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Archer Quirks: Underwhelming To Outright Puzzling?


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#21 Sader325

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Posted 10 March 2016 - 07:18 PM

BTW people:

The missile bay doors may lower Side torso damage and/or have their own hp.

If they can get blown off while the torso is CLOSED thats extra HP right there.

#22 Bishop Steiner

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Posted 10 March 2016 - 07:21 PM

View PostNightshade24, on 10 March 2016 - 07:17 PM, said:

Well, I hate general massive quirks in general and I think the Atlas should not be an acceptation. nor 'crappy weapons'. If a weapon is 'crappy' then it should be a universal buff to that weapon and not a quirk making only 3-5 mechs able to use this weapon even though in canon this should be a superior "AC" weapon to start with... funny.

However I should remind you quirks from release are rarely given out. Look at the Resistance 1 and 2 mechs, nearly quirkless at the get go.
Look at clan wave 2, 3, Origins, etc. not even a single quirk even though arguably 50-80% of those mechs are far from competitive (highlander IIC, Orion IIC, Mist lynx, nova, gargoyle, executioner, summoner, ice ferret, etc...). Why? To let the mech settle in the game a bit, No point giving it great armour quirks if the damage model hitboxes itself is broken from the get go (the quirks could mask, confuse, or be completely worthless. for eg having a massive centre torso and getting side torso armour quirks). It's to let them fight each other and point out obvious weaknesses, strengths, and ideas on how to balance a certain quirk.



We do not see any ST armour or structure buffs because of reasons mentioned above- but also could be the fact that it has missile doors on the ST which already reduce damage by what... 10%? Which can be considered better than an armour buff.

For weapons- it's typical. Effectiveness of LRM's are hard to quirk without making everything else UP in comparison. I am pretty sure the best LRM quirks are only 10-15% range at max. (could be wrong).

My thoughts is it's just taking it easy as usual and further changes will happen down the line.

yeah, like 50% PPC quirked warhammers and marauders, +23 CT mad-3r, etc.....

Yup, no massive quirks there. Also totally misreading the intent of the OP, but getting used to that in general. As said, I am not raging, nor asking for some massive Quirks, or anything really. I do find the ones chosen largely odd.

View PostSader325, on 10 March 2016 - 07:18 PM, said:

BTW people:

The missile bay doors may lower Side torso damage and/or have their own hp.

If they can get blown off while the torso is CLOSED thats extra HP right there.

Yes, that has already been mentioned and discussed by at least 3 of us.

#23 MischiefSC

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Posted 10 March 2016 - 07:29 PM

I'm not overwhelmed but the quirks but the Archer is a bit of an odd duck. Want to see how it handles after mastery before I judge the quirks.

#24 Novakaine

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Posted 10 March 2016 - 07:30 PM

Yeah a bit disappointing.
Moar lurm hatred I guess.
But still it's an Archer gonna see what I can do with it.
I demand equality for Lurm boat pilots!

#25 Sader325

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Posted 10 March 2016 - 07:35 PM

View PostBishop Steiner, on 10 March 2016 - 07:21 PM, said:

yeah, like 50% PPC quirked warhammers and marauders, +23 CT mad-3r, etc.....

Yup, no massive quirks there. Also totally misreading the intent of the OP, but getting used to that in general. As said, I am not raging, nor asking for some massive Quirks, or anything really. I do find the ones chosen largely odd.


Yes, that has already been mentioned and discussed by at least 3 of us.


No one mentioned the potential for them to be destroyed while the doors are closed.

#26 Nightshade24

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Posted 10 March 2016 - 07:51 PM

View PostBishop Steiner, on 10 March 2016 - 07:21 PM, said:

yeah, like 50% PPC quirked warhammers and marauders, +23 CT mad-3r, etc.....

Yup, no massive quirks there. Also totally misreading the intent of the OP, but getting used to that in general. As said, I am not raging, nor asking for some massive Quirks, or anything really. I do find the ones chosen largely odd.

Haven't noticed anything major for the marauders at least at release and to be quite frank I just looked over the war hammer (if it has 50% quirks I find it funny there isn't much more warhammers in the cue... )

#27 Robot Kenshiro

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Posted 10 March 2016 - 07:52 PM

I think the quirks would be a small factor. The battlefield will be littered with archers....some spamming insane lrm5s...while others rush in for their srm crunch time....
They should make an event. Archer Annihilation. Have only archers be allowed to do this event. See who brings the rain or who brings the pain haha :)

#28 Bishop Steiner

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Posted 10 March 2016 - 08:00 PM

View PostNightshade24, on 10 March 2016 - 07:51 PM, said:

Haven't noticed anything major for the marauders at least at release and to be quite frank I just looked over the war hammer (if it has 50% quirks I find it funny there isn't much more warhammers in the cue... )

then you need to read the quirks pages.
Posted Image
http://mwo.smurfy-ne...avy_innersphere
and yes, those are the ones they had upon release

#29 YaKillinMeSmalls

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Posted 10 March 2016 - 08:00 PM

The quirks are supposed to bring sucky mechs within shouting distance of mechs that are better in terms of hardpoints/geometry/engine cap. Maybe the Archer doesn't suck that bad baseline, so they didn't add much in the way of quirks.

#30 FupDup

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Posted 10 March 2016 - 08:01 PM

View PostYaKillinMeSmalls, on 10 March 2016 - 08:00 PM, said:

The quirks are supposed to bring sucky mechs within shouting distance of mechs that are better in terms of hardpoints/geometry/engine cap. Maybe the Archer doesn't suck that bad baseline, so they didn't add much in the way of quirks.

I'm suspecting that this affair involved the usage of darts and boards, rather than a discovery of the Archer being super duper meta.

#31 Bishop Steiner

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Posted 10 March 2016 - 08:02 PM

View PostYaKillinMeSmalls, on 10 March 2016 - 08:00 PM, said:

The quirks are supposed to bring sucky mechs within shouting distance of mechs that are better in terms of hardpoints/geometry/engine cap. Maybe the Archer doesn't suck that bad baseline, so they didn't add much in the way of quirks.

That would be delightful.

DOubtful, but delightful unless there was a sudden shift to a missile Meta I missed. And, again, not the point. Not campaigning for crazy quirk boosts anywhere in the OP. Actualyl not campaigning for anything. Again, noting that I find the ones posted, very odd.

Period.

#32 FupDup

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Posted 10 March 2016 - 08:07 PM

View PostBishop Steiner, on 10 March 2016 - 08:02 PM, said:

Doubtful, but delightful unless there was a sudden shift to a missile Meta I missed.

Well, there actually has in fact been a shift towards SRMs somewhat recently. They haven't taken over but they're on the list of guns that hurt people effectively now.

I don't think that would be enough to push the Archer into metaland, but whatever.

#33 cazidin

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Posted 10 March 2016 - 08:10 PM

View PostFupDup, on 10 March 2016 - 08:07 PM, said:

Well, there actually has in fact been a shift towards SRMs somewhat recently. They haven't taken over but they're on the list of guns that hurt people effectively now.

I don't think that would be enough to push the Archer into metaland, but whatever.


I think PGI is deliberately attempting to sabotage any possibility of the feared... LRMPOCALYPSE!!!

#34 Nyte Kitsune

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Posted 10 March 2016 - 08:10 PM

Looking at those, those stats generally fit the Archer.. For people that wanted it to have armor quirks.. tough.. its a missile boat.. Just because you want to make SRM boats out of them is a "Choice" but it's a LRM mech.. you want to charge in like a mad bull with SRMs to splat your enemy, that's your call, but she's a LRM mech, not a brawler, so it doesn't "Need" armor quirks or quirks for SRMs.

DEAL WITH IT!!!

Me, I'm happy with that and can't wait to try them out... and yes I admit, I'm building one with SRM's too.. but I'm fine with how it is.

#35 Bishop Steiner

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Posted 10 March 2016 - 08:12 PM

View PostFupDup, on 10 March 2016 - 08:07 PM, said:

Well, there actually has in fact been a shift towards SRMs somewhat recently. They haven't taken over but they're on the list of guns that hurt people effectively now.

I don't think that would be enough to push the Archer into metaland, but whatever.

not with those Mad Dog loving STs and a Dragon's CT. No. And it's still sniffing hind teat to laser vomit and vomit hybrids.

View PostNyte Kitsune, on 10 March 2016 - 08:10 PM, said:

Looking at those, those stats generally fit the Archer.. For people that wanted it to have armor quirks.. tough.. its a missile boat.. Just because you want to make SRM boats out of them is a "Choice" but it's a LRM mech.. you want to charge in like a mad bull with SRMs to splat your enemy, that's your call, but she's a LRM mech, not a brawler, so it doesn't "Need" armor quirks or quirks for SRMs.

DEAL WITH IT!!!

Me, I'm happy with that and can't wait to try them out... and yes I admit, I'm building one with SRM's too.. but I'm fine with how it is.

yup, cuz making SRM boats is exactly what the OP was talking about, ayup........

*here's your sign*

#36 WazOfOz

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Posted 10 March 2016 - 08:14 PM

hmmm If worried about being under quirked ? maybe put it down to the hero having ECM putting them all into a higher tier.... what tier is it going to be anyhows ??

#37 Kira Onime

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Posted 10 March 2016 - 08:17 PM

Looks pretty underwhelming and feels tacked on more than anything.

#38 Bishop Steiner

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Posted 10 March 2016 - 08:20 PM

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#39 Vickinator

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Posted 10 March 2016 - 08:21 PM

Isn't this what we wanted for new mechs coming in? Better to have them underquirked on release then overpowered on release and be kneejerk nerfed into the ground.

#40 cazidin

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Posted 10 March 2016 - 08:25 PM

View PostVickinator, on 10 March 2016 - 08:21 PM, said:

Isn't this what we wanted for new mechs coming in? Better to have them underquirked on release then overpowered on release and be kneejerk nerfed into the ground.


And when it DOESN'T have comparable uberquirks to other mechs of equivalent tonnage? There's a problem. PGI is, unfortunately for them, in a difficult positon. I personally find these quirks to be incredibly lackluster. They could've at least given us either additional structure or general missile CD or heat reduction quirks.





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