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Thunderbolt Vs. Grasshopper Vs. Bk Vs Marauder


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#1 ZeroKelvin

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Posted 11 March 2016 - 09:15 AM

If I already have Catapults and Jagermechs, which one of those offers the most fun?

#2 Oderint dum Metuant

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Posted 11 March 2016 - 09:23 AM

BK/Grasshopper are the best of the 4.

Toss up between Tbolt and Marauder.

#3 Gyrok

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Posted 11 March 2016 - 09:30 AM

BK hands down is the most insanely OP heavy mech in the game at the moment...they are so OP, after you play them, you feel so dirty you have to take a shower...

Edited by Gyrok, 11 March 2016 - 09:30 AM.


#4 Gas Guzzler

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Posted 11 March 2016 - 09:32 AM

View PostGyrok, on 11 March 2016 - 09:30 AM, said:

BK hands down is the most insanely OP heavy mech in the game at the moment...they are so OP, after you play them, you feel so dirty you have to take a shower...


They are good at certain situations involving ~450m engagement ranges.

Given how low most of the hardpoints are its really not "insanely OP". Come on Gyrok, don't exaggerate.

#5 braveheart95

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Posted 11 March 2016 - 09:33 AM

In the right hands, the BK can seem to be Op Gas...... ;)

#6 Spheroid

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Posted 11 March 2016 - 09:39 AM

I am going say laser vomit Thunderbolt. Its +25% mplas range before module is best in class. The Black Knight is ugly as sin and the difference in cockpit perspective vs. hardpoint location is extremely annoying.

The Marauder certainly is capable and fun mech though. Certainly worth $20 without doubt. I know nothing of Grasshoppers.

#7 Queen of England

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Posted 11 March 2016 - 09:40 AM

BK will probably be the consensus choice, but I prefer the grasshopper for the higher mounts and jump jets.

#8 Oderint dum Metuant

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Posted 11 March 2016 - 09:41 AM

View PostGyrok, on 11 March 2016 - 09:30 AM, said:

BK hands down is the most insanely OP heavy mech in the game at the moment...they are so OP, after you play them, you feel so dirty you have to take a shower...


Not quite, that large CT and low hardpoints give it a unique place. but not OP.

The grasshopper has higher mounts and JJ's which is nice.

Edited by Oderint dum Metuant, 11 March 2016 - 09:41 AM.


#9 Gyrok

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Posted 11 March 2016 - 09:42 AM

View PostGas Guzzler, on 11 March 2016 - 09:32 AM, said:


They are good at certain situations involving ~450m engagement ranges.

Given how low most of the hardpoints are its really not "insanely OP". Come on Gyrok, don't exaggerate.


Let me say this...

The last heavy mech I played where I felt like I epic failed a match if I did not get at least 3 kills was back when the 3D CTF ruled the skies as the best jump sniping heavy...

#10 braveheart95

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Posted 11 March 2016 - 09:42 AM

I will admit, I do love my Grasshoppers for the mobility aspect, as well as some of the high hardpoints.

#11 Tyler Valentine

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Posted 11 March 2016 - 09:49 AM

Black Knight for offense. As a Clan CWer lately I can honestly say I hate seeing one of those come around the corner.

Marauder for tanking. Nothing takes hits better right now.

Other two are both really good but not as good as these two.

#12 Gas Guzzler

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Posted 11 March 2016 - 09:56 AM

View PostGyrok, on 11 March 2016 - 09:42 AM, said:


Let me say this...

The last heavy mech I played where I felt like I epic failed a match if I did not get at least 3 kills was back when the 3D CTF ruled the skies as the best jump sniping heavy...


Well in pug queue when you can almost always get flanking angles so it is very strong. But to say that it is "the most insanely OP heavy mech in the game" is just ridiculous. There are some situations where it suffers greatly. People here find it sooo hard to grasp that just because a mech is really good at one thing, doesn't mean another mech will roast its shorts at another thing.

Enjoy it now, once the new heat scale comes through, it won't have a reason to exist.

#13 Kubernetes

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Posted 11 March 2016 - 09:58 AM



The BK is the only one I haven't tried. The other three are all great. The Tbolt is deadly but boring. Marauder is tanky. GHopper is agile. I've gotten Ace of Spades twice in my Tbolt 9SE in the past few months, but again it's kinda boring. My Mad-BH2 has become my favorite heavy.

Edited by Kubernetes, 11 March 2016 - 09:59 AM.


#14 STEF_

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Posted 11 March 2016 - 10:06 AM

BK.....or better said, BK quirks.
I've mastered them as soon as they came out, and it's been a pain in the.

#15 Y E O N N E

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Posted 11 March 2016 - 10:16 AM

Marauder, because it looks cooler than the rest and requires a bit more creativity in build and in play. It's definitely not more powerful than a 'Hopper or a Burger King...

View PostGyrok, on 11 March 2016 - 09:42 AM, said:


Let me say this...

The last heavy mech I played where I felt like I epic failed a match if I did not get at least 3 kills was back when the 3D CTF ruled the skies as the best jump sniping heavy...


So...you didn't play Timberwolves between Clan launch and mid-2015? Come on, now.

Actually, I can see where the TBR and SCR might not have felt like that...since just about everybody else was also running them and competition was high.

#16 veedubfreak

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Posted 11 March 2016 - 10:19 AM

View PostTyler Valentine, on 11 March 2016 - 09:49 AM, said:

Black Knight for offense. As a Clan CWer lately I can honestly say I hate seeing one of those come around the corner.

Marauder for tanking. Nothing takes hits better right now.

Other two are both really good but not as good as these two.


Not quite true. With the amount of people using certain programs, my Marauder seems to get cored without my sides ever getting touched no matter how much twisting I do.

So far I'm not impressed with my Marauders and feel they were a waste of money.

Also, if you shoot the head of a BK from any direction it counts a CT. Good tidbit of info.

Edited by veedubfreak, 11 March 2016 - 10:20 AM.


#17 Gyrok

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Posted 11 March 2016 - 10:19 AM

View PostGas Guzzler, on 11 March 2016 - 09:56 AM, said:


Well in pug queue when you can almost always get flanking angles so it is very strong. But to say that it is "the most insanely OP heavy mech in the game" is just ridiculous. There are some situations where it suffers greatly. People here find it sooo hard to grasp that just because a mech is really good at one thing, doesn't mean another mech will roast its shorts at another thing.

Enjoy it now, once the new heat scale comes through, it won't have a reason to exist.


You get 2 lolphas for 58 damage back to back super quick (3 if you burn a cool shot), it peeks better than any clan heavy, and with range modules and quirks you are effective out to the magic 500m range.

If you get into trouble when someone rushes you...they are already opened up and/or nearly dead already because they ate 116 damage on the way in...just chain fire LPLs on their open internals and kill them off...or roll the dice, hit override and pump them full of MLs.

#18 Tyler Valentine

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Posted 11 March 2016 - 10:22 AM

View Postveedubfreak, on 11 March 2016 - 10:19 AM, said:


Not quite true. With the amount of people using certain programs, my Marauder seems to get cored without my sides ever getting touched no matter how much twisting I do.



You're joking right?

#19 Gyrok

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Posted 11 March 2016 - 10:27 AM

View PostYeonne Greene, on 11 March 2016 - 10:16 AM, said:

So...you didn't play Timberwolves between Clan launch and mid-2015? Come on, now.

Actually, I can see where the TBR and SCR might not have felt like that...since just about everybody else was also running them and competition was high.


Honestly, I enjoyed Clans at launch pretty well...but you have it right. They were every-freaking-where....

The CTF-3D was pretty common back in the Jump snipe days, but you still saw other heavy mechs routinely too...

Right now, the BK is so strong it is ridiculous...and you only see a few here and there...(a bit more frequently in the last 2-3 weeks...)...

#20 Y E O N N E

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Posted 11 March 2016 - 10:29 AM

View Postveedubfreak, on 11 March 2016 - 10:19 AM, said:


Not quite true. With the amount of people using certain programs, my Marauder seems to get cored without my sides ever getting touched no matter how much twisting I do.

So far I'm not impressed with my Marauders and feel they were a waste of money.

Also, if you shoot the head of a BK from any direction it counts a CT. Good tidbit of info.


Though I don't share your experience at all, you can hit the CT on the MAD from any direction but rear by shooting the center ridge.

That said, not getting hit in STs sounds like a great excuse to bring XL if you aren't already.

View PostGyrok, on 11 March 2016 - 10:27 AM, said:


Honestly, I enjoyed Clans at launch pretty well...but you have it right. They were every-freaking-where....

The CTF-3D was pretty common back in the Jump snipe days, but you still saw other heavy mechs routinely too...

Right now, the BK is so strong it is ridiculous...and you only see a few here and there...(a bit more frequently in the last 2-3 weeks...)...


Well, you saw a lot of other non-3D heavies because the PPFLD jump-sniping meta had a steeper learning curve than laser vomit meta that replaced it. Snowball effect: less people in general running the meta, less compelling need to bring meta, less meta on the field. So when meta shows up, it cleans house.

Hell, just about any sane TBR build was carving things up for a whole year. Even the Clan laser heat nerfs weren't enough to level the field. It took a combination of powerful IS weapon and 'Mech quirks and de-buffs to Clan agility and range to upset the field

Edited by Yeonne Greene, 11 March 2016 - 10:35 AM.






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