Xavori, on 14 March 2016 - 03:52 PM, said:
The number of lasers of each type that can be fired simultaneously is changing very soon. So that's a pointless argument to have till we see what those changes do. (I suspect it's going to be something-ish powerdraw somehow tied to engines which is going to be problematic for a few omnimechs, but matter not at all for IS vs Clan battlemechs unless PGI sets radically different values between IS XL and Clan XL engines)
I expect that this will honestly break game play as we know it, and cause any hope of a competitive scene in MWO to leave shortly there after, to be honest.
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The duration thing does matter a little bit. I've said repeatedly Clan fights better at range while IS can do peek/poke better. IS heat+duration is also why IS makes better overall laservomit brawlers. The flip side is that its no contest between the two when you're fighting at range. IS loses badly.
Too bad extreme range
never happens. At any range that a typical engagement occurs, the IS is not handicapped.
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Clan LRM's are also better in every way that matters, espec the possibility of doing some damage when someone gets all huggy-facey. Not that I'm going to spend a whole lot of time arguing LRM's given all the other problems with that system clan or IS.
FLD > DoT, minimum range is unimportant.
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Clan ballistics are just all around better, plus UAC's other than 5's. This is why if your building a ballistic IS mech, you absolutely have to pay attention to getting quirks that make it worth doing or else you're gimped vs Clan.
Single projectile > bursts
Once again FLD > DoT
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And that was pretty much the whole point of my original post again. Clan can mount their weapons on pretty much any mech and get good results. IS has to mount on appropriately quirked chasis to get similar results with the caveat that the IS weapons will be heavier and lower damage, but have lower duration and heat which should lead to better DPS. Clan weapons do more damage and better range, so they should win either long distance or alpha strike battles. The trick then becomes piloting your mech in a way that plays to its strengths.
The range gap is not significant enough, or relevant enough to be a trump card to play in this scenario. Especially when the developer is pushing people toward brawling more and more. Which means what little range advantage clans have is moot.
IS SRMs have tighter spread, and do more damage per missile. Clans SRMs weigh less, but clans cannot fire more than IS at a time, so that advantage is negated through ghost heat.
IS ballistics run exceptionally cool, are single projectile (FLD), and are actually relevant with a single ballistic weapon. Clan ballistics are lighter, but spread damage like a water sprinkler, jam frequently, and are completely insignificant with one weapon unless you count the (now heavily nerfed) gauss rifle.
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(and no, I'm not saying all IS mechs are great or all clan mechs are great or any other thing like that. I totally agree the ebon jaguar is weaksauce vs a timberwolf, just like a rifleman is weaksauce versus a warhammer. But in the case of bother the ebon jag and rifleman, they can be played to very good effect, espec given that they are lighter than aforementioned timbers and wh's)
The issue is...the EBJ and TW are equally fragile. The TW gains JJs at the expense of loss of torso twist and twist rate, while the EBJ enjoys great hill climb, but has mounts so high they expose your mech before you could possibly hope to fire. The HBR is more humanoid, and carries ECM, but brings significantly less tonnage in weapons to the field.
Sure, clan mechs are not absolutely outclassed at the top, but they are outclassed significantly in certain areas.
Just to provide a point, I watched 8 MRBC matches in the last week. Out of those 8, do you know how many clan mechs I saw 8 man comp teams bring?
Here is the tally:
1 WHK
1 TW
3 Jenner IIC
1 HBR
1 ACH
That is it...8 MRBC matches, 5 rounds each, and out of 640 mechs fielded, I saw literally 7 clan mechs.
7 clan mechs out of 640. Think about that...
You are sitting here trying to tell me Clans are still OP, but comp teams elected to
not bring clan mechs 633 times out of 640 opportunities.
Why do you think that is? Clans are SO OP that they felt bad bringing them? LOL! These are comp teams, if it is OP, you will see it.
Want to know how many BKs I saw out of those 640 mechs? 35, that is right, 35 BKs. In other words, they chose a BK 5 times more often than they picked a Clan mech at all.
Consider that before you start this insanity about clans OP again.