Karl Streiger, on 02 May 2016 - 11:12 PM, said:
Or just taking the bad RL comparison:
of course you can take a Fiat 500, paint it read and put a ferrari V12 F1 engine into its rear. Even if you survive the acceleration you are still not able to drive a Formula 1 race.
of course you can take a Fiat 500, paint it read and put a ferrari V12 F1 engine into its rear. Even if you survive the acceleration you are still not able to drive a Formula 1 race.
Yeah, that's rather my point...
If you want to snipe, you would NEED to pick a mech that gets that skill line in order to be competitive.
It's a totally arbitrary restriction, for no reason. Which goes against the whole spirit of MechWarrior's vast customization system.
As it stands, the Hunchback is a perfectly fine long range AC turret or PPC spammer that can keep up with the best of them. Sure more people prefer to play it as a brawler, because you get more kills that way (and sniping as a rule is fairly ineffectual and mostly just used to suppress enemy movement).
But that's not a decision that should be forced on everyone.
Or to take another example, what if I want my catapult to be a brawler? I deck it out in MPLs and SRMS, and go to town. But if it doesn't get the brawler skill line that's no longer a viable option.
I'm all for more customization, which is why I think the skill tree idea is a pretty good one. But only if every skill line is available to every mech (even if it's only to one or two variants of a given mech).