Edited by Zerberus, 11 March 2016 - 10:46 AM.
To The " All Light Mechs Are Op" Crowd
#21
Posted 11 March 2016 - 10:46 AM
#23
Posted 11 March 2016 - 10:53 AM
Stryker Ezekiel, on 11 March 2016 - 09:49 AM, said:
Or simply Explain how a light can take a a Splatdog to the face (Thats 85 Approx Alpha) at 5 meters with all missiles confirming hits visually with Artemis.
Lights are OP, Russ takes pride in keeping them as such, he doesnt need forum Whiteknights ontop.
I'm hardly a white knight...
Zerberus, on 11 March 2016 - 10:46 AM, said:
There's a reason I pay to put my daughter in private school... Actually, there are a lot of reasons.
#24
Posted 11 March 2016 - 10:54 AM
Lostdragon, on 11 March 2016 - 09:03 AM, said:
Shhh... we don't want that to be common knowledge.
#25
Posted 11 March 2016 - 10:57 AM
MechWarrior5152251, on 11 March 2016 - 10:10 AM, said:
If lights were OP more than 5% of players would drop in them...
No they don't, I consistently score higher in the Adder than the Victor but lower than the Stalker. In a Cicada (it's a light for all practical purposes) I'm getting away with murder. In the Ravens I do ok, not great but ok and I'm a sucky light pilot. I play MWO because I want to play big stompy machines and feel the smell of oil. When I'm in a light bouncing light a gnat between canyon walls at 120+ km/h or flying high above the battlefield I don't get that feeling, that's why I don't play them that often. Maybe I'm not the only one, maybe that's part of the reason other weight classes are more popular.
Edited by Catra Lanis, 11 March 2016 - 10:58 AM.
#26
Posted 11 March 2016 - 11:10 AM
Lights spot, lights distract, lights make idiots squirrel, and lights help check heavies. At least in my experience, some heavies can move at decent top speeds, but they suffer from inferior twist speeds and acceleration/deceleration. That's what can kill you against a light--especially if you're dealing with an AC, or an Oxide, that can hit you up close for 40+ damage.
That doesn't make them OP, though. Lights require a good sense of tactical awareness, due to their piss poor armor and the fact that one wrong move could see them crippled or killed. I would say a good light pilot may be harder to deal with than an equally good heavy pilot, but it's easier to be good in a heavy.
Edited by Aerei, 11 March 2016 - 11:12 AM.
#27
Posted 11 March 2016 - 11:28 AM
Jenner IIC
http://www.sarna.net/wiki/Jenner_IIC
This fast striker carries a Streak SRM-4 and two SRM-6 launchers. This hail of missiles can quickly overcome a light 'Mech, though it does leave the Jenner IIC vulnerable to opponents who mount an Anti-Missile System.
Variants[edit]
- Jenner IIC 2 This support variant replaces the short-range missile launchers with an ER Large Laser and an LRM-5. A Small Pulse Laser provides defense against conventional infantry and other units that stray too close. Its jumping capacity is increased to 270 meters. BV (1.0) = 1,330[4], BV (2.0) = 1,406[5]
- Jenner IIC 3 This variant mimics the original Jenner by carrying four Small Pulse Lasers. These are devastating to infantry, but still respectable against other units. A Narc Missile Beacon allows it to aid the targeting of other units' missiles. BV (1.0) = 725[4], BV (2.0) = 788[6]
- Jenner IIC 4 Clan Nova Cat, the primary users of the Jenner IIC, created this variant after they moved to the Inner Sphere. Though it changes the appearance of the 'Mech, the actual specifications of the design changed little. It retains the Streak SRM-4, but replaced the standard missile launchers with a pair of ATM 3s, each of which is accompanied by a ton of ammunition. BV (1.0) = 1,030, BV (2.0) = 1,052[7]
#28
Posted 11 March 2016 - 11:49 AM
Matt2496, on 11 March 2016 - 08:34 AM, said:
Piloting lights a lot, I can suggest this tip to 90% of players.
(and corollary: learn to lead the target)
#29
Posted 11 March 2016 - 11:53 AM
Catra Lanis, on 11 March 2016 - 10:57 AM, said:
No they don't, I consistently score higher in the Adder than the Victor but lower than the Stalker. In a Cicada (it's a light for all practical purposes) I'm getting away with murder. In the Ravens I do ok, not great but ok and I'm a sucky light pilot. I play MWO because I want to play big stompy machines and feel the smell of oil. When I'm in a light bouncing light a gnat between canyon walls at 120+ km/h or flying high above the battlefield I don't get that feeling, that's why I don't play them that often. Maybe I'm not the only one, maybe that's part of the reason other weight classes are more popular.
It could be that you more intuitively understand how to pilot a fast, squishy 'Mech effectively than you do the larger, slower 'Mechs.
#30
Posted 11 March 2016 - 11:55 AM
Edited by sycocys, 11 March 2016 - 11:56 AM.
#31
Posted 11 March 2016 - 11:55 AM
brroleg, on 11 March 2016 - 08:43 AM, said:
Stryker Ezekiel, on 11 March 2016 - 09:49 AM, said:
Or simply Explain how a light can take a a Splatdog to the face (Thats 85 Approx Alpha) at 5 meters with all missiles confirming hits visually with Artemis.
Lights are OP, Russ takes pride in keeping them as such, he doesnt need forum Whiteknights ontop.
Can you 2 explain us why 90-95% of pilots I meet cannot aim correcly, but when I meet some good damn guys suddenly my light has no more lag shield and no more hitreg issues?
pfffffffff.
#32
Posted 11 March 2016 - 11:55 AM
Hitreg on fast lights, is OP.
BECAUSE IT SUCKS.
Edited by Mister D, 11 March 2016 - 12:14 PM.
#33
Posted 11 March 2016 - 11:55 AM
Mister Blastman, on 11 March 2016 - 09:27 AM, said:
No, it isn't just lights... ALL 'mechs have hitreg shields. Play with PPCs + ballistics and you shall see.
Oh look my Dual UAC 10 has given me the RED CROSSHAIR OF ALL IS WELL. But his CT is still Light YELLOW after 3 alphas. WTF PGI?!?!?
#34
Posted 11 March 2016 - 11:58 AM
If the red team are made up of derps I can run through them over and over scoring great hits, getting kills, hunting their lights and generally having great fun running through their line over and over at 160+.
If the red team has one person that can aim I get popped the first or second time I engage. The same as what happens in my Artic Cheetah, my Firestarter, my Jenner IIC, my Raven (you get the idea).
#36
Posted 11 March 2016 - 01:04 PM
Mcgral18, on 11 March 2016 - 12:56 PM, said:
And we can't take you seriously without evidence.
"Light Mechs OP" is the poster statement for someone with poor aim.
If you have poor aim, might I suggest the Atlas D-DC I'm currently running as a damage farm for max c-bill farming
3xSRM6, 2xLBX10 (rofl), 2xMPL with ECM and radar dep module.
I like to imagine the panic that occurs in enemy pilots when my Atlas appears out of nowhere and random pieces of their mech start falling off. As Deadpool would say, "I hope they wore their brown pants!"
#37
Posted 11 March 2016 - 01:07 PM
#38
Posted 11 March 2016 - 01:13 PM
I've seen it you've seen it.
My cousin told me a story of Battle of Fallujah once.
He watched a insurgent on a damn bicycle holding a rpg charging a Abrams.
Now a company sniper took out the insurgent, but you get my point.
C'mon man, get real.
Edited by Novakaine, 11 March 2016 - 01:14 PM.
#39
Posted 11 March 2016 - 01:16 PM
Stryker Ezekiel, on 11 March 2016 - 09:49 AM, said:
Or simply Explain how a light can take a a Splatdog to the face (Thats 85 Approx Alpha) at 5 meters with all missiles confirming hits visually with Artemis.
Lights are OP, Russ takes pride in keeping them as such, he doesnt need forum Whiteknights ontop.
Ok, this thread addresses noobs (Most likely T5) like you making these extremely generalized statements about lights. Might I suggest to read and reread the tips section of my OP.
Mcgral18, on 11 March 2016 - 10:28 AM, said:
He doesn't seem to realize that a 6.6 M CoF is larger than some Light mechs are wide.
Post your evidence, or git gud
Amen, brotha.
#40
Posted 11 March 2016 - 01:18 PM
Stefka Kerensky, on 11 March 2016 - 11:49 AM, said:
Piloting lights a lot, I can suggest this tip to 90% of players.
(and corollary: learn to lead the target)
Now all we need is a latency indicator next to the red dorito to guesstimate the amount of lead required. Or some other, better, indicator for how wrong HSR might be.
Having to lead targets with lasers is pathetic on its own.
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