cazidin, on 10 March 2016 - 10:10 AM, said:
That's true. So, for sake of argument let's assume that their velocity is synced at 1,800 M/S but heat is unchanged. You're gaining 14 heat for 6 less tons and 4 fewer critical slots. Also assuming 3-4 tons of ammo for the Gauss Rifle, how many tons and how many critical slots are taken to provide adequate cooling for the PPCs?
Just to pipe in here because it is rather worth mentioning. To use a single ERPPC and no backup weapons, you really don't need more than the 10 integrated DHS in the mech to cool it enough to fire it often enough to be a primary weapon system. For 2 ERPPC, you require about 20 total DHS (
for a total of 24 slots) to do the same on any mech that
cannot poptart, so as soon as you double the guns you lose out on a lot of tonnage, there.
However, it is more a matter of cooling
rate than
heat cap that the DHS becomes necessary at that point. As such, you could run 3 or 4 ERPPC with 25 DHS just fine, if you're careful with your volley or chainfire. Even then, you might want to bump it to 27 or 28 DHS just to help out. This is, of course, taking into account you have no other weapon systems that generate heat that you plan on using.
A comparison at 2 ERPPC +20 DHS puts it at around
22 tons of pod space and
24 slots required to fire 2x ERPPC basically as many times as you want. This is contrasted with the 24+4=
28 tons of guns and ammo for two Gauss Rifles, but they only use
18 slots. Two ERPPC with sufficient heat sinks puts you at a 6 ton advantage against the Gauss mech, but the Gauss mech actually saves 6 slots to supply it with backup weapon systems that are not already taxed by the heat of the main guns.
It's why the C-ERPPC is an ideal weapon for SMALLER mechs whereas the Gauss should be better for larger mechs with more tonnage to throw around.
Edit: Didn't need 5 tons of ammo. Adjusted maths.
Edited by Pariah Devalis, 10 March 2016 - 01:15 PM.