Roadkill, on 09 March 2016 - 01:53 PM, said:
Do you understand that "flanking" is a military term with a specific meaning?
Honest question. It seems that you're using the term to mean any movement that isn't a head-on rush, but that's not what it means.
No, I mean hitting the sides of firing lines where an enemy is not able to project firepower well at all, generally you try and isolate one mech that is unable to be protected by his allies. It also depends on whether or not you are considering getting a concave firing line is flanking as well, since the whole point of that is to project firepower envelop them from multiple angles so that the enemy has trouble focusing and is forced to do something.
Roadkill, on 09 March 2016 - 01:53 PM, said:
Firing lines and static engagement points are possible in MWO, but at least uncommon if not rare. It varies significantly by map, too.
Depends, there is often lulls in engagements where neither team is really jockeying for position (which is where lights come into play). It isn't that uncommon, especially against better players who are able to hold the line without fear and with good aim. EmP is well known for taking a strong defensive position and beating you down with good aim and concentration of firepower.
Roadkill, on 09 March 2016 - 01:53 PM, said:
Both teams rushing up the right side at launch, thus causing NASCAR, is not a flanking maneuver.
You are correct, but that isn't how it always goes. Caustic used to be one of the few maps that were like this.
Roadkill, on 09 March 2016 - 01:53 PM, said:
And, actually, you could perform a true flanking maneuver from NASCAR by having your laggers turn 180 degress to engage the enemy while simulatenously collapsing your line straight across the circle to hit the enemy's line.
This does actually occur and it is what wins the match generally, which ever train is most delayed eventually loses because they tend to get pincered at some point.
Edited by Quicksilver Kalasa, 09 March 2016 - 02:07 PM.