Gyrok, on 15 March 2016 - 12:24 PM, said:
Clearly you do not understand.
Let us play a game shall we?
Ok, you round a corner in a 4 ERLL build with a 44 alpha that takes at minimum 2.0 seconds to deliver a full alpha because ghost heat.
Now...there are 3 IS mechs standing around that corner.
The first one, is a misery with AC20 + PPCs, if you try to shoot him, you lose your trade, his 40 damage hits your ST, and you shoot his shield side burning your name into the side of his mech with your "uber l33t" lightsabers and he gets back into cover in 1 second meaning you did basically 22 damage compared to 40.
The second one is a BK with 3LPL + 5ML, if you try to shoot him, he will hit you for 58 damage to your ST and twist away, and probably get back into cover across the map (even on polar highlands) before you manage to get your 44 damage sprayed onto 6 different components on his mech. Even if he takes full burn, you took 58 damage to the 44 he got, and he likely took significantly less because cover is not far away, and his burn is only ~0.6 seconds, meaning you probably got about 12-13 damage on target, while he got 58.
The last mech is a Mauler with 4 LBX10s, and while you can get your damage onto him because he also has to stare...his ~22 DPS sustained and native structure quirks are way better than your ~10 DPS burst and limited up time with no structure quirks. Besides, he can alpha and twist away soaking most, if not all, of your 44 damage in his arm. Worst case, you play "stare into the sun", and by the time you have done 44 damage, and your weapons have come back from cool down, he has done 120 damage. Want to keep staring?
Get the picture yet kid?
In fairness you are comparing totally silly things. Everyone knows ERLLs, and CERLLs in particular, are terrible weapons up close. Their advantage is outranging all of those mechs by a long way, and therefore not taking anywhere near as much damage as in your examples.
If you say its impossible to make use of that range outside of a few, specific circumstances id agree, and say dont bring that mech to anything except comp or CW (not even then for me, C-ERLLs are dead to me. I'd rather, and do, use ERPPCs)
Also that mauler build is fricking terrible, its incredibly slow and pointlessly rubbish compared to 4xUAC5, or numerous other builds (4xAC5+2PPC is fun)
You're both wrong, the game is pretty balanced currently, imo.
IIC mechs do need quirks, too, but not very strong ones, and not weapon ones.
Edited by Widowmaker1981, 15 March 2016 - 01:31 PM.