of Quake 1 arena i used to play w friends via dialup loong ago): its relatively small, oval shaped, still mainly it is open space -
with this in mind, it should definitely NOT be bigger and can actually stay the way it is. the maximum range is above spotting distance, so if both opponents want to engage in long range combat, they actually can. even with mixed matchups (e.g. med vs long range), it is totally playable. one can go ahead on damage while the other will catch up once hes closer.
one problem that is mentioned a lot is the height and slope of the hills. it is defnitiely an issue with big mechs and big hitboxes. but again, to me it is a deathmatch arena where both opponents are there to smack each other up, not play peek-a-boo. (i admit having done that with trial ebon jags tho)) currently, whenever i want to engage in long range combat in a small competitive setting, i use 4v4 Test B (and sometimes A). theyre great for long range!
if you add, say, three 1v1 maps total eventually, all needs could be taken care of. have another map, which is bigger, with real cover for long range combat (like the central part of viridian bog, only a bit stretched. with cover low and high. without roots ofc). and have another one with mixed terrain. that way, the current 1v1 arena can pretty much stay the way it is.
personally, i would really appreciate a map that is more suited for jump jets, though. so far, only 4v4 Test A allows some tactics that make good use of them.
Edited by wargnome, 13 April 2016 - 07:31 AM.