

Ecm Thoughts
#41
Posted 08 March 2016 - 10:03 PM
In case of MWO and ECM, that boils down to "can shoot a 'Mech without seeing a dorito" - but that's too much to ask, I suppose.
#42
Posted 08 March 2016 - 10:35 PM
Luminis, on 08 March 2016 - 10:03 PM, said:
Because it's inaccurate to say that its effectiveness falls off dramatically unless you bend over backwards to counter it, meanwhile stealth heroes in DOTA-likes are much more easily countered and they're not constantly in a stealth bubble while unloading all of their damage on you multiple times.
As for why respawns are relevant, getting killed because of ECM being unbalanced is obviously a lot more harsh than dying to a stealth hero and then coming back at most a minute later.
Quote
Let me know when I can fire my missiles at something without a lock.
Edited by Pjwned, 08 March 2016 - 10:42 PM.
#43
Posted 09 March 2016 - 02:43 AM
Pjwned, on 08 March 2016 - 10:35 PM, said:
You can! Dumb fire

Sorry, just wanted to remove at least one persons chance to be an idiot.
Boogie138, on 08 March 2016 - 09:21 PM, said:
Ah so you agree with fixing ECM then. Good

#44
Posted 09 March 2016 - 03:35 AM
#45
Posted 09 March 2016 - 05:50 AM
#46
Posted 09 March 2016 - 06:11 AM
Negates the Artemis Bonus.
Negates the BAP Bonus.
Negates the TAG Bonus.
Negates the NARC Bonus.
Would be pretty powerful in its own right if LRMs were built as they should be.
But Alas, the game is built weirdly.
Everyone has C3 Slave and Master
Our LRMs are actually closer Streak LRMs (They should be only slightly guided, with much less agility, boosted by TAG etc...)
Our SRMs are more like Rocket packs
ECM blocks any detection...and is countered by NARC, TAG, BAP.
How they screwed up the system that badly is inexplicable. And that is why it isn't going to change.
#47
Posted 09 March 2016 - 06:15 AM
Pjwned, on 08 March 2016 - 10:35 PM, said:
Bend over backwards? Wat?
All it takes is getting used to shooting at people without relying on the game holding your hand by putting a red Dorito over everything - remember, that won't happen unless you've got the enemy 'Mech in sight anyway. There's no need to even counter it. You announce the enemy's position via comms and shoot it. Problem solved.
Pjwned, on 08 March 2016 - 10:35 PM, said:
Don't tell me you're the kind of guy who boats LRMs but refuses to add even a TAG to the loadout?
Edited by Luminis, 09 March 2016 - 06:24 AM.
#48
Posted 09 March 2016 - 06:36 AM
It could be that you are seeing the combined effects of ECM anf Radar Derp and thinking that ECM is OP. I think Radar Derp is OP.
#49
Posted 09 March 2016 - 06:40 AM
Rampage, on 09 March 2016 - 06:36 AM, said:
It could be that you are seeing the combined effects of ECM anf Radar Derp and thinking that ECM is OP. I think Radar Derp is OP.
Confused:
Something that breaks radar lock immediately after losing LoS is OP.
Something that prevents getting lock in the first place is not OP.
Am I understanding you correctly?
#50
Posted 09 March 2016 - 07:24 AM
Douglas grizzly, on 08 March 2016 - 08:54 AM, said:
Thoughts on correcting this in balance. make the ecm module weight and space intensive. IE if the ecm module is 1 space and 1 ton then change weight to 5 tons and 3 to 5 spaces. I do support limiting it to a few mechs, which is good. Also to correct the no triangle at point blank range , i suggest flickers of it, and same for the ones sneaking up on someone .
Counter measure 1: Seismic wallhack
Counter measure 2: Listening for the rapid footfalls of enemy lights
Counter measure 3: Bothering to run some rear armor...
#51
Posted 09 March 2016 - 09:02 AM
#53
Posted 09 March 2016 - 09:30 AM
Sandpit, on 08 March 2016 - 12:35 PM, said:
BAP has never been a counter to ecm..its only function has allways been to extend sensor range
However ecm isnt suposed to have a bubble effect either..ecm is posed to be a local effect only, where as Angel ecm has the bubble effect.
Many of the ideas im reading in this thread are good ideas..but imo dont fit in the current game play.
MWO is basicly move forward and shoot..no real tactics till the battle starts....if the MWO world wer larger..and the game play more in depth than i feel most of the ideas in this thread would be usefull.
just my 2 pennies,
Edited by SplashDown, 09 March 2016 - 09:41 AM.
#54
Posted 09 March 2016 - 09:41 AM
SplashDown, on 09 March 2016 - 09:30 AM, said:
in MWO context that's near exactly what it's been. It's the one and only counter to ECM (well except UAV which also only negates a single ECM)
#56
Posted 09 March 2016 - 10:58 AM
RampancyTW, on 09 March 2016 - 10:47 AM, said:
Those work regardless of ECM. They have physical and tangible results whether ECM is present or not. They are intended to assist LRMs specifically
NARC doesn't negate ecm, the common strategy if you're narced is to get within ECM range of a friendly mech so you don't get rained on (or find a wall to hug)
BAP is an electronics suite specifically for countering ECM and mechs trying to circumvent detection through shutting down.
#57
Posted 09 March 2016 - 11:14 AM
Douglas grizzly, on 08 March 2016 - 08:26 PM, said:
Think of it as an opportunity to work on improving your charisma and command skills.

Pjwned, on 08 March 2016 - 09:50 PM, said:
But that is not MWO's ECM.
#58
Posted 09 March 2016 - 11:50 AM
#59
Posted 09 March 2016 - 12:01 PM
Moldur, on 09 March 2016 - 11:50 AM, said:
No single system in the game can or should carry a match in my opinion though
#60
Posted 09 March 2016 - 12:07 PM
Sandpit, on 09 March 2016 - 12:01 PM, said:
Unless one team consists of mostly LRM and Streak boats, it won't (and even then, LRM and Streak pilots that bring TAG and stuff can still make their boats work...). That, at least, is the only case where I found ECM to make a huge impact: Against opponents that almost entirely rely on getting a solid lock on an enemy 'Mech.
In that case, it wasn't so much the ECM that "carried" the match, but the the team composition / the matchmaker that made that composition happen.
Edited by Luminis, 09 March 2016 - 12:08 PM.
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