2fast2stompy, on 12 March 2016 - 02:43 PM, said:
Can someone elaborate where the "armor of a 102 ton mech" comes from?
A 100 ton mech has hp of 927. Gargoyle has hp of 747 before quirks. It gets 76 structure on top for a total of 823. It then gets 26 armor if you use both 2E arms for a total of 849, or 52 armor for both ballistic arms for a total of 875 hp.
Add to that that max armor leaves you with whole 19.6 tons for weapons and ammo, and you can basically forget running ballistics. Additionally, unless I'm unaware of some perks to more structure, bigger armor trumps bigger structure, because of crits.
Even if it only takes armor into account, we're looking at a 100 tonner's 614 armor vs gargoyle's 494, MAYBE plus the 52 from two ballistic/missile arms for a total of 546.
So either my math is way, way off, or the gargoyle has nowhere near the HP, let alone armor, of a 102 ton mech.
EDIT: on second look, I see the structure quirks are not the same across all omnipods, so it actually has LESS hp than what I noted with ballistic arms
It helps if you quote the person you're asking so that they know you're responding to them. I almost missed your comment.
How did I come to "102-tonner"?
You have two options with killing mechs, you either go for the CT, or you go for the legs - these two are mutually exclusive. If you shoot both, you're wasting damage. When you aim for the CT, the target will torso-twist to spread damage, and a good pilot should be able to use all the hitpoints on all three of his torsos in a perfect world. Thus we measure the durability of the torso as a whole.
Base values for an 80-tonner:
CT: 150 points (100 armour and 50 structure)
ST: 102 points each (68 armour and 50 structure)
Legs: 102 points each (68 armour and 50 structure)
Arms: 78 points each (52 armour and 26 structure)
Total of all three torsos: 354 = 150 + 102 + 102
Total of both legs: 204 = 102 + 102
Total of both arms: largely irrelevant, people don't generally aim specifically for them >
The Gargoyle also gets these quirks:
CT: +24 structure (all variants)
LT: +34 structure (all variants)
RT: +34 structure (all variants)
LL: +16 (all variants)
RL: +16 (all variants)
So we add those to the totals we already have,
Torso total: 446 = 354 + 24 +34 + 34
Legs total: 236 = 204 + 16 + 16
Now the base 100-tonner:
CT: 186 (124 armour and 62 structure)
ST: 126 each (84 armour and 42 structure)
Legs: 126 each (84 armour and 42 structure)
Arms: 102 each (68 armour and 34 structure)
Total of all three torsos: 438 = 186 + 126 + 126
Total of both legs: 252 = 126 + 126
Compare the two:
100-tonners like the DWF get 438 hitpoints across their entire torso.
The quirked Gargoyles all get 446 - slightly more than a 100-tonner.
How much more? Well, every time you go up increments of 5 in mech tonnage, you increase the torso (all three components) on average by 21.38 hitpoints. Gargoyle has 8 more hitpoints than the 100-tonner, so 8 ÷ 21.38 = 37.42% of a 5-ton increase. 37.42% of 5 tons is 1.87 tons ... so the Gargoyle has the torso durability of approximately a 101.87 tonnage mech.
If you do the same calculations to the legs, you find that the Gargoyle has 98-tonner legs... but honestly who legs Gargoyles? The last thing to consider is the arms, but I don't care to do exact calculations, it's not very important when you can look at the Gargoyle's arms and easily say that they tank damage better than the DWF's arms... so you could easily assert that the Gargoyle is simply tankier in practice than a Dire Wolf assuming its pilot can spread damage at least half-decently.