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Gauss Rifle Suggestion


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#1 eminus

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Posted 12 March 2016 - 10:59 PM

I would like that we can charge our gauss Rifle and it won't reset after some time which is what the design is now. I would like that it will keep on charging until we release the fire button. So in order for this to be balanced let it be that either this will happen:

- charging for too long will risk of having the gun to explode, you will get an audio warning just like what we have in MISC.

Or

- charging it will contribute to the heat of the mech

Or both?

Edited by eminus, 12 March 2016 - 11:01 PM.


#2 RestosIII

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Posted 12 March 2016 - 11:14 PM



The reason it cycles down again is so you can choose not to fire. If we used your options, Gauss rifles will be forced to fire once you press the button, and that will harm guass rifles a good deal due to their limited ammo. I don't like the charge mechanics, but I can precharge going around a corner, realize there aren't any shots worth taking, and let it cycle through. With your idea that would cause me to lose 1-2 guass rounds.

#3 Xavori

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Posted 13 March 2016 - 06:52 AM

A better suggestion would be to dump charging and replace it with a slightly longer cooldown time to hold its DPS in line.

Or, better yet, just leave it as it was originally designed. An excellent long range weapon, but one that is big, bulky, and blows up doing a bunch of damage to your mech.

#4 FupDup

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Posted 13 March 2016 - 06:57 AM

View PostXavori, on 13 March 2016 - 06:52 AM, said:

...An excellent long range weapon, but one that is big, bulky, and blows up doing a bunch of damage to your mech.

In other words, the way it is exactly right now?

#5 Xavori

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Posted 13 March 2016 - 07:01 AM

View PostFupDup, on 13 March 2016 - 06:57 AM, said:

In other words, the way it is exactly right now?


It currently has a stupid charge up time that makes it the one weapon you cannot put in a chain fire sequence, makes it harder for new players to figure out how to use (because gauss is a unique snowflake), and is insanely latency unfriendly.

#6 Ace Selin

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Posted 13 March 2016 - 07:02 AM

OP - Heck NO

#7 FupDup

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Posted 13 March 2016 - 07:04 AM

View PostXavori, on 13 March 2016 - 07:01 AM, said:

It currently has a stupid charge up time that makes it the one weapon you cannot put in a chain fire sequence, makes it harder for new players to figure out how to use (because gauss is a unique snowflake), and is insanely latency unfriendly.

A. Why are you even chain-firing to begin with, especially when using heat-neutral weapons like the Gauss?

B. On the other hand, it's also cool that not every weapon in the game has a skill floor as low as Streaks or lasers.

C. That's not a problem with the weapon, that's a problem with things like the user's ISP or whatever.

#8 Narcissistic Martyr

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Posted 13 March 2016 - 07:17 AM

View Posteminus, on 12 March 2016 - 10:59 PM, said:

I would like that we can charge our gauss Rifle and it won't reset after some time which is what the design is now. I would like that it will keep on charging until we release the fire button. So in order for this to be balanced let it be that either this will happen:

- charging for too long will risk of having the gun to explode, you will get an audio warning just like what we have in MISC.

Or

- charging it will contribute to the heat of the mech

Or both?


With an energy draw system Gauss should draw power while recycling/recharging and then just fire when you click the button.

#9 Xavori

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Posted 13 March 2016 - 07:20 AM

View PostFupDup, on 13 March 2016 - 07:04 AM, said:

A. Why are you even chain-firing to begin with, especially when using heat-neutral weapons like the Gauss?


Because putting it into a ballistic chain-fire sequence is easier than assigning it to its own weapon group, and would work perfectly fine if not for charge-up. In fact, the only thing the charge up does is make the weapon slower to fire which could be accomplished many other ways, none of which interfere with chain firing.

Quote

B. On the other hand, it's also cool that not every weapon in the game has a skill floor as low as Streaks or lasers.


No. The user interface should never be part of the difficulty of the game. Needlessly complex or hard to learn interfaces drive players away. If you want to make weapons more skill-based, find something else.

Quote

C. That's not a problem with the weapon, that's a problem with things like the user's ISP or whatever.


Doesn't matter. If the entire rest of the game can work on a 200-400 ping, then this needs to work to, or again, you're just driving players away for no good reason.

View PostNarcissistic Martyr, on 13 March 2016 - 07:17 AM, said:


With an energy draw system Gauss should draw power while recycling/recharging and then just fire when you click the button.


That would make perfect sense, and would provide the same effect PGI wanted with the stoopidazz charge up.

#10 FupDup

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Posted 13 March 2016 - 07:30 AM

View PostXavori, on 13 March 2016 - 07:20 AM, said:

Because putting it into a ballistic chain-fire sequence is easier than assigning it to its own weapon group, and would work perfectly fine if not for charge-up. In fact, the only thing the charge up does is make the weapon slower to fire which could be accomplished many other ways, none of which interfere with chain firing.

...Or you could just group-fire for more accurate damage allocation and reduced exposure time.

The charge-up is about more than just slower firing. It's also about making the weapon more than just a point-and-click adventure game, particularly as range gets shorter and shorter.


View PostXavori, on 13 March 2016 - 07:20 AM, said:

No. The user interface should never be part of the difficulty of the game. Needlessly complex or hard to learn interfaces drive players away. If you want to make weapons more skill-based, find something else.

The only parts of the "user interface" that could use work with the Goose are a louder charging sound (current one is kinda quiet) and perhaps having a more clear charge-bar along the side of the crosshair. That's about it.

Beyond that, we don't need to make everything into n00btubes. It's OKAY for games to have some mechanics that take some practice to get the most out of.


View PostXavori, on 13 March 2016 - 07:20 AM, said:

Doesn't matter. If the entire rest of the game can work on a 200-400 ping, then this needs to work to, or again, you're just driving players away for no good reason.

Trying to play multiplayer internet games with a weak connection is never going to be that great, not for the user or for the people that have to play with/against them. That's just a fact of life.

#11 Zerberus

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Posted 13 March 2016 - 07:34 AM

View PostXavori, on 13 March 2016 - 07:01 AM, said:


It currently has a stupid charge up time that makes it the one weapon you cannot put in a chain fire sequence, makes it harder for new players to figure out how to use (because gauss is a unique snowflake), and is insanely latency unfriendly.

Because....wait for it.... it´s a rifle and not another generic snapshot this snapshot that AC. Real snipers generally pride themselves more in their accuracy than in their ability to fire shots off quickly without thinking about it, only hollywood snipers think rapid fire > precise shot placement.

Edited by Zerberus, 13 March 2016 - 07:35 AM.


#12 Y E O N N E

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Posted 13 March 2016 - 08:00 AM

Lots of games have charge-up mechanics for their weapons.

You do not see much, if any, upset over this. I don't usually pull this card, but it applies here: you scrubs who can't deal with the charge are just that, scrubs. Your opinion on this matter is irrelevant.

#13 charov

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Posted 13 March 2016 - 08:01 AM

The GR charge mechanic is a bit anachronistic but also very easy to master. It's a fairly acceptable way to differentiate an otherwise brainless weapon with basically no drawbracks.

Btw, I don't get how not being able to chain fire the GR makes it more difficult for newbies Posted Image

#14 eminus

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Posted 13 March 2016 - 09:10 AM

I don't mind the charge time, thus in my post I am ok for it to stay. the only thing that bothers me is the reset mechanic although it has its merits.

#15 Y E O N N E

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Posted 13 March 2016 - 09:15 AM

View Posteminus, on 13 March 2016 - 09:10 AM, said:

I don't mind the charge time, thus in my post I am ok for it to stay. the only thing that bothers me is the reset mechanic although it has its merits.


Yeah, my comment wasn't aimed at you, just people who want the charge gone. I think it's a fun mechanic, and adds some intrigue to the game.

I actually really enjoy your heat proposal, too. Charging weapons in general, whether it's manual or auto, ought to contribute some heat since ostensibly the 'Mech will be dumping electricity into them as fast as possible to get them ready to fire again, and that begets heat.

#16 Bobzilla

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Posted 13 March 2016 - 09:56 AM

View PostYeonne Greene' tyour mestamp='1457889313 said:


Yeah, my comment wasn't aimed at you, just people who want the charge gone. I think it's a fun mechanic, and adds some intrigue to the game.

I actually really enjoy your heat proposal, too. Charging weapons in general, whether it's manual or auto, ought to contribute some heat since ostensibly the 'Mech will be dumping electricity into them as fast as possible to get them ready to fire again, and that begets heat.


It doesn't add any fun. Once your muscle memory kicks in it's just like every other weapon, cept it can't snapfire so its not good for sniping.

#17 Volthorne

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Posted 13 March 2016 - 11:39 AM

View PostBobzilla, on 13 March 2016 - 09:56 AM, said:

It doesn't add any fun. Once your muscle memory kicks in it's just like every other weapon, cept it can't snapfire so its not good for sniping.

Snipers aren't supposed to snap fire. That's the literal exact opposite of what a sniper should be doing. Snap firing = bad shots. Bad shots = missed shots. Missed shots = target has more chances to kill you back.

Edit: As much as it pains me to say it, back when I played MW2 (the Call of Dootie one) on a regular basis, my best sniping rounds were picking a spot with a clear line of sight, taking an extra two seconds to line up shots, and camping the HELL out of said spot. If kill cams hadn't been a thing, it would have been child's play to deny the other team objectives until I ran out of bullets.

Edited by Volthorne, 13 March 2016 - 11:44 AM.


#18 Pjwned

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Posted 13 March 2016 - 11:51 AM

View Posteminus, on 12 March 2016 - 10:59 PM, said:

I would like that we can charge our gauss Rifle and it won't reset after some time which is what the design is now. I would like that it will keep on charging until we release the fire button. So in order for this to be balanced let it be that either this will happen:

- charging for too long will risk of having the gun to explode, you will get an audio warning just like what we have in MISC.

Or

- charging it will contribute to the heat of the mech

Or both?


Just increase the amount of time that the shot can be held without a penalty but also not allowing it to be held indefinitely.

Currently you can hold the shot for 1.25 seconds, and it should be increased to 2.5 seconds.

View PostRestosIII, on 12 March 2016 - 11:14 PM, said:



The reason it cycles down again is so you can choose not to fire. If we used your options, Gauss rifles will be forced to fire once you press the button, and that will harm guass rifles a good deal due to their limited ammo. I don't like the charge mechanics, but I can precharge going around a corner, realize there aren't any shots worth taking, and let it cycle through. With your idea that would cause me to lose 1-2 guass rounds.


That could easily be fixed by modifying the trigger so that you don't have to hold it down once charged. It would work if you held the button for 0.75 seconds (to charge it) and then simply tapped the fire button again to release the shot.

To add to it even more, the shot could made to be fired only when the button was depressed, so that if you knew you wanted to charge the shot again you could hold the button down to do that and the shot wouldn't be fired as long as you didn't let go, and then it would repeat the same cycle.

Edited by Pjwned, 13 March 2016 - 11:57 AM.


#19 Y E O N N E

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Posted 13 March 2016 - 11:58 AM

View PostBobzilla, on 13 March 2016 - 09:56 AM, said:

It doesn't add any fun. Once your muscle memory kicks in it's just like every other weapon, cept it can't snapfire so its not good for sniping.


Sniping doesn't require snap-firing.

And yes, it is fun, because it's something I have to do. Anything I have to manually control in a situation where fun is derived from seeing the results of your control adds fun.

Or are you one of those crumps who prefers a DCT transmission in his sports cars?

#20 Thunderbird Anthares

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Posted 13 March 2016 - 12:01 PM

2 valid options here

1) get rid of the dumb arse charge mechanic completely
2) make the gun NOT explode when its not charged





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