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Archer Quirks: Underwhelming To Outright Puzzling?


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#201 Malleus011

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Posted 11 March 2016 - 11:58 AM

View PostNavid A1, on 11 March 2016 - 11:51 AM, said:

I wonder if PGI checks their data to see how many players use LRM20 or not. maybe then they realize something is wrong.


The only 'mechs I use an LRM20 on are ones without sufficient hard points to boat smaller racks.

So, a 30% spread reduction quirk on an ARC-2R's LRM20 rack, while feeling pretty radical, would still leave it inferior to four LRM5s or two LRM10s ...

Edited by Malleus011, 11 March 2016 - 11:59 AM.


#202 C E Dwyer

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Posted 11 March 2016 - 12:00 PM

Just have to look at the Missile quirks on Stalkers, Highlanders and Orions. to see how lame these quirks are.

The Marauder 6D the Jeager JM 6-A have better missile quirks than all the archers, except the Arc -2R (they are the same)

The Warhammer 7S has as good or better Missile Quirks than all Archers except again the Arc 2R.

I'm not big on massive quirks but Jesus Mary and Joseph, at least make the Archers quirks compare to other mechs that are supposed to carry LRM's.

This is yet another stunning example of P.G.I not having any consistency, and making themselves look stupid..and making the people that they rely on for jobs, exasperated and or angry at them.

Edited by Cathy, 11 March 2016 - 12:00 PM.


#203 Quicksilver Aberration

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Posted 11 March 2016 - 12:01 PM

View PostNavid A1, on 11 March 2016 - 11:51 AM, said:

Now tell me who in their right mind would go for an LRM20 when he can grab 3-4 lrm5s.

The reason it was done was to make 5s a consideration even on mechs with few hardpoints (that can't boat LRMs to make up for it). The problem is they overnerfed the larger launcher with horrendous spread when the cooldown buff to the smaller launchers should've been enough.

#204 Roughneck Cobra

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Posted 11 March 2016 - 12:03 PM

View PostMalleus011, on 11 March 2016 - 11:58 AM, said:


The only 'mechs I use an LRM20 on are ones without sufficient hard points to boat smaller racks.

So, a 30% spread reduction quirk on an ARC-2R's LRM20 rack, while feeling pretty radical, would still leave it inferior to four LRM5s or two LRM10s ...


Mad Dog Prime, twin LRM 20's with velocity bonus and Reload speeds of 20% - Beats the Archer running similar and with better laser support.

#205 Damia Savon

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Posted 11 March 2016 - 12:07 PM

View PostWidowmaker1981, on 11 March 2016 - 07:33 AM, said:

All i know is im going to enjoy shooting the shoulders of archers while they think they are behind cover, due to the ridiculous location of that COCKpit. Urgh.. i think thats the lowest mounted cockpit in the game?

It is but it is in line with the table top archer.

#206 Damia Savon

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Posted 11 March 2016 - 12:14 PM

View PostSplashDown, on 11 March 2016 - 07:44 AM, said:

I must say its nice to see some-1 write an honest post wich is few and far between on these threads...most of these post seem to be based on..(I want my new toy to be OP)

The quirks are fine and reasonable the way they are

Lol not if you run lrm mechs. Bizarre structure quirks, weird mobility quirks and next to no lrm specific quirks or decent missile quirks. Hell my Warhammer 7s has better missile quirks than these mechs. Since when is a Warhammer supposed to be a good lrm boat? Seriously. Missile quirks in line with the catapult would be nice.

#207 Navid A1

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Posted 11 March 2016 - 12:28 PM

This is what i'm getting by equipping an LRM 20... WORSE LRM/m^2 than an LRM5:
Posted Image


Either fix LRM20 or make AC20 shoot in 4 shell bursts Posted Image


Edit: now Bishop wants to kill me for mentioning AC20. And knowing PGI, he might have point.

New weapon change 2017: "we listened to the community and made AC20 as useless as LRM20" - PGI

Edited by Navid A1, 11 March 2016 - 01:46 PM.


#208 Corrado

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Posted 11 March 2016 - 12:34 PM

9SRM4 archer. my new splat toy

#209 Zerberus

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Posted 11 March 2016 - 12:34 PM

View PostBishop Steiner, on 11 March 2016 - 11:39 AM, said:

Have always disagreed with the racks being inferior, tbh. While yes the results are inferior, on avg, considering they weigh half as much and require less crits, the actual results for weight/space is NOT inferior.

Well, 5s need 1 crit slot for both, but childish nitpicking aside I do agree. I didn´t say that "I" regard them as inferior, and particularly w/5s the difference in DoT vs FLD is negligible. And then there´s those pesky secondary weapons that the cat can´t mount... Posted Image

Edited by Zerberus, 11 March 2016 - 12:36 PM.


#210 wanderer

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Posted 11 March 2016 - 12:38 PM

Quote

A couple months back there was a thread about LRM boats and how to use them effectively. I really think PGI read the thread because the quirks for the Archer are spot on.


I don't know how THC-rich a compound you had to smoke to make that statement, but it's patently wrong.

LRM boats need to be mobile, but that's more a matter of "was I not utterly mental and decided 54kph was perfect for my Catapult"? That's engine rating. Accel/Decel are nice, but if you can't get the top speed decent, who cares? It sure as heck isn't high on the list as to slap 60% boosts on as "essential to lurming".

It's about accuracy first. Missile velocity. Cluster tightness. Those are the gold standard. Then cooldown and heat, because rate of fire. Those get the silver.

The Hunchback-4J? Good example of how this should work.

LRM 10 COOLDOWN: 15.00 % MISSILE COOLDOWN: 20.00 % MISSILE HEAT GENERATION: -10.00 % MISSILE VELOCITY: 10.00 % LASER DURATION: -15.00 % ACCELERATION RATE: 35.00 % DECELERATION RATE: 35.00 % TURN RATE: 15.00 % TORSO TURN RATE (YAW): 40.00 % ADDITIONAL ARMOR (RT): 12.00 ADDITIONAL STRUCTURE (RT): 12.00

It gets three of the four biggies- velocity, heat gen, cooldown - and the fourth is less a loss because it uses LRM 10s anyway. It gets modest reinforcement of it's launcher section. As missile boats go, it does it right.

Heck, let's compare the Archers to another missile heavy chassis in the heavy IS class, the Orion-VA.

BALLISTIC COOLDOWN: 15.00 % BALLISTIC VELOCITY: 15.00 % MISSILE COOLDOWN: 25.00 % MISSILE VELOCITY: 10.00 % MISSILE HEAT GENERATION: -10.00 % ACCELERATION RATE: 35.00 % DECELERATION RATE: 35.00 % TURN RATE: 15.00 % TORSO TURN RATE (YAW): 35.00 % ADDITIONAL STRUCTURE (CT): 23.00 ADDITIONAL STRUCTURE (LT): 16.00 ADDITIONAL STRUCTURE (RT): 16.00 ADDITIONAL STRUCTURE (LA): 12.00 ADDITIONAL STRUCTURE (RA): 12.00 ADDITIONAL STRUCTURE (LL): 16.00 ADDITIONAL STRUCTURE (RL): 16.00

Heck, we even get it all as generic buffs, not even LRMs! 25% cooldown. Velocity, heat gen. Again, three out of four. Given, that holy 4 for 4 grail is limited to really special snowflakes like the Trebuchet, but even the best Archer barely gets TWO. And even then, they're LRM specific and inferior to better, prior chassis.

They're actually inferior at their stated purposes, in durability and firepower alike.

#211 Oberost

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Posted 11 March 2016 - 12:40 PM

Posted Image

Russ keep on saying that all will be balanced when some things happen.

I'm really fed up of these "when".

Why do you keep doing things that you know that are not balanced right now? As I said before, if you know that you have to look at the quirks (of all mechs) when the rescale and Ghost Heat 2.0 is done, why don't you gave the Archer proper quirks now and change as necessary when this new things get into the game?

Like Sader325 has said, why the Archer 2R has worse quirks than the Warhammer 7S when both has the same tonnage, number of hardpoints and similar placement? It makes no sense...

#212 Malleus011

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Posted 11 March 2016 - 12:54 PM

Why is my Archer 2R a worse LRM boat than a Marauder 5D?

#213 Novakaine

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Posted 11 March 2016 - 01:07 PM

Sigh......

#214 LegendaryArticuno

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Posted 11 March 2016 - 01:09 PM

Wow Archer is going to be such a ****** mech...

#215 C E Dwyer

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Posted 11 March 2016 - 01:20 PM

View PostSoulstrom, on 10 March 2016 - 09:58 PM, said:


That is probably because they have been so focused on Laser-Vomit for so long they forgot they were releasing a missile mech.

This made me laugh out loud

Sadly it rings true

#216 Bishop Steiner

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Posted 11 March 2016 - 01:26 PM

View PostNavid A1, on 11 March 2016 - 12:28 PM, said:

This is what i'm getting by equipping an LRM 20... WORSE LRM/m^2 than an LRM5:
Posted Image


Either fix LRM20 or make AC20 shoot in 4 shell bursts Posted Image

My HoneyBack says you touch it's ac20 it's gonna dropkick you in your man-marbles so hard that they'll become ovaries.

Edited by Bishop Steiner, 11 March 2016 - 01:27 PM.


#217 C E Dwyer

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Posted 11 March 2016 - 01:28 PM

View PostOberost, on 11 March 2016 - 12:40 PM, said:

Posted Image

Russ keep on saying that all will be balanced when some things happen.

I'm really fed up of these "when".

Why do you keep doing things that you know that are not balanced right now? As I said before, if you know that you have to look at the quirks (of all mechs) when the rescale and Ghost Heat 2.0 is done, why don't you gave the Archer proper quirks now and change as necessary when this new things get into the game?

Like Sader325 has said, why the Archer 2R has worse quirks than the Warhammer 7S when both has the same tonnage, number of hardpoints and similar placement? It makes no sense...

So from this can we gather that the Catapult will be screwed over after its size reduction, like the Archer has been ?

If So no new Hero purchase by me

#218 Novakaine

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Posted 11 March 2016 - 01:28 PM

"We need equality for lurm boat pilots."
Martin "Lurmer" King circa 3050

#219 Bishop Steiner

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Posted 11 March 2016 - 01:28 PM

View PostCorrado, on 11 March 2016 - 12:34 PM, said:

9SRM4 archer. my new splat toy

We'll be watching your Tier Badge drop with great interest.

#220 Gyrok

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Posted 11 March 2016 - 01:30 PM

View PostNovakaine, on 11 March 2016 - 01:28 PM, said:

"We need equality intelligence for lurm boat pilots."
Martin "Laser" King circa 3050


FTFY!





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