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Patch Notes - 1.4.59 - 15-Mar-2016


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#121 Shuruga

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Posted 15 March 2016 - 12:22 PM

I just finished downloading the 7GB patch, took me about an hour.

What I hadn't anticipated in the install, that it will require at least twice as much disk space on my C:\ drive for downloading, then patching, and finally deleting the temporary files. It would have been really very, very nice if the patcher had checked the required amount of disk space just before starting the download.

At the moment I am running the repair tool after the patcher complained about errors during patching. Fun thing is that it marked some "pak__new" files for removal and is now apparently downloading older ones...

Now I could actually press play on the patcher although the servers are showing maintenance. Hmmm, I really hope I won't have to reinstall. I may update this post once I am back in the game. Let's hope.

Update: Checking the patcher and the repair log, it only redownloaded a couple of pak files, where it failed to apply the patch in the first place (atlas, crusader, gameassets .pak files and a few more). It seems during installation it generates a "new" file for the downloaded content, deletes the old file and renames the new file to the current one. So the "new" files apparently are just remnants of the previously failed patch/renaming process. I rerun the repair tool and it checked out fine. Now I am just waiting on maintenance to finish.

Edited by Shuruga, 15 March 2016 - 12:50 PM.


#122 Kh0rn

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Posted 15 March 2016 - 12:23 PM

This new game mode called Domination. Is it only one point on the map you have to capture or is there multiple points to capture. Cause I feel if its just one it only enforces to fight in one part of the map, I am not sure how it works its just a single capture point or multiple.

#123 Randal Waide

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Posted 15 March 2016 - 12:27 PM

So, the textures...that was a big deal?

#124 Cybrid 0x0t2md2w

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Posted 15 March 2016 - 12:31 PM

apparently the textures were a big deal........for them? Balance changes are much more important to me as well as many others and polishing/fixing things to begin with. Flamers are still garbage anyway.

#125 MarsThunder

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Posted 15 March 2016 - 12:37 PM

View PostShuruga, on 15 March 2016 - 12:22 PM, said:

Now I could actually press play on the patcher although the servers are showing maintenance. Hmmm, I really hope I won't have to reinstall. I may update this post once I am back in the game. Let's hope.
This is normal, I have the same while there was no any error during installation.
The launcher shows server status now. Though PGI had to disable "play" button if the server is not available.

#126 TheSkogemann

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Posted 15 March 2016 - 12:40 PM

View PostKh0rn, on 15 March 2016 - 12:23 PM, said:

This new game mode called Domination. Is it only one point on the map you have to capture or is there multiple points to capture. Cause I feel if its just one it only enforces to fight in one part of the map, I am not sure how it works its just a single capture point or multiple.


Well, 400 meters is a lot to defend. I can see how this couldbe a lot of fun. And it requires teamwork for you to win.

View PostMarsThunder, on 15 March 2016 - 12:37 PM, said:

This is normal, I have the same while there was no any error during installation.
The launcher shows server status now. Though PGI had to disable "play" button if the server is not available.


I can press the play button, but get an error when i do so.

#127 Jaspbo1

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Posted 15 March 2016 - 12:42 PM

View PostRandal Waide, on 15 March 2016 - 12:27 PM, said:

So, the textures...that was a big deal?

If it means my Founder's Atlas looks pretty again. Yep. I could count the resolution of that texture on my hand.

#128 PLCA99

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Posted 15 March 2016 - 12:53 PM

Why are we still having to wait to log on to play?

#129 Tiantara

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Posted 15 March 2016 - 12:54 PM

I'm little afraid about that moment:

Quote

The behavior of Base and Capture Point beams has been adjusted to provide better visual feedback on the current status of the Base or Capture Point.[indent]
• Solid Blue - Team Controlled
• Blinking Blue - Team Capping
• Solid Red - Enemy Controlled
• Blinking Red - Enemy Capping
• Solid White - Neutral
• Blinking White - Capture attempt is being contested.[/indent]

On some white snow map really hard to see any numbers or letters. If capture points became white - not yellow... it would be totally not nice. Same problem with all white or light element in hud with little transparency. They can lost on white background.

#130 Eryst

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Posted 15 March 2016 - 01:02 PM

Yep...two hours later than a usual patch and the servers are still out.

Why didn't they patch the textures on a different Tuesday in March, save everyone the hassle of a 7GB download

#131 PLCA99

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Posted 15 March 2016 - 01:02 PM

Maintenance extended? Are the guys from Everquest doing your patches and maintenance now?

#132 Shuruga

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Posted 15 March 2016 - 01:04 PM

About the texture comment above, textures are very important to me. The appearance on any light mechs is fine, but from medium upwards, texture resolution is really beginning to show. On assault mechs on high texture quality you definitely see pixelation. Therefore, for me the texture upgrade is actually the best feature of this patch overall.

The new gamemode and map are also a welcome addition. We just have to find out how it works and if it's any fun. I am open to any variation of gameplay. My preference at this time is nevertheless skirmish and assault.

I think the overall quality and amount of content creation is increasing steadily and I think it's a good trend and shows the developer's ongoing commitment.

The one thing I would be really looking for at some time in the future, is Solaris tournaments. I hope that it's on the radar.

P.S. Spelling

Edited by Shuruga, 15 March 2016 - 01:05 PM.


#133 Crockdaddy

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Posted 15 March 2016 - 01:09 PM

View PostKay Wolf, on 11 March 2016 - 06:59 PM, said:



Have you entirely gone mad with this? I may not ever try to kill my own people, but if they get in the way of my missiles, when I've already been firing them, and they do it on purpose to get me in trouble, just because they disrespect anyone who uses LRMs, I'm the one that's going to end up in trouble. This doesn't make sense at all; I'll continue to watch it, and see how it turns out, but if I start taking penalties because I'm trying to assist my team, and they get in my way, you're going to hear from me, again. Likely, you're going to hear from others, as well.

Again, PGI, you're putting on penalties where they shouldn't be, and you're ignoring the freedoms your player base should have in this game; you're doing it bass ackwards.


Over react much?? Geez ... its TEN flipping seconds. If you TK someone even on accident that often you are concerned about it then this penalty will be good for you.

#134 COCONUTTIES

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Posted 15 March 2016 - 01:26 PM

any clue as to when the servers are coming back online?

#135 Steinkrieg

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Posted 15 March 2016 - 01:32 PM

Not a fan of the TK penalties the way that they are set up. I've had stupid teammates go full derptard and step between me and a target when I'm 50m from the target right when I alpha struck with my Splat-Dog and splattered the idiot teammate instead of the enemy, as well as other times.

It is neither fair nor sporting to penalize people who are doing the right thing, only to have an idiot teammate dip in at the last second and take the damage instead of the enemy. I will send in a support ticket every time I am penalized for stupid play by teammates, and the teammates that persist in stupid play will be reported. The system you have setup for TK and damage penalties will be abused and unfairly will penalize players who have no control over the idiocy of their teammates.

I suggest to everyone that is a victim of this system and the stupid play of teammates that results in you damaging them when they step into your line of fire to report those players using the in-game report feature.

Edited by Steinkrieg, 15 March 2016 - 01:32 PM.


#136 PLCA99

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Posted 15 March 2016 - 01:35 PM

An hour and a half later and we are still waiting! Get your stuff together!

#137 MechStarX

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Posted 15 March 2016 - 01:40 PM

There's alot of Real Bad in this patch but its already been beat to death. Best post I've seen was the direct quote regarding first new map since 2013 thing lol there's a hell of a statement right there.

Is it really that difficult to throw together a few new maps now and then (knowing the answer is no)
Perchance you guys remember ID's Quake engine and all the custom stuff that player community did with maps and mods ... and oddly Quake live ( sold out to steam ---insert rage Profanity here !!) never used much more than a few of the default maps and a few custom. Still a better selection than the handful you have in this interface.... Sigh I miss Quake and I'm a dev but I'll not put that monster [STEAM] on any of my current machines. I even know how to disable the horrible service that causes so much bloat its just a hassle still. I've digressed ... new maps please

#138 groves226

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Posted 15 March 2016 - 01:46 PM

Sounds like you have a fratricide or blue-on-blue issue.. maybe work on that before blaming other players

View PostAlex Novian, on 12 March 2016 - 02:58 AM, said:

I can see the Penalty system being a problem in Pugs during events. With all the peaking/walking into lines of fire to get assists/kill steal/increased damage to reach a given threshold... I've had several games of 100+ team damage due to tryhards charging into Arty/Air Strikes and getting the full force of it. Several games of fools walking in front of the Dakka Hose and getting killed due to crap rear armour.

This will not end well PGI..
OR you could not count Strikes as team damage, along with LRMs and collision.


#139 Irishtoker

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Posted 15 March 2016 - 01:48 PM

https://www.google.c...116636494,d.amc

Can you Feel it?!

#140 Dirty Swampfrog

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Posted 15 March 2016 - 01:49 PM

Cry Havok! and let slip the Mechs of War already!
Posted Image





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