Malachy Karrde, on 16 March 2016 - 04:30 AM, said:
I am a clan player *******! I exclusively use a dire wolf and warhawk save for CW. For CW drops I have a mad dog, adder and a hellbringer and stormcrow that I drop with a warhawk. aside from mastering inner sphere trash mechs from time to time, I only play clan. If you have trouble with clan tech, get better at using it. It has significant advantages even here in MWO. Most people just want to blindly brawl and suck at tactics, combined with having no idea what the strengths and weaknesses of their weapons are. Anyone who says X mech is crap, except for a very few exceptions, are full of it and dont know how to use the mech to its strengths. I don't support quirks for clan mechs because if they had them, the game would be no fun, as combined with clan weaponry, they would be overpowered compared to IS counterparts. I'd much rather have a challenge than to mindlessly roll over everything I meet. Its hard enough now to have a challenging match. I am considering using a gargoyle or something because the dire wolf is much to easy to point and shoot something into scrap.
Warhawks are clan mechs
Warhawks have significant quirks already, and have had for some time.
You clearly don't know what you are talking about. This thread is about certain clan mechs (the ON1-IIC and HGN-IIC mainly) needing quirks because they are not very good due to geometry/hardpoint/engine cap reasons. No one is saying ALL clan mechs should have mega quirks.