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Psa: Paul Says The Quirks On The Archer Release Were Prematurely Released And Undergoing Revision


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#181 Gas Guzzler

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Posted 14 March 2016 - 10:13 AM

View PostSader325, on 14 March 2016 - 08:50 AM, said:


XL340 , 4 Medpulse 2 ML, 3 SRM6+A.

You were saying?


Run whatever you want? Your implication that you don't copy builds [unlike the worthless, clueless masses not named Sader325] as if everyone else does copy builds is all I was responding to. People end up running similar builds on mechs, they come to the same conclusions sometimes.

But yeah, I'd rather have slightly less firepower and be able to not worry about be flanked as much in a brawl so I went STD. No problem with twisting, but if there are mechs shooting at you from more then one location as happens often in a brawl, twisting can only help you so much.

#182 Monkey Lover

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Posted 14 March 2016 - 10:18 AM

View PostBarantor, on 14 March 2016 - 09:38 AM, said:


I've often wondered if that should be standard to just help LRMs overall.


I would like to see it removed then make a lrm warning module.

#183 Wintersdark

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Posted 14 March 2016 - 10:18 AM

View PostSader325, on 14 March 2016 - 10:09 AM, said:


Well theres your problem. You're focused on trying to carry in a game where you cannot carry. At the end of the day all that matters to me is whether I pulled my weight.

If I'm running around pulling 600-800 damage games in an XL Warhammer while killing 2-3 people the actual result of the game doesn't matter to me. There are 23 people in the match with different ideas about how to do things, unless your in a group there's no point worrying about them.

Pull your weight, wash your hands of the game and move on.

This.

While I often disagree with you Sader, this right here is the only way to play in the Solo queue and not want to kill yourself.

You do the best you can, work with your team to the best of your ability, and if you do a good job be happy with that, regardless of the results of the match as a whole. You cannot control your teammates, so there's no sense getting bent out of shape about it.

You're more successful if you take builds that will work well in that circumstance - ones that will perform well regardless of what your teammates do. And that's kind of the key, really. You don't need to assume they're all going to be worthless, but you certainly don't expect them to do anything directly to support you either. Leave that for group play.

Bring the best game you can, and don't assume or expect anything from your teammates. That way, when they DO actually come through for you, it's a pleasant surprise. Better to be surprised infrequently than disappointed continuously :)

#184 Scout Derek

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Posted 14 March 2016 - 10:22 AM

View PostSader325, on 14 March 2016 - 10:09 AM, said:


Well theres your problem. You're focused on trying to carry in a game where you cannot carry. At the end of the day all that matters to me is whether I pulled my weight.

If I'm running around pulling 600-800 damage games in an XL Warhammer while killing 2-3 people the actual result of the game doesn't matter to me. There are 23 people in the match with different ideas about how to do things, unless your in a group there's no point worrying about them.

Pull your weight, wash your hands of the game and move on.

Yeah, I guess that is my problem, considering some things the team wants to do. Ask Paladin IIC, he and I know very well what happened one time on River City (A mutual friend in-game and here BTW).

And I do pull my weight, or at least try to. in my Orion IIC I usually pull an either 600+ game or at least 3 kills with 400+ damage. Once in a group I pulled somewhere around ~900~ give or take damage game with 2-3 kills.

But I think the main problem that I have with Running a XL is that I would rather run it in a group que rather than a pug que, in that in a group, you've got people that got your back if you need it, in a pug, not so much usually.

But back on-topic, yes, to me, pulling my own weight matters too.

#185 STEF_

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Posted 14 March 2016 - 10:42 AM

View PostScout Derek, on 14 March 2016 - 09:10 AM, said:

Eww, XL on a mech with Dragon-like hitboxes.

Posted Image

Seriously?
Dragon is all CT, if I remind well.
Not so the Warhammer.
Anyway my XL whammies can spread dmg all over the places....

#186 Gas Guzzler

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Posted 14 March 2016 - 10:43 AM

Yeah, the rest of my Warhammers do XLs and they work out fine. Definitely no issues there, I just think the benefit of the STD engine on that 7S outweighs the negative is all. Player preference there.

#187 Quicksilver Aberration

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Posted 14 March 2016 - 10:45 AM

View PostGas Guzzler, on 14 March 2016 - 10:43 AM, said:

Yeah, the rest of my Warhammers do XLs and they work out fine. Definitely no issues there, I just think the benefit of the STD engine on that 7S outweighs the negative is all. Player preference there.

Or you could just not brawl in the Whammy and be better off, it is not that great of a brawler, certainly no Onion which seems to be getting some playtime finally even over the Timby brawler.

Edited by Quicksilver Kalasa, 14 March 2016 - 10:46 AM.


#188 Scout Derek

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Posted 14 March 2016 - 10:48 AM

View PostStefka Kerensky, on 14 March 2016 - 10:42 AM, said:

Seriously?
Dragon is all CT, if I remind well.
Not so the Warhammer.
Anyway my XL whammies can spread dmg all over the places....

Serious as the day they nerfed Arctic Cheetos.

For me, Dragon may be all CT, but I get killed via ST on it most of the time.

For the Whammy? ST, but after I get smacked around and end up with Yellow Structure.

#189 Gas Guzzler

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Posted 14 March 2016 - 10:53 AM

View PostQuicksilver Kalasa, on 14 March 2016 - 10:45 AM, said:

Or you could just not brawl in the Whammy and be better off, it is not that great of a brawler, certainly no Onion which seems to be getting some playtime finally even over the Timby brawler.


That is true as well, its just how I chose to level the 7S Posted Image

#190 STEF_

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Posted 14 March 2016 - 11:02 AM

View PostScout Derek, on 14 March 2016 - 10:48 AM, said:

Serious as the day they nerfed Arctic Cheetos.

For me, Dragon may be all CT, but I get killed via ST on it most of the time.

For the Whammy? ST, but after I get smacked around and end up with Yellow Structure.

oh wait, now I remember that dragon hitboxes have been revised, few patches ago...
A long time I don't pilot them.

Anyway, Whammy has not so bad hitboxes, and with a good xl engine it can twist very well, spreading dmg better.

#191 Scout Derek

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Posted 14 March 2016 - 11:13 AM

View PostStefka Kerensky, on 14 March 2016 - 11:02 AM, said:

oh wait, now I remember that dragon hitboxes have been revised, few patches ago...
A long time I don't pilot them.

Anyway, Whammy has not so bad hitboxes, and with a good xl engine it can twist very well, spreading dmg better.

Heh, last time I piloted them was when I was in FRR for CW before uber quirks well pimp slapped into the stone age.

Whammy has above average Hitboxes to me, accompanied by a good torso twist.

#192 Damia Savon

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Posted 14 March 2016 - 11:27 AM

View PostStryker Ezekiel, on 14 March 2016 - 09:51 AM, said:

Have they updated the quirks yet? My wallets still sat on the table with the Card flickering in the screen light.

And I want to know Quirk updates (Before someone says Oh you need quirks buy a mech?) before I buy because I wanted 4 missile ports minimum with those big doors, 3 just feels.. wrong when you look at the poor thing.

That I will agree with you on. Three torso slots is just wrong, wrong and did I mention wrong?

#193 Damia Savon

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Posted 14 March 2016 - 11:31 AM

View PostMonkey Lover, on 14 March 2016 - 10:18 AM, said:


I would like to see it removed then make a lrm warning module.

Just make it part of the am system. If anything should warn you of lrms it is your ams. If you don't want to take basic precautions, then don't *****.

Easy as pie and logical too.

#194 Malleus011

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Posted 14 March 2016 - 11:31 AM

I'm assumed the ARC-2R would get 4M, 4E, but apparently they really wanted to keep it to 7 hard points.

Asymmetrical hard points make me twitch a little.

#195 Bishop Steiner

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Posted 14 March 2016 - 11:34 AM

View PostSader325, on 14 March 2016 - 08:50 AM, said:


XL340 , 4 Medpulse 2 ML, 3 SRM6+A.

You were saying?

Mmmmmmmm. Those STs gonna pop so nice.

View PostWintersdark, on 14 March 2016 - 06:32 AM, said:

the side torsos aren't that big. Catapult ears are massive blocks that stand up and out from the mech. No comparison at all here, the archer ST's are nowhere near that big and still get some protection from the arms.

I don't think it's going to suffer as much from its shape as you're making out.

We'll see soon enough, but the side profile shots I've seen so far don't look anywhere near that bad. Particularly not given damage resistance and very probable structural quirks.

They are pretty big, and extremely high mounted compared to the cockpit, with no real protection from the arms. They look to be about a size to the Mad Dogs, which are pretty famous for how easy they are to shoot off. And Mad Dogs have that nice high cockpit meaning you aren't skylining half your mech to see what's going on.

#196 Monkey Lover

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Posted 14 March 2016 - 11:34 AM

---@XplicitContent0 23m23 minutes ago

@russ_bullock are the archer quirks being revised? If so, will we see the revision before the patch?


"russ_bullock

@XplicitContent0 no plans to revise - it will be evaluated once it's live for a few days


12:15 PM - 14 Mar 2016 "

#197 Bishop Steiner

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Posted 14 March 2016 - 11:35 AM

View PostMonkey Lover, on 14 March 2016 - 11:34 AM, said:

---@XplicitContent0 23m23 minutes ago

@russ_bullock are the archer quirks being revised? If so, will we see the revision before the patch?


"russ_bullock

@XplicitContent0 no plans to revise - it will be evaluated once it's live for a few days


12:15 PM - 14 Mar 2016 "

Right hand and left hand need to start communicating in this company.

#198 IronEricP

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Posted 14 March 2016 - 11:50 AM

View PostCathy, on 12 March 2016 - 08:55 AM, said:


Hell the War hammer was given stupidly high ballistic quirks so the meta heads could fill two versions with ballistic's.



And the Warhammer only has MGs for crying out loud! At least the Marauder uses ballistics as part of its PRIMARY loadout on many variants, yet the Warhammer gets quicks good enough for making ballistic spam builds...

#199 Sader325

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Posted 14 March 2016 - 11:53 AM

View PostMonkey Lover, on 14 March 2016 - 11:34 AM, said:

---@XplicitContent0 23m23 minutes ago

@russ_bullock are the archer quirks being revised? If so, will we see the revision before the patch?


"russ_bullock

@XplicitContent0 no plans to revise - it will be evaluated once it's live for a few days


12:15 PM - 14 Mar 2016 "


bwhwhahahahahah

I knew it.

#200 Roughneck Cobra

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Posted 14 March 2016 - 12:01 PM

View PostMonkey Lover, on 14 March 2016 - 11:34 AM, said:

---@XplicitContent0 23m23 minutes ago

@russ_bullock are the archer quirks being revised? If so, will we see the revision before the patch?


"russ_bullock

@XplicitContent0 no plans to revise - it will be evaluated once it's live for a few days


12:15 PM - 14 Mar 2016 "


Come on Russ, consistency man, whats point in a twitter if these guys wont even yell something across the office besides "Whose doing the taco bell run!?" - standard office humour <3





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