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6 Gb Patch March 15Th... (╯°□°)╯︵ ┻━┻



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#121 LegendaryArticuno

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Posted 08 March 2016 - 03:15 PM

Does PGI know how to compress file sizes?

#122 Wintersdark

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Posted 08 March 2016 - 03:39 PM

View Postclownwarlord, on 07 March 2016 - 02:41 PM, said:

- Can your computer handle much better visual graphics (graphics card, ram, processor)?


This is have VERY little performance impact on anyone with a dedicated GPU.

There are only 24 mechs in a match, and of those many already have 2K textures, and most that don't are 1K. These textures are loaded at match start, so there's no texture streaming issues like you can run into with say Fallout/Skyrim and very high res textures. The actual VRAM requirements will go up, but still not by a lot because again - there just aren't many mechs on the field. The only people who this would actually impact are those running integrated GPU's with limited VRAM, MAYBE very low end 1gb cards - and those people, of course, can just turn down their texture resolution in the graphics settings to end up with better performance than before.

View PostEmpyrus, on 08 March 2016 - 07:36 AM, said:

6GB? Yikes, i need to clear some space (only 20gb left, enough but still).

It's not increasing the install footprint by 6GB, it's replacing the existing textures with new ones. The new ones will be bigger, and there is a new map, game mode, and mech in there too, but the actual install should only be portion of that larger.

#123 Graugger

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Posted 08 March 2016 - 03:44 PM

View PostWintersdark, on 08 March 2016 - 03:39 PM, said:

It's not increasing the install footprint by 6GB, it's replacing the existing textures with new ones. The new ones will be bigger, and there is a new map, game mode, and mech in there too, but the actual install should only be portion of that larger.


Assuming PGI isn't like Microsoft and holding every single update & change in a cache system for rollbacks if necessary.

OS Size: 13GB

After 4 years of patches OS Size /w Cache: 73GB

#124 Wintersdark

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Posted 08 March 2016 - 03:46 PM

View PostLordNothing, on 08 March 2016 - 02:26 PM, said:


yes it truely is hell. and thats the better isp. the other isp has a dns server that crashes every 2 weeks. they claim 4mbps but its more like 1mbps we had it for a year before we decided to change over. my current connection is 12mpbs with a 60 gig cap, and thats $80 bucks. no netflix, no steam, its pretty much 2007 around here.


That's horrible. My $56/mo connection is 25mb down/5mb up and fully uncapped, and I'm unhappy with that! We're streaming HD video somewhere in my home pretty much 24/7.

God... you'd have to have... cable.

Commercials! Oh, sweet jesus, you'd have to see commercials. Gross.

You poor *******.

View PostGraugger, on 08 March 2016 - 03:44 PM, said:


Assuming PGI isn't like Microsoft and holding every single update & change in a cache system for rollbacks if necessary.

OS Size: 13GB

After 4 years of patches OS Size /w Cache: 73GB

Well, MWO's patcher aside, Steam doesn't do that thankfully.

#125 Durant Carlyle

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Posted 08 March 2016 - 03:52 PM

lol 6GB is nothing.

Try 30+ GB for Star Citizen, and then another 30+ GB for the PTU. Whee!

#126 Livestick

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Posted 08 March 2016 - 04:20 PM

I'm not going to read this whole thread, but I saw a couple really stupid posts on the front page that need to be answered.

View PostNaglinator, on 07 March 2016 - 02:32 PM, said:

So like a 5 min download? I think you'll survive.


No. Try 12 hours. You have good internet. Hooray for you. A lot of us don't.

View PostImperius, on 07 March 2016 - 02:56 PM, said:

You better quit crying! Really it's an improvement! Tired of people asking for improvements, and then cry about them!


It isn't an improvement. The textures we have now are high-res enough that you won't be able to tell the difference. At all. This is nothing but an inconvenience for no reason.

#127 cazidin

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Posted 08 March 2016 - 04:51 PM

View PostLegendaryArticuno, on 08 March 2016 - 03:15 PM, said:

Does PGI know how to compress file sizes?


Yes. It's just that this patch is VERY large because of the texture updates.

#128 Spam Lanwalker

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Posted 08 March 2016 - 05:24 PM

View PostNaglinator, on 07 March 2016 - 02:32 PM, said:

So like a 5 min download? I think you'll survive.



Some of us dont have fibre or access to fibre

#129 Escef

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Posted 08 March 2016 - 06:30 PM

View PostSpam Lanwalker, on 08 March 2016 - 05:24 PM, said:

Some of us dont have fibre or access to fibre


Strawberries are packed with fiber.



#130 Lordred

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Posted 11 March 2016 - 09:01 AM

We have to keep in mind the 6gig patch is more then just textures, it is a new mech, new map, new game mode, and updates to the game.


View PostBeaching Betty, on 07 March 2016 - 09:46 PM, said:

Lordred? Who in the world is that? Ive seen his name somewhere too in someone's post, he's one famous guy eh?


Hello,

Famous? Yes/No, depends who you ask.

Been bugging PGI about this for 2 years? Yes.
With a good amount of player support for it also? Yes.


View PostWintersdark, on 08 March 2016 - 05:48 AM, said:

may already have them, need to check Lordred's spreadsheet.

Currently, mechs use 0.5k, 1k, and 2k textures (/rgb/diffuse maps/etc), but it's inconsistent. Some mechs are all 2k, others... Not.

I find this is highly visible with the hotrod paint: put it on some mechs, and the flames are slick and smooth. Put it on others? Pixels, pixels everywhere!



All will be checked on that patch day.
Posted Image


Do not pass go, do not collect 200$
Posted Image

Edited by Lordred, 11 March 2016 - 09:06 AM.


#131 Wintersdark

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Posted 11 March 2016 - 09:52 AM

View PostLivestick, on 08 March 2016 - 04:20 PM, said:

I'm not going to read this whole thread, but I saw a couple really stupid posts on the front page that need to be answered.



No. Try 12 hours. You have good internet. Hooray for you. A lot of us don't.



It isn't an improvement. The textures we have now are high-res enough that you won't be able to tell the difference. At all. This is nothing but an inconvenience for no reason.

This is objectively wrong. Look at this banshee and highlander comparison with Hotrod. One mech has 1k textures, the other has 2k. Are you saying you honestly can't see the difference???
Spoiler


#132 pbiggz

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Posted 11 March 2016 - 07:16 PM

View PostWintersdark, on 11 March 2016 - 09:52 AM, said:

This is objectively wrong. Look at this banshee and highlander comparison with Hotrod. One mech has 1k textures, the other has 2k. Are you saying you honestly can't see the difference???
Spoiler



He's not saying he can't see the difference, he's saying its more important to pretend he cant if it means he can ***** about it on the internets, because he, like a not insignificant chunk of posters here, is a petulant ungrateful man child who constantly ******* about how bad the game is and then ******* even more when ever PGI attempts to fix it.

Edited by pbiggz, 11 March 2016 - 07:17 PM.


#133 Ted Wayz

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Posted 11 March 2016 - 07:17 PM

View PostDurant Carlyle, on 08 March 2016 - 03:52 PM, said:

lol 6GB is nothing.

Try 30+ GB for Star Citizen, and then another 30+ GB for the PTU. Whee!

Is that a thing? Yet?

#134 ExplicitContent

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Posted 11 March 2016 - 09:03 PM

~7 GB according to patch notes and here is what you can expect


Modem 28,8kbit/s 579:57:11
Modem 56,6 kbit/s 298:15:41
ADSL 256 kbit/s 65:14:41
ADSL 512 kbit/s 32:37:20
ADSL 1 Mbit/s 16:42:09
ADSL 2 Mbit/s 08:21:04
ADSL 8 Mbit/s 02:05:16
ADSL 24 Mbit/s 00:41:45
LAN 10 Mbit/s 01:40:12
LAN 100 Mbit/s 00:10:01
Turbo 3G 7,2 Mbit/s 02:19:11
4G 80 Mbit/s 00:12:31

Edited by ExplicitContent, 11 March 2016 - 09:07 PM.


#135 Laser Vomit Active And Firing

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Posted 11 March 2016 - 09:30 PM

6 gb on aussie net looking t 10 hours plus

Edited by Sniper21987, 11 March 2016 - 09:31 PM.


#136 Scout Derek

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Posted 15 March 2016 - 12:34 PM

The day has come, can't wait to start downloading....

(╯°□°)╯︵ ┻━┻

#137 Jon Gotham

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Posted 15 March 2016 - 12:37 PM

View PostNaglinator, on 07 March 2016 - 02:32 PM, said:

So like a 5 min download? I think you'll survive.

Except if you live in rural Uk. 18 hours for me:)

#138 Lightfoot

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Posted 15 March 2016 - 12:39 PM

6 hour download for me, and it says I can't pause the download or the files will become corrupted. Why is that?

Thats 900 kbs/second, but you don't get that of course.

Edited by Lightfoot, 15 March 2016 - 12:41 PM.


#139 Lugh

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Posted 15 March 2016 - 12:42 PM

View Postclownwarlord, on 07 March 2016 - 02:41 PM, said:

That is insane ... why?

Well here is a checklist for all of you to do:
- How much storage space do you have left where you have MWO stored?
- How long does it take for you to install the game itself now?
- Can your computer handle much better visual graphics (graphics card, ram, processor)?
- Lastly ask yourself if these are going to be worth it, especially with a monthly new mech pack?

For me:
- Im good, plenty of space.
- Took me 30 minutes to an hour depending on streaming and downloading through out the house.
- Should be good on all of these with a new graphics card this past November.
- Is it worth it? Not sure I hope they are great looking but sometimes things get screwed up by just one pixel.

1.2 Terabytes. Less than 10 minutes.
You better believe it will be worth it. It's high past time PGI let enthusiasts that have good rigs see pretty mechs.

#140 CDLord HHGD

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Posted 15 March 2016 - 12:45 PM

View PostYozzman, on 08 March 2016 - 02:21 AM, said:

Zero ***** are given...
Just get a better connection if 6GB takes 10h, it's 2016

Posted Image





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