Now I've Seen Everything.
#1
Posted 08 March 2016 - 06:03 PM
#2
Posted 08 March 2016 - 06:11 PM
But on the flipside of that it will teach that DW to be more situationally aware and get to know the maps better. One of my main mechs is my dakka whale and I've never been caught alone ever since it happened the first week the DW was released.
Positioning, being aware of where the herd is going, where the enemy will be, where they'll come from and how to get where you're going before the herd does, is all needed to drive the DW. Plan ahead.
#3
Posted 08 March 2016 - 06:11 PM
#4
Posted 08 March 2016 - 06:11 PM
#5
Posted 08 March 2016 - 06:33 PM
Because there's a whole lot of derpdonkeys out there who believe that getting 3 kills or getting top damage automatically means they were a credit to their team. Silly people who decide to stay hidden in their 99% healthy 4xERLL sniper King Crab until the end of the match, when their whole team is dead and the red team has 6 damaged mechs left. So they manage to grab a few kills before their King Crab is smashed, and they consider themselves the real MVP. Or fast mechs who engage in a scorching Nascar race, sacrificing their 3 allied assault mechs to destroy 3 enemy assault mechs and chalk it up as a personal victory.
This is why there needs to be more emphasis on winning matches rather than stroking your epeen. Yes, the puglife is brutal. Yes, RNGeesus is unforgiving. No, matchmaker don't give a f*ck if you have lost 50 matches in a row. But on average, over a long enough period of time, it's better to play with players who are actually trying to win rather than boost their individual stats at the expense of their teammates.
I once said "my dead teammates are only stepping stones on my road to victory", and I said it as a joke. But it seems to be an actual motto for a lot of MWO players.
#6
Posted 08 March 2016 - 06:45 PM
#7
Posted 08 March 2016 - 06:48 PM
There have been times when my team left me and I told them I wasn't going to move from my spot. I'd find a hole and make my stand there. Have to judge the situation and roll with it.
#8
Posted 08 March 2016 - 06:51 PM
#9
Posted 08 March 2016 - 06:56 PM
#10
Posted 08 March 2016 - 06:59 PM
#12
Posted 08 March 2016 - 07:25 PM
Edited by JackalBeast, 08 March 2016 - 07:27 PM.
#13
Posted 08 March 2016 - 07:31 PM
#14
Posted 08 March 2016 - 07:39 PM
Sometimes, it makes perfectly good sense to run an ECM Spider aaaaaaalllll the way around Polar Highlands for the perfect UAV. Somewhere on my phone I have a shot of a match result where I did zero damage (well 1 team damage for JJs) but still got a match score of low 300.
Honestly, I believe that PUG is mostly dominated by self-centered players with little concept of team play. They only ball up as a survival tactic to keep from getting caught out.
And don't whine at the lights for not guarding the assaults <this is not directed at any of the previous posters, just shoes fitting and all>. That job belongs to the mediums. The lights have to harass the other teams assaults, cap points, spot for LuRMage, sling those NARC pods, pop the good UAVs, be a general nuisance and turn the enemy on their *** so the rest of the team can shoot them in the backs. They got a lot on their minds doing everything they can in tinfoil armor.
Edited by 762 NATO, 08 March 2016 - 07:44 PM.
#15
Posted 08 March 2016 - 07:43 PM
#16
Posted 08 March 2016 - 07:45 PM
Mister Blastman, on 08 March 2016 - 06:59 PM, said:
Malachy Karrde, on 08 March 2016 - 06:56 PM, said:
Ghogiel, on 08 March 2016 - 07:31 PM, said:
Frozen City Night - Skirmish.
Assault Lance pit spawn. Rushed down by enemy lance every time. Assaults have to either engage and hope to be supported by a fast team and maybe not die, or take a super long detour and let their other friendlies die.
Are you done now SIR'S?
#17
Posted 08 March 2016 - 07:46 PM
Lately I see a group get to the first decent place near the back of a map and sit there. I would be happy for a nascar. These folks continue to only move in the complete opposite direction of any enemy that is targeted unless someone is obviously out of position and then it is a race to that place.
Is this the promise that Steam has delivered?
#18
Posted 08 March 2016 - 08:18 PM
Mole, on 08 March 2016 - 06:03 PM, said:
When PGI advertized MWO as a "thinking person's shooter", legions of idiots too idiotic enough to not know they're actually idiots started playing the game. Their only desire is to play "Rock 'Em Sock 'Em Robots".
#19
Posted 08 March 2016 - 08:38 PM
#20
Posted 08 March 2016 - 08:47 PM
Now I stick to an Atlas or Stalker....so long as it does 60+kph I don't seem to have any issues staying in effective ranges with regards to the team.
Have to disagree with the call for Dire Wolves to lead the charge though... With their speed and pitiful twist range I feel they are best in the second line of mechs to crest the hill...heavies and faster assaults who can take punishment should draw fire so whales can have some time to unleash their death. Enemy will sometimes even switch to it....spreading damage and allowing the first wave some relief.
Edited by Azalie, 08 March 2016 - 08:50 PM.
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