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Psr Rating


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#101 Roadkill

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Posted 10 March 2016 - 12:39 PM

This does actually remind me of a suggestion that I wanted to send to PGI... it'd be really nice if they could add Match Score to the player stats screen. There's space for it right above the center Match Performance section, and it would be useful to see on the Player Stats screen.

No need to take it off of the Team Stats screen... just put it on both.

#102 Douglas grizzly

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Posted 13 March 2016 - 05:45 AM

i do think that it would be helpful to make the standard to stay the same a bit lower than the current 400. The reason i state that is when you are in a match and your team is getting overwhelmed by either heavier mech tonnage or just better pilots and you are consistently one of the last ones to fall even though i am in the thick of the fight most times, it is really difficult to get as good enough match score to just stay even.

#103 Chados

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Posted 13 March 2016 - 07:57 AM

I've noticed that when you get out of tier 5 your PSR bar begins to rise faster. I got out of tier 5 about three weeks ago. And in three weeks I've managed to go the distance in tier 4 it would have taken me about two months to climb in tier 5. And I'm not racking up any more damage or kills or whatever than I was. I haven't suddenly become a better pilot in three weeks, I'm still on the high end of noobville, skill-wise.

It's weird.

#104 Revis Volek

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Posted 13 March 2016 - 08:05 AM

View PostDouglas grizzly, on 13 March 2016 - 05:45 AM, said:

i do think that it would be helpful to make the standard to stay the same a bit lower than the current 400. The reason i state that is when you are in a match and your team is getting overwhelmed by either heavier mech tonnage or just better pilots and you are consistently one of the last ones to fall even though i am in the thick of the fight most times, it is really difficult to get as good enough match score to just stay even.




400 what?


Not a single thing you need is 400

You need a 250 match score, and like 400-500 dmg, is that what you are referring to? And that is ONLY on a loss, if you win you could do far worse and still rise.

#105 Wintersdark

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Posted 13 March 2016 - 08:14 AM

View PostChados, on 13 March 2016 - 07:57 AM, said:

I've noticed that when you get out of tier 5 your PSR bar begins to rise faster. I got out of tier 5 about three weeks ago. And in three weeks I've managed to go the distance in tier 4 it would have taken me about two months to climb in tier 5. And I'm not racking up any more damage or kills or whatever than I was. I haven't suddenly become a better pilot in three weeks, I'm still on the high end of noobville, skill-wise.

It's weird.

Not really. T5 matches tend to be highly random, depending on how many really raw newbies you have on your team/the OpFor. So, you'll get matches where you're just going to lose because you had the misfortune to get a bunch of totally new players vs. the opfor with none, or vice versa. As you go up in tiers, this tends to reduce as people become more consistent and less terrible (despite popular belief) as they gain experience in the game. So, if you're competent and the match is otherwise more even and less random, you'll progress faster after you get out of the really random T5 matches.

#106 Roadkill

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Posted 13 March 2016 - 10:06 AM

View PostDouglas grizzly, on 13 March 2016 - 05:45 AM, said:

i do think that it would be helpful to make the standard to stay the same a bit lower than the current 400.

It isn't 400. It's 250.

If you manage 400 damage that gets you 200 of the 250 match score that you need, and typically the other 50 you'll pick up with random spotting assists, lance in formation, protection bonuses, hit & run, etc. But you don't need 400 damage to get a 250 match score. If you're doing a lot of team-oriented assisting, even 300 damage is sufficient.

But perhaps most importantly, it's supposed to be a little bit difficult to get that '=' in a loss. Your PSR should go down if you lose, because you lost. So getting that '=' is a little bit hard, and getting to that '^' level is really hard. That's deliberate, and correct.

Otherwise PSR really would just be an XP bar, and it would be completely pointless.

Get it out of your head that you "should" be able to increase your PSR. You shouldn't. PSR isn't a ranking system, it's simply a system that helps the matchmaker make more balanced matches. In reality, you don't want your PSR to go up.

#107 Douglas grizzly

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Posted 19 March 2016 - 08:03 PM

guys you need a higher match score than 250 to just stay the same. I know for a fact because i had a match score of 398 earlier today and i still went down. I stand by my suggestion that psr needs to be redone or done a different way. the way i suggest 0-6 months tier 5 , >6 months to 1 year, tier 4 and so on. Alternate accounts need to be at the same level btw of the original account. Example you have a tier 3 account and make a alternate, it is at the same level. This will prevent the more skilled players from slaughtering the newbs and other people still learning just for kicks.

#108 Mcgral18

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Posted 19 March 2016 - 08:28 PM

View PostDouglas grizzly, on 19 March 2016 - 08:03 PM, said:

guys you need a higher match score than 250 to just stay the same. I know for a fact because i had a match score of 398 earlier today and i still went down. I stand by my suggestion that psr needs to be redone or done a different way. the way i suggest 0-6 months tier 5 , >6 months to 1 year, tier 4 and so on. Alternate accounts need to be at the same level btw of the original account. Example you have a tier 3 account and make a alternate, it is at the same level. This will prevent the more skilled players from slaughtering the newbs and other people still learning just for kicks.


This calls for the screenshot again...
Show us where this Match Score is from.

Heck, tell me what MY match score was for these two matches (best examples I could find):
Spoiler

Spoiler


And because my Epeen was hurt by the first, another loss example (even though the above is enough):


Spoiler


It appears I haven't actually taken a screenshot of a 250-400 Match Score...if someone could throw that in, it would help emphasize this wonderfully.

I've got just below 250 (neg) and above 400 (rise).

#109 Wintersdark

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Posted 19 March 2016 - 10:42 PM

View PostDouglas grizzly, on 19 March 2016 - 08:03 PM, said:

guys you need a higher match score than 250 to just stay the same. I know for a fact because i had a match score of 398 earlier today and i still went down.


You're looking at xp not match score. You made this mistake earlier and we corrected you.

Match score is ONLY shown on the TEAM STATS page, not the screen that shows how many cbills you earned.

You need to get this figured out, because you're banking utter bull***t.

We know exactly where all the psr breakpoints are, they've already been shown in the thread. I linked the thread were it was figured out.

Not one person has posted a single screenshot showing a result that doesn't fit those breakpoints. Not one person, anywhere.

Quote

I stand by my suggestion that psr needs to be redone or done a different way. the way i suggest 0-6 months tier 5 , >6 months to 1 year, tier 4 and so on. Alternate accounts need to be at the same level btw of the original account. Example you have a tier 3 account and make a alternate, it is at the same level. This will prevent the more skilled players from slaughtering the newbs and other people still learning just for kicks.
there's no way to tell alternate accounts. They're fully separate accounts. But they're also extremely rare. There's not much point in doing it, as u don't actually gain anything. While it would be nice to stop it completely, there is no way to do that.

You, sir, are flat out wrong.

Edited by Wintersdark, 19 March 2016 - 10:43 PM.


#110 MrMadguy

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Posted 20 March 2016 - 12:00 AM

MS = Match Score here. Not XP, not dmg.
Posted Image

#111 Douglas grizzly

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Posted 20 March 2016 - 06:31 AM

guys on the fewer losses i have now versus the wins, my psr goes down alot more than a win does for me and that is not right. my wins should be having a effect on it and instead it is still dropping. The losses should not have such a drastic effect especially since i am usually in the thick of the fighting and am one of the last to fall.

#112 ArmandTulsen

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Posted 20 March 2016 - 08:43 AM

View PostDouglas grizzly, on 08 March 2016 - 11:08 AM, said:

Guys i am doing what you suggested and more. My damage in quickdrops on average >200 and usually closer to 300. I even get at least one to 2 kills per match and my rating still goes down even though i try to work with everyone. The level required to stay the same is 400 plus on a defeat and to advance on a defeat is even higher. So please explain to me how in the heck on defeats you can still go up with the way the system is. As far as going up after a month to a different teir like someone else said , that speaks to me you are either someone who is using a new account to play on a lower level or something less savory.


Get a mic and start taking charge. Greet your teammates at the start and ask for tactical suggestions. If not offered any, offer your own and assume the lead. More will follow on voice comm. If just 3-4 people communicate on VOIP, the entire team will be coordinated. It doesn't take everybody talking to work in unison as a whole unit, only a handful. If other people are also active and issue tactical suggestions, it will organically develop into a lateral command structure where nobody is the boss and everybody is on the same level.

Call out a mech by their letter code designation, then what mech they are, then their grid location, and then possibly their loadout. For example, "Bravo, Direwolf, Echo 7, gun boat. Check your right flank at Delta 6." You would be surprised how well people cooperate and work like a team, as a result of a speaking something that takes about five seconds.

Above all, be active. Don't become lazy and expect everybody to suddenly have the situational and tactical awareness of a Solaris champion.

Edited by ArmandTulsen, 20 March 2016 - 08:50 AM.


#113 Exilyth

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Posted 20 March 2016 - 01:38 PM

Comparing the quality of matches from last weekend and this weekend, I see a lot more steamrolls going either way. Truly balanced matches where you're at 10-11 or 11-11, with the last combatants duelling it out, have gotten a lot rarer. Which is a shame, since they're usually more entertaining than the steamrolls.

PSR is quite abstract a measure of player skill, failing to factor in aspects like
  • Coherence of movement: A team where at least the lances move together is much more successfull than a team where everyone spreads out.
  • Mobility: going back and forth, circling around, flanking... more movement leads to less dmg received
  • Average reaction time: Players who react faster can get their damage in and get back into cover before a slower enemy retaliates.
  • Tendency to focus fire: More damage brings a target down faster
  • Accuracy: Hitting the same component vs spreading the damage all over


#114 Douglas grizzly

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Posted 21 March 2016 - 09:39 AM

most of the time now like has been said after the latest patch the matches are blowouts on one side or another and that takes all the fun out of playing. Especially when you are struggling to up your psr and the way it is graded in matches blows big time especially when your team is steam rolled and you take such a huge drop on your rating because of that. I would lve to see the amount you lose when your team is crushed dropped because in many cases as i have noted before i am one of the last ones to fall consistently even when i am in my medium mech.

#115 Roadkill

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Posted 21 March 2016 - 09:45 AM

View PostDouglas grizzly, on 21 March 2016 - 09:39 AM, said:

Especially when you are struggling to up your psr

You're still doing it wrong.

There is no reason to "up your PSR". And if your PSR isn't going up, then it means you're already in the correct tier and are already getting the best possible matches for you.

Blowouts are not caused by bad matchmaking. They're caused by the snowball effect when the first Mech on one team is destroyed, creating a force imbalance.

Being the last person standing on your team may not mean that you were the best. It may mean that you were hiding behind your teammates and not contributing enough.

#116 Douglas grizzly

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Posted 21 March 2016 - 02:37 PM

View PostRoadkill, on 21 March 2016 - 09:45 AM, said:


Being the last person standing on your team may not mean that you were the best. It may mean that you were hiding behind your teammates and not contributing enough.


Not when i have either killed enemy mechs or have done anywhere from 300 to 600 damage and that is with a stormcrow. with my catapult i have made it outperform a archer on multiple occaisions by killing the archer while dodging the archers missiles.

#117 Roadkill

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Posted 21 March 2016 - 03:04 PM

View PostDouglas grizzly, on 21 March 2016 - 02:37 PM, said:

Not when i have either killed enemy mechs or have done anywhere from 300 to 600 damage and that is with a stormcrow. with my catapult i have made it outperform a archer on multiple occaisions by killing the archer while dodging the archers missiles.

You're missing the point.

If you're hiding behind your teammates and using them to protect yourself, 300-600 damage and a couple of kills means you're barely average. The reason you're living long enough to do that is because your teammates are dying, and if they're dying then you're not doing enough to support them. You failed as a team, and the fact that you survived longer than your teammates and did more damage because you survived longer is pretty meaningless.

Straight numbers don't tell the whole story. It's how you got those numbers that matters in a team game like MWO.

But since numbers are all that PGI has to work with, they've set them pretty high. The reasoning being that if you can get those pretty high numbers in a loss, you must have been doing something useful. 250 match score (which can be done by doing 500 damage, though there are also other ways to do it) isn't that difficult in a loss. If you can get to 250, your PSR will stay =. If you can get to 400 (which can be done with 800 damage, though 600 with lots of other activities is often sufficient) your PSR will even increase in a loss. But that's really hard to do, and for good reason.

The reason? You lost. Despite going Rambo all over the enemy team, your team still lost. Maybe that's because your team was full of derps and you simply couldn't carry hard enough. But maybe it's because your actions - despite generating a lot of damage - didn't support your team.

#118 Cath

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Posted 21 March 2016 - 03:07 PM

Quote

Not a single thing you need is 400

You need a 250 match score, and like 400-500 dmg, is that what you are referring to? And that is ONLY on a loss, if you win you could do far worse and still rise.


Horses rear buddy. I've won 2 out of 10 today, had multiple 600+ damage games with kills and assists. and my PSR got an = sign. Talk about pissing me off. I've gained NO psr, since my wins were cap garbage with very little damage done. Love having an overall positive k/d ratio, averaging 300+ damage and having a 45% win rate after 1200 games. AND still sitting in t4 with no hope of going up.

#119 Bilbo

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Posted 21 March 2016 - 03:14 PM

View PostCath, on 21 March 2016 - 03:07 PM, said:



Horses rear buddy. I've won 2 out of 10 today, had multiple 600+ damage games with kills and assists. and my PSR got an = sign. Talk about pissing me off. I've gained NO psr, since my wins were cap garbage with very little damage done. Love having an overall positive k/d ratio, averaging 300+ damage and having a 45% win rate after 1200 games. AND still sitting in t4 with no hope of going up.

You are going to have to play remarkably well in every loss to get anywhere with a 45% win rate. Hell, you are going to have to play remarkably well in the wins as well.

#120 fastspec2

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Posted 21 March 2016 - 03:17 PM

I find myself with the exact opposite problem. I am solidly in the middle of tier2 with a kdr of .85.
I wouldn't think anyone with a .85 kdr would be in teir2, that seems wrong, but maybe you guys are seeing that too. I have fun playing, so don't care much, but psr should be per chassis imo. Or at least partially based off of it somehow in the dynamic.
.
But again, I am not a great player, or a big money spender, so take it with a grain of salt.





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